Gear - 7/7 light armor
Head: Legendary V14 Skoria (infused)
Shoulders: Legendary V14 Skoria (divines)
Chest: Legendary V12 Silks of the Sun (infused)
Gloves: Legendary V12 Silks of the Sun (infused)
Sash: Legendary V12 Silks of the Sun (infused)
Breeches: Legendary V12 Silks of the Sun (infused)
Boots: Legendary V14 Torug's Pact (divines)
Neck: Epic V12 Necklace of the Sun (spell dmg enchant)
Rings: Epic V14 Rings of Cyro Light (spell dmg enchant)
Staff: Legendary V14 Inferno Staff of Torug's Pact (fire dmg enchant)
-Precise or nirnhoned, depends on situations you encounter where your more exposed to damage, your enemy's resistance such as mobs vs bosses and if you use spells from the destro tree
Mundas: The Mage or the Atronach,
-Depends if you want to burst or sustain
Race: Dunmer
-High elf is the best race for a magicka user, no dunmer wants to admit it, but they benefit from having the elemental passive that increase fire effects like burning,
the dunmer flame talent only increases the damage of fire spells.
Bar 1
1. Molten Whip
2. Burning Embers for single target Fire Ring for AOE,
3. Engulfing Flames
4. Structured Entropy
5. Sea of Flames
6. Shooting Star
Bar 2
1. Molten Armaments
2. Scalding Rune
3. Eruption
4. Structured Entropy
5. Sea of Flames
6. Standard of Might
CS:
Mainly focus on elemental dmg before branching out to staff dmg with 1 point in critical dmg, and spell pen.
32 points in Cost reduction then work on magicka recovery. Slotting mages guild abilities balances this decision.
Whatever keeps you alive, I went 1% in a few with a focus on spell shield and elemental defender
Notes:
Make sure you keep all your DoTs up to proc Skoria, keep them refreshed and med weave/ molten whip in between.
-Scalding rune will let you have 2 mages guild abilities on both bars while having Sea of Flames, and give you might of the guild
-Ranged AOE is gnarly^.
-Keep molten arms up all the time.
-When the boss is at 20% health increase the amount of time you charge your med weave before you whip.
-Slay your enemies with a fully charged heavy attack as your last move and reap their magicka.
May you keep the deeps strong while I am away.
-Vokul Lovaas, Deadlands Adept
Edited by wrathofrraath on 25 June 2015 13:14 Vokul Lovaas - V16 Magicka Dragonknight
Vokul Vol - V16 Magicka Nightblade
Order of Mundus - NA DC
DK heals OP