This thread will get next to no replies.
Why?
next to no players have these complete sets.
They are insanely rare and hard to complete.
Things THIS RARE should not even be up for consideration for nerfs. Especially when they simply are not that strong.
The set bonuses are pretty tiny.
+100 health for group. Average endgame player has 2400-3000 health in the first place, so its a pretty small boost.
-8% costs for group. Average player has -20-40% costs already from light armor/jewls.
Neither stack if multiple people wear the sets.
I feel ike you guys are just on a nerf rampage. Making everything and anything you can weaker to keep the game as bland and low powered as possible. No justification for this one.
Disagree.This thread will get next to no replies.
Why?
next to no players have these complete sets.
They are insanely rare and hard to complete.
Things THIS RARE should not even be up for consideration for nerfs. Especially when they simply are not that strong.
The set bonuses are pretty tiny.
+100 health for group. Average endgame player has 2400-3000 health in the first place, so its a pretty small boost.
-8% costs for group. Average player has -20-40% costs already from light armor/jewls.
Neither stack if multiple people wear the sets.
I feel ike you guys are just on a nerf rampage. Making everything and anything you can weaker to keep the game as bland and low powered as possible. No justification for this one.
100 health might be tiny but -8% SCR is massive and unlike the +100 Health actually gets better the more SCR each player already has.
Think of it this way, if you have 1500 health then +100 represents +6.67% health, if you have 2500 health then +4% health.
With the worm cult set, if you have no SCR then 8% reduction brings your costs from 100% to 92 % - an 8% reduction. If you have 20% reduction already your costs drop from 80% to 72% which is a 10% reduction. if you have 40% reduction already your costs drop from 60% to 52%, a 13% reduction.
Disagree.This thread will get next to no replies.
Why?
next to no players have these complete sets.
They are insanely rare and hard to complete.
Things THIS RARE should not even be up for consideration for nerfs. Especially when they simply are not that strong.
The set bonuses are pretty tiny.
+100 health for group. Average endgame player has 2400-3000 health in the first place, so its a pretty small boost.
-8% costs for group. Average player has -20-40% costs already from light armor/jewls.
Neither stack if multiple people wear the sets.
I feel ike you guys are just on a nerf rampage. Making everything and anything you can weaker to keep the game as bland and low powered as possible. No justification for this one.
100 health might be tiny but -8% SCR is massive and unlike the +100 Health actually gets better the more SCR each player already has.
Think of it this way, if you have 1500 health then +100 represents +6.67% health, if you have 2500 health then +4% health.
With the worm cult set, if you have no SCR then 8% reduction brings your costs from 100% to 92 % - an 8% reduction. If you have 20% reduction already your costs drop from 80% to 72% which is a 10% reduction. if you have 40% reduction already your costs drop from 60% to 52%, a 13% reduction.
A "massive" bonus is something you will notice have a massive impact on players DPS.
Someone wearing a worm cult set in a trial or not, is something 99% players wont even notice.
I also don't agree with your math, it's all made up with zero evidence. Exactly how it multiples ive not tested, but im pretty confidet it does it in the worst possible way, not the way you say.
You're even wrong about ebon.
A player with 2500 health will hit the overcharge limit, thus only really gain about +2% health.
if anything, these set bonuses are already very weak and bland, and should be buffed. The fact they don't have traits for example makes zero sesne. Nerfing them is ridiculous. They need to be given traits at the very least.
Just because you never bothered to test how SCR works doesn't mean others haven't. My math is exactly how % based SCR works, feel free to check it in game or in my video on youtube explaining how SCR works. All % based modifications to spell cost are netted and applied to the cost of your spell (after flat SCR is applied).
You are absolutely correct in that they should definitely have traits though.
Just because you never bothered to test how SCR works doesn't mean others haven't. My math is exactly how % based SCR works, feel free to check it in game or in my video on youtube explaining how SCR works. All % based modifications to spell cost are netted and applied to the cost of your spell (after flat SCR is applied).
You are absolutely correct in that they should definitely have traits though.
And likewise because you tested some specific thing called SCR that is pretty much a made up thing doesnt mean you have any idea how worm cult works. Your whatever tests are irrelevant to one specific set bonus. Each item in the game can work differently, so unless you have the full worm cult, you are just making crap up.
I have the full worm cult set. It reduces my costs by exactly 8%. Not more, not less.
All the math mumbo jumbo your talking makes zero sense and is irrelevant to this topic.
Your just trying to use numbers in some weird way to troll.
I get it, you hate worm cult and want the set nerfed to oblivion. No need to make up nonesense to try and up your opinion.
Players like myself that actually have and use it, understand it's not very powerful at all, and not deserving of any nerfs.
Well, I'd still rather it not get nerfed or if it was going to get nerfed have them nerf something we can measure - like the actual SCR. The problem with the ambiguous amorphous nerf is we have no idea how many it's supposed to affect now and how it's going to determine who gets the benefit.
Well, just for info, we did run sewers for about 100 times and more with 2 constant people and 2 changing. We did achievement for bone colossus for 1 man and then again for another and since it seems bugged and counts only named colossus, it's 80 runs and after that a a lot more.
My buddy got full worm cult set (though not desirable pieces), i got 3 pieces of worm cult (not counting 4 belts and 3 helmets) and both got 2-4 pieces from other armor sets.
