"Play how you want" has done the competitive game far more harm than good.
https://www.youtube.com/watch?v=3DUIm-vu-cw Check out this amazing templar spell caster build almost as good or better than a c-frag dispensing sorcerer and can also be used in melee range. "Play how you want" has done the competitive game far more harm than good.
The truth is, 90+% of the time the way people want to play is bad.
PVE is all scaled for bad.
ZOS has thus far been unable to even address all the bugs that need fixing before a proper balance pass can be made to get one build for each class into a reasonable state, let alone all possible builds. Many bugs, exploits, and so on are still with us from PC beta.
Remarkably, class balance overall isn't too terrible at the moment, because there's so much stuff broken everybody benefits and suffers more or less equally, so long as you play to your class' particular strengths.
Sorcs are not as alone as you seem to think, every class/race combination that's decent pushes you into a very narrow build if you want to maximize your effectiveness.
Since everything works fine in solo PVE, there are such deep time sinks getting a character leveled up to the point where all this becomes apparent, and there's so little to do at that point anyway the game does pretty well regardless. There is so much to love in this game it's just a huge shame they haven't shown any interest in fixing these sorts of issues.
Nobody is talking about skills having more than 2 morphs to solve this problem, change the damn game already.
I think, a Sorcerer is a Mage and it's just natural, that a Sorcerer is not the best warrior and a Dragon Knight not the best ranged caster. I've played all Elder Scrolls games and I know, that a mage is not necessarily a cloth wearing staff wielder. But please don't expect a stamina Sorc to be on par with other stamina classes. In my opinion, Sorcerer already has some nice tools for stamina (Dark deal and bound aegis)
Of course, but if they cannot make stamina sorcerers competitive with the other classes they should not attempt to make changes at all. You do not aim for mediocrity.
Here is a question regarding that 'Stamina Lightning Form'... how does the stats scale? Does it have anything to do with scaling to Stamina vs Magicka or is it just based upon your armor/resistance stats? I don't know about other Sorc players, but I tend to always have a pool of Stamina that isn't being used, so having a Sorc ability that can make use of my lower Stamina pool- as long as it doesn't scale off of it- wouldn't be a bad thing as it would save Magicka for other Sorc abilities.
Of course, but if they cannot make stamina sorcerers competitive with the other classes they should not attempt to make changes at all. You do not aim for mediocrity.
I think they aimed for options, not trying to make them competitive. Obviously from their data, they can see how many people use certain abilities... so they probably took a look and found something they could toss stamina Sorcs a bone with. Clearly one of those Lightning Form morphs were heavily underused, so they figured they could just turn it into a stamina version to give stamina Sorcs an additional ability.
And that's perfectly valid. That's what they did with some other Sorc abilities. My problem is, that they sometimes don't seem to test numbers. For example the Daedric prayer morph for daedric curse, deals less damage with pets, than the normal daedric curse with pets ( i also made a thread about this) Also bound armor in my opinion, should give us 10% more Magicka, because Magelight grants 7% more Magicka, +10% spell crit.
Sorc buffs are always cute and nice in the first moment. But in the end, useless buffs.
And that's perfectly valid. That's what they did with some other Sorc abilities. My problem is, that they sometimes don't seem to test numbers. For example the Daedric prayer morph for daedric curse, deals less damage with pets, than the normal daedric curse with pets ( i also made a thread about this) Also bound armor in my opinion, should give us 10% more Magicka, because Magelight grants 7% more Magicka, +10% spell crit.
Sorc buffs are always cute and nice in the first moment. But in the end, useless buffs.
Didn't know that about the Daedric Curse... good thing you mentioned it as I was planning to use the Daedric Prey morph.
Also, I thought Magelight->Inner Light only grants 2% Magicka. Because Magelight alone reduces Magicka 5%, then Inner Light, instead of reducing, increases it 2%. Or is this another one of those, "tool-tips don't match the actual ability"?
Aw cutewe're living in 1.6 my friend. Nothing reduces Magicka anymore. Inner light adds 5% Magicka and 2% more if you have the passives.
Aw cutewe're living in 1.6 my friend. Nothing reduces Magicka anymore. Inner light adds 5% Magicka and 2% more if you have the passives.
I've only been playing since mid-May, so pre-1.6 was before my time. So many of these external sites need to update their information then to the 1.6 era, it's tough to know what is accurate and what isn't anymore, especially for someone new coming in.