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Looking for a PvP Templar Healing build

wraithguknub18_ESO
wraithguknub18_ESO
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Ive been looking around for a pvp templar build. I play fine in pve just looking for some advice for pvp healing.

Thanks
  • Daladier
    Daladier
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    for a group build you really will be only using grand healing, purify, Bol (emergency situations) and a shield for yourself to help migate some damage. Also barrier as your ult. For fear anothing with mag regen, max magicka or spell reduction. I run 5 Magnus, 4 healer and 2 piece monster set. All jewelry with magicka reduction. And my gear that provides a higher resource enchant I use health ie chest, pants, helm. And then fill the rest with magicka. I'm also a vampire which helps with magicka recovery. Running 5 light 2 heavy. Heavy will be chest and pants for extra physical resistance. I sit comfortably at 25k magicka, 25k health and around 1.8k magicka regen and I never run out of magicka even during the Zerg battles that happen often. Really being a healer in a full raid isn't that hard just need to not stand and red.
    Now as for a small group or solo build, you need to find out your own for as a templar running solo or in a small group requires more skill than superior gear.
  • ToRelax
    ToRelax
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    First you should start staying alive on your own, before trying to keep others alive.
    That may sound a bit drastic, but I've never met a PvE healer going into PvP who didn't make that same mistake, running around in a squishy build with many healing and support skills. You don't need many of those, really.
    You should probably have Rushed Ceremony, Purifying ritual, maybe Luminous Shards and the rest defensive skills, CC and damage.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Soris
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    Pure healer build only works in trains, for small scale fights you need to be that support guy.
    And for small scale, you can't keep people alive in PvP like you do in PvE and trains. Your group mates must be somewhat tanky and reactive in first place. That means they do block, dodge etc and they have own backup heals and defensive skills.
    Then you need to keep yourself alive as @ToRelax said, you need as much as defence you can use, you will be the first target most of the time. That means stacking magicka and spell power won't help you. Stack regen and cost reductions instead. Have at least 25k health, stack shields, use 1h&shield and maybe 5 heavy armor or 5 light 2 heavy. Craft your gear accordingly.
    Be a WW just for that passive stamina regen. Dont be vampire.
    Welkynd [Templar/AD/EU]
  • Zsymon
    Zsymon
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    Sorcerers, Nightblades and DKs make far better small scale PvP healers, since a Templar healer really has no way of keeping himself alive when one of the enemy players target him, especially stamina builds. It only takes one or two seconds to burn down a Templar healer in light armor. They have no shield, they have no defensive abilities, they have no escapes, they have no reliable self heals, I don't see how you can pull it off.

    Against casters you can use Harness Magicka, but you've no way to protect yourself against a stamina build, even heavy armor will just slightly delay the inevitable.

    Let's hope they give Templars a useful shield in the future.
    Edited by Zsymon on 21 June 2015 16:47
  • eliisra
    eliisra
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    Running a pure/support heal build outside of large raids (where you get constant cross-healing, peels and Rapid Maneuvre) is suicide in ESO, you explode in 2 seconds. It's the opposite of fun really.

    In most MMO's you get a bit of extra survivability from playing a healer role/spec, but in this game it's the other way around. The more group heal/support you slot, the less survivability you have, the more helpless you become. Offence is the best defence right now.

    For healing smaller numbers you have to focus on staying alive first. Breath of Life, can be enough to heal others. Rest is skills to keep yourself up, maybe flex slot for support and some dmg/cc.

    I strongly suggest to add Mist Form in the mix if you're playing templar or DK healer. Because even if using 5+ heavy armor, stacking defensive skills, nirnhax and healing like crazy, you will die in a matter of seconds if a few enemies decides to focus the healer. Because no way to kite or escape for those 2 classes, while you cant soak/tank dmg in 1.6, stuff hits to hard.
  • Daladier
    Daladier
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    Zsymon wrote: »
    Sorcerers, Nightblades and DKs make far better small scale PvP healers, since a Templar healer really has no way of keeping himself alive when one of the enemy players target him, especially stamina builds. It only takes one or two seconds to burn down a Templar healer in light armor. They have no shield, they have no defensive abilities, they have no escapes, they have no reliable self heals, I don't see how you can pull it off.

    Against casters you can use Harness Magicka, but you've no way to protect yourself against a stamina build, even heavy armor will just slightly delay the inevitable.

    Let's hope they give Templars a useful shield in the future.

