Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Suggestion for the Shield Nerf

Truewan
Truewan
✭✭
I am a fan of sword and board, even that phase "sword and board" is reminiscent the iconic warrior marching into battle. Elder Scrolls Online is the first game where I feel comfortable playing a Sword and Board character. I thoroughly enjoy the unique hybrid style of a medium armor DPS 1h and Shield build on both my VR14 Templar and VR12 nightblade (Soon to be a healer and VR14 NB respectively).

However, the new nerf in the up and coming patch will severely weaken Shield hybrid users (and tanks) in PvP. I understand that in PvE, content was extensively tested to make sure that tanks could complete it, but was it tested in PvP?! I also understand that DK's are incredibly powerful with 1h and Shield with the ability to infinitely block. I myself have come across such builds and it is frustrating to face off against them. Thus, I fully accept the other side's point of view in that these builds should be discouraged as much as Sorc shield spam should be discourage in the form of nerfs.

But the crux of what I am saying and what I am offering is this --- The 100% reduction in Stamina Regen is too much, therefore I propose that we Sword and Board users only regenerate stamina at 25% or possibly 50% of what you normally would while blocking. ---

As any stamina user knows in PvP, running out of Stamina is a very good way to lose a battle. But as any Nightblade or stealthed Archer in PvP knows, the best time to strike is when they have their shield down. You have the PvP meta-game where you HAVE to block when a nightblade goes into stealth, because of the incoming concealed weapon or surprise attack, and if you can successfully deny that first crucial attack from said ability or an Archer Lethal arrow strike, then you've rendered their 'initial' advantage useless, leveling the playing field for you.

I verily understand burst is being reduced, but that still does not justify giving free openers to NB and Lethal Arrow Builds in the middle of the battlefield because you're at 25% stamina after sprinting, running, rolling or blocking and they are sitting in stealth, regenerating their resources. It's a downhill battle with no end in sight. You can't just say "use potions to recover stamina" because in the long run, you will lose because you chose to enter the PvP Battleground with a shield.

There will come a time, when; after your potion runs out, after they have recovered their stamina, after your blocking becomes useless when you run out of stamina, that you will every battle.

The reason I would like to see it to at 75% is so that it is somewhat balanced around the PvP stealth meta - in that you have reduced (but not a useless regeneration stat for Shield users) for blocking their initial attack and they have to use resources to get into stealth or use a stealth pot. The same could be said for standing in front of your ally archer, while blocking, so you can absorb their blows while they safely DPS. Or when you're on a Battering Ram, and holding block.

_________________________________________________

Will infinite block builds be able to exist at 50% reduced regen?

Let's say worst case scenario occurs and you can still infinitely block with a 50% nerf to regen rates. You would have to create a Medium armor user: bosmer, night blade, with full regen gear, regen pots and mundus stone in order to have this effect. (But I suspect, with the incoming 1v1 damage that will also drain your stam, this still would not be possible). Not to mention you will be low on max Stamina (And weapon damage stat) to win the battle in addition to missing out in the future 20% increased weapon damage from the DW and 2h specs.

Best case scenario, it will no longer be possible to infinitely block 1v1 and you have created a nice trade off between defense and offense. In addition to me being a very happy Hybrid user. :)

A random, last minute suggestion to my post - how about adding on a stamina regen rate increase for medium armor users when using a shield and sword? :P

Thanks for taking the time to read my post.
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Truewan wrote: »

    Will infinite block builds be able to exist at 50% reduced regen?

    yes - as it is possible allready to stack 4k+++ stamina reg add the upcomming stamina reg mundus and its even more easy to stack enough stamina reg to enable perma blocking vs a set amount of enemys up to 3 i would gess without much harming of you offensive capabilities.
    Edited by Tankqull on 4 July 2015 09:27
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Zsymon
    Zsymon
    ✭✭✭✭
    Dude there is no such thing as a build that has 4K stamina regen, these numbers get more insane every day.

    If you are a Bosmer Werewolf Nightblade with drinks, you have 1900 stamina regen, if you add 3 recovery set bonuses (which means you have NO weapon damage bonuses), you add about 600 recovery on top of that, so with potions the highest stamina recovery anyone can ever have is under 3K. You can go over that with with the 30% recovery kill bonus from 2H passives, but you have to kill someone for that.