So it's really somewhat rare and, if it would be nerfed, also useless.
Well, I'd still rather it not get nerfed or if it was going to get nerfed have them nerf something we can measure - like the actual SCR. The problem with the ambiguous amorphous nerf is we have no idea how many it's supposed to affect now and how it's going to determine who gets the benefit.
Your have an EXTREMELY badwards way of showing it.
All you did the whole thread is fill it with math to support the nerf in the most extreme possible way.
You clearly in an 110% way want this set nerfed into oblvion.
Else why are you posting such off topic stuff about it?
No one cares about the math. We care that the set doesn't deserves a nerf.
Either post in agree-ance, or disagree. Don't post off topic nonsense is all I asked.
-Axer (Finished top of his class in math, still hates math)
pretty weak
not that strong.
pretty tiny.
a pretty small boost.
99% players wont even notice.
very weak and bland.
not very powerful at all.
I don't think it should be nerfed but I'd like to know exactly what they are doing to it.
They want everyone in trials using bland and boring old crafted gear
It's pretty obvious dude. Doesn't take a math scientist to read between the lines on this one.
It's being nerfed to only function on 4 players.
EG: Not worth using in trials.
As a tank not a big fan of the Ebon set any way. Health is already over soft cap so very little personal benefit to 3 & 5 piece set bonus. Increased healing taken is nice it's why I like the 3 piece Twilight set tanking but the lack of traits like impenetrable easily has me preferring crafted set bonuses for tanking. Don't understand the point of Health recovery on the 'tank' sets for that matter. Max recovery you're not going to naturally out regen the incoming damage.
As it stands Magicka has the best and most options for set bonuses, followed by tanks (just think outside of the basics) and finally by melee dps. Making the dropped set bonuses from VR dungeons not worth the effort it takes to get a full set. Specially with Trials on exploit farm status.
Well, I'd still rather it not get nerfed or if it was going to get nerfed have them nerf something we can measure - like the actual SCR. The problem with the ambiguous amorphous nerf is we have no idea how many it's supposed to affect now and how it's going to determine who gets the benefit.
Your have an EXTREMELY badwards way of showing it.
All you did the whole thread is fill it with math to support the nerf in the most extreme possible way.
You clearly in an 110% way want this set nerfed into oblvion.
Else why are you posting such off topic stuff about it?
No one cares about the math. We care that the set doesn't deserves a nerf.
Either post in agree-ance, or disagree. Don't post off topic nonsense is all I asked.
-Axer (Finished top of his class in math, still hates math)
No one cares about the math?
Posts about the set bonus you made the thread about are off topic?
I understand you're clearly very butthurt about this change but at this point can you even explain what they changed and why you don't like that change?
For someone who feels the set bonus is:pretty weaknot that strong.pretty tiny.a pretty small boost.99% players wont even notice.very weak and bland.not very powerful at all.
You are certainly very upset about the changes.
On the other hand *I* think the set is (currently) pretty good, good enough to wear even if it doesn't have traits (btw ZoS, there is no excuse for it not having traits - fix this). I don't think it should be nerfed but I'd like to know exactly what they are doing to it.
As a tank not a big fan of the Ebon set any way. Health is already over soft cap so very little personal benefit to 3 & 5 piece set bonus. Increased healing taken is nice it's why I like the 3 piece Twilight set tanking but the lack of traits like impenetrable easily has me preferring crafted set bonuses for tanking. Don't understand the point of Health recovery on the 'tank' sets for that matter. Max recovery you're not going to naturally out regen the incoming damage.
As it stands Magicka has the best and most options for set bonuses, followed by tanks (just think outside of the basics) and finally by melee dps. Making the dropped set bonuses from VR dungeons not worth the effort it takes to get a full set. Specially with Trials on exploit farm status.
For tanking you don't want Impenetrable, PvE mobs can't crit so the Crit Resistance is worthless.
As a tank not a big fan of the Ebon set any way. Health is already over soft cap so very little personal benefit to 3 & 5 piece set bonus. Increased healing taken is nice it's why I like the 3 piece Twilight set tanking but the lack of traits like impenetrable easily has me preferring crafted set bonuses for tanking. Don't understand the point of Health recovery on the 'tank' sets for that matter. Max recovery you're not going to naturally out regen the incoming damage.
As it stands Magicka has the best and most options for set bonuses, followed by tanks (just think outside of the basics) and finally by melee dps. Making the dropped set bonuses from VR dungeons not worth the effort it takes to get a full set. Specially with Trials on exploit farm status.
For tanking you don't want Impenetrable, PvE mobs can't crit so the Crit Resistance is worthless.
Was simply using Imp as an example. Stating that the lack of any trait at all on top of the difficulty in farming a full set and then the lack luster set bonuses, ends up with these sets being obsolete. If you do absolutely nothing but vet dungeons from V1-6 you will still out level the V5 set before you have a complete one, the same is true of the V10 set.
Compare the V10 sets with Crafted, you can be outfitted in legendary crafted with 2-3 set bonuses with traits and enchants hand chosen. It would take less time to farm the money to buy each item from a crafter than it would take you to farm a set of these particular dropped items. Add in the fact these items are bind on pick up so can't be sold or traded...