    You must not have run into a good small group templar them. I run with a solid group of 4-6, and I'm able to hold steady dps and heal my group members, along with being able to hold off 3-4 guys by roll dodging, blazing shield or throwing up bats to ward them off. Elusive mist is nice to be able to get out of sight and a new vantage point to heal from until they come at you again.
  • Soris
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    Vampire is big trade off for a healer imo. He will be spotted and literally explode in sniper fire with camo hunter any day. And stuffs like siege, DKs and Dawnbreakers... Couple dodge rolls is enough to avoid that heavy focus till your team mates back you up, if you can afford ofc.
    Welkynd [Templar/AD/EU]
  • Soris
    Soris
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    Zsymon wrote: »
    Sorcerers, Nightblades and DKs make far better small scale PvP healers, since a Templar healer really has no way of keeping himself alive when one of the enemy players target him, especially stamina builds. It only takes one or two seconds to burn down a Templar healer in light armor. They have no shield, they have no defensive abilities, they have no escapes, they have no reliable self heals, I don't see how you can pull it off.

    Against casters you can use Harness Magicka, but you've no way to protect yourself against a stamina build, even heavy armor will just slightly delay the inevitable.

    Let's hope they give Templars a useful shield in the future.
    Come on now, not THAT bad.
    Welkynd [Templar/AD/EU]
  • Minno
    Minno
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    Soris wrote: »
    Zsymon wrote: »
    Sorcerers, Nightblades and DKs make far better small scale PvP healers, since a Templar healer really has no way of keeping himself alive when one of the enemy players target him, especially stamina builds. It only takes one or two seconds to burn down a Templar healer in light armor. They have no shield, they have no defensive abilities, they have no escapes, they have no reliable self heals, I don't see how you can pull it off.

    Against casters you can use Harness Magicka, but you've no way to protect yourself against a stamina build, even heavy armor will just slightly delay the inevitable.

    Let's hope they give Templars a useful shield in the future.
    Come on now, not THAT bad.

    Yup, not that bad.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Soris wrote: »
    Zsymon wrote: »
    Sorcerers, Nightblades and DKs make far better small scale PvP healers, since a Templar healer really has no way of keeping himself alive when one of the enemy players target him, especially stamina builds. It only takes one or two seconds to burn down a Templar healer in light armor. They have no shield, they have no defensive abilities, they have no escapes, they have no reliable self heals, I don't see how you can pull it off.

    Against casters you can use Harness Magicka, but you've no way to protect yourself against a stamina build, even heavy armor will just slightly delay the inevitable.

    Let's hope they give Templars a useful shield in the future.
    Come on now, not THAT bad.

    Spectres eye set work some wonders for healer heavy armor builds.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • iseko
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    Templar healers ive come accross are insanely hard to kill. They seem to be running 2-5 piece heavy armor. Max out regen for sustain because they can keep it up for a looong long time. But yea your buddies have to be tanky as well. Dont shy away from from the second templar heal. Can't think of the name but it takes a second to cast. Combined with some breath of lifes for burst heal. If people target the healers then 1) they throw up defenses (healing ward, blazing, block and BoL heals) with temp ulti heal incase *** is going south. 2) their buddies immediately target you. Especially annoying if a DK talon +flamelasher goes after you or a NB just plain out fears you.

    Just concentrate on being able to survive 3-4-5 giys targetting you for a few seconds. Then your team mates need to jump in and help you. Rune focus and healing ritual are must have skills as well. Just my two cents on some crazy ass healers that Ive seen running around
  • WarlordWoody22
    I have to disagree with a lot of these posts, my Templar is a 26 legionary so haven't as much experience as some but here's what I've found works really well for me, i use two resto staffs, only the one bar has actual resto staff abilities however I like to use them for both due to the resto staff passives working so well with this build.

    Bar one:
    Radiant magelight to counter stealth critbuilds and boost spellcrit

    Restoring aura cause its amazing, can't morph just yet but I'd probably take increased radius over no cost
    Magicka use isn't an issue for me. A lot of ppl don't like this but I have to say for me its great, for allies its better and I love it.
    10 HP Stam and Magicka regen for you and 20% for allies on activation.

    Breath of life for emergency heals mana cost is kind of high so don't spam

    Ritual of rebirth is my mainstay, with 1.7 cast time I can pretty much regen its cost while channeling the next heal, takes some
    Out of the box thinking but its range isn't so bad and works well, especially when grouped with people who don't run from healer.

    Cleansing ritual haven't morphed yet but I'll most likely take purifying morph

    Remembrance ulti though I do like the other for increased channel time the 20% less damage to allies seals it for me
    I'll mostly use this taking flags, or to keep heals going and regen some Magicka, which works even better with extended duration.

    Bar two:

    Radiant magelight again so buff is always up

    Combat prayer to buff party damage and decent heal

    Now, here you can switch between preference I'm using steadfast ward currently, I can't decide on which morph I like the most so I'm still testing that aspect, but you could also use healing springs here, which if I'm in a big group I'll do small I take shield.

    Now here's my damage skills

    Puncturing sweep extremely useful especially when against a single target 1v1 or 1v2 where you need to lay some damage and also heal yourself, or just in general when you get targeted and want to help team take down and add to your unkillabilityness

    Next is vampires bane, name says it all really great fire damage Dot that shreds everyone and their brother who rolls vampire works really well, grants major prophesy but we get that from magelight already

    Solar prison for last ulti reduce damage output and allies synergy is great stun and dmg

    This has been fantastically for I may change a few things I'm considering bone armor and entropy as situation changes but I'll still keep the others just depends on what's going on and group comp.

    Passives are almost self explanatory anything that buffs heals heavy strikes returning health is great, I use seducers set but there is a set that buffs heavy attacks damage I may collect that for testing but seducers is pretty amazing.

    Currently I'm 5 light two heavy but honestly considering switching to all light, maybe maybe not I encourage you to go with your own preference.

    I can solo vet ranks fairly easy, obviously more skilled players are harder and I may die just depends on who I'm going against
    I've taken down vet 14s and been killed by vet 5s and some really well played non vet ranks as well. I understand scaling does alot for me, but like I said, player skill is more important

    You use a hot like healing springs to help buffer the cast time on ritual of rebirth if that's more comfortable but not necessarily needed once you get the hang of it.

    Templars in my experience are crazy tough to kill and bring alot of buffs/debuffs and wicked Magicka efficient heals with some nice damage even when mostly set for heals and buffs/debuffs.

    Even on my vet ranked NB the only two classes that give me trouble are sorc and Templar hands down
    So they definitely don't go squish not sure where people are getting that opinion granted they could have just gone against some poorly played templars but don't expect that to be the rule of law where they are concerned.

    See you in cryodiil, if you play xbone NA server anyway!


  • WarlordWoody22
    That 10% regen for player having restoring aura placed on bar not ten, and yes for all resources
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I put this in another thread but it's useful here. The only thing I'd add to what's below is that you're best served in PVP not pigeon holing yourself into just 1 role. There are so many variable in a 50 on 50 fight that I've found its better to be good at many things or your going to be riding your horse a lot.

    "This whole thread cracks me up. I'm a VR1 Templar and do quite well in PVP to the point where I constantly joke about how over powered I am. No seriously. I really think that Templar has more potential than any other class if you're just willing to think out of the box. Here's my build off of memory.

    7/7 Heavy Armor: 5/5 Deaths Wind, the rest Ashen Grip
    All 49 points into Health
    All Increased Magicka enchantments
    Lighting Staff of Flame: Latches onto anyone within 28 meters; burns them nasty vampires while I'm at it.
    Duel Ashen Grip Swords with Crit added
    Bar 1: Breath of Life, Soul Trap Morph, Sun Fire, Repentance, Destruction Staff first spell morph
    Bar 2: BoL, Rapid Maneuver morph, Silver Shards (take that werewolves), Repentance, Javelin stamina morph
    Ultimate is the Templar Heal, healing springs I think it's called.
    All jewelry increases my Magicka recovery too.
    Speed Mundus Stone

    PVP benefits: I can tag anyone from 25+ meters out with various ranged attacks and do added damage to all vampires and werewolves which probably account for 75% of the player base. Separating magic and stamina skills on each bar allow me to easily recover resources with heavy attacks. My armor allows me to survive any single attack and BoL + my ultimate make it a huge pain in the butt to kill me with less than 3 attackers.

    PVE: Fighters Guild 9% bonus allows me to melt everything. I have no need to change gear. I also rock a full set of Cold Harbor Black Armor so I look like a high tech ninja which is kind of great.

    In summary I'm really fast, very hard to kill, extra awesome against vamps and werewolves, and get 3 times the kills I should deserve due to so many triple target morphs. Enjoy THEDKEXPERIENCE Templar build!"
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