    Most PvP builds have around 2.2K stamina recovery at most, IF they are Nightblade Bosmer Werewolves, if not they will have around 1800 stamina recovery at MOST, if and only if they use drinks.
    Edited by Zsymon on 4 July 2015 10:29
  • iseko
    iseko
    ✭✭✭✭
    Zsymon wrote: »
    Dude there is no such thing as a build that has 4K stamina regen, these numbers get more insane every day.

    If you are a Bosmer Werewolf Nightblade with drinks, you have 1900 stamina regen, if you add 3 recovery set bonuses (which means you have NO weapon damage bonuses), you add about 600 recovery on top of that, so with potions the highest stamina recovery anyone can ever have is under 3K. You can go over that with with the 30% recovery kill bonus from 2H passives, but you have to kill someone for that.

    Most PvP builds have around 2.2K stamina recovery at most, IF they are Nightblade Bosmer Werewolves, if not they will have around 1800 stamina recovery at MOST, if and only if they use drinks.

    Yes and no. The unbuffed number can never be 4k. But... A bosmer nb or dk. Cp into regen. Full medium... Potion or gdb or whatever. Killing someone with 2h. Resource capture in the last 10 min. All those consecutive buffs and you can reach the 4k milestone. Not for a long time I grant you but still... Even when spamming skills your stamina will not go down... And when fighting those guys will easily hit the 3k regen for most of the time. So unbuffed: impossible. Once the fighting starts...

    Still this is a very specific scenario. In a fight, most builds will indeed be around 1.5-2k. As you say. But with that amount of regen a 50% drop in stam regen when blocking should be sufficient to screw over any permablocker. A 100% reduction in stam recharge is complete ***... Then ANY defensive skill/ ability should screw regen byt 100% as well. Dodge roll? 100% reduction in stam regen. A shield? As long as it is up 100% reduction in magicka regen. This 100% nerf is bs.

    In an offline game it could work. But with latency being what it is... The split second reaction time to block certain attacks won't work... You need a ping of below 50. When is the last time you had that in a fight...
  • Soris
    Soris
    ✭✭✭✭✭
    I just can't understand one thing. Heavy armor builds "mostly" tend to use one hand and shield somewhere in their builds as main or secondary weapon. It has bonus to that and yet if you use your shield you will be screwed after couple blocks. This just don't make sense!
    I'm hoping they will finally add some logic inside, reduce that amount to something 50% or 25% when wearing 5 heavy armor and reduce cost of blocking.
    Welkynd [Templar/AD/EU]
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    To hit 4k mark, you pretty much need to be Bosmer Nightblade with full stamina recovery sets, its honestly not worth it.

  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    4k stam regen is not easy to reach. I have 2700 without Any skill buffs and Im:

    NB
    300 cp almost (alot into stam regen)
    3x air pieces (2x stam regen bonuses)
    Blue stam+mana regen drinks
    Werewolf

    Possible drinking stam/tripots as a bosmer with stamregen skills (im imperial) but 4k is a bit much .

    Totally agree that the no stam regen when blocking should be 25%-60% as 100% is stupid, specially for PvE tanks..

    Edited by Master_Kas on 4 July 2015 17:12
    EU | PC
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Xsorus wrote: »
    To hit 4k mark, you pretty much need to be Bosmer Nightblade with full stamina recovery sets, its honestly not worth it.
    not denying that - its all about the possibilty wich was the question.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Truewan
    Truewan
    ✭✭
    Tankqull wrote: »
    Xsorus wrote: »
    To hit 4k mark, you pretty much need to be Bosmer Nightblade with full stamina recovery sets, its honestly not worth it.
    not denying that - its all about the possibilty wich was the question.

    But look at how much you give up to achieve that? I doubt any tank would be able to achieve that high of Stamina regen without medium armor gear. (Unless he has 1000 champion points).

    But still, I'm glad everyone agrees with me in that 100% is too much. Reduce it to 75% regen if you still think 50% is too much regen.
  • RoamingRiverElk
    RoamingRiverElk
    ✭✭✭✭✭
    I just won't pvp on my magicka dk anymore when this change takes place. It's a ridiculous change.
    I bet many of the instances people were thinking of were nirn-wearing blockers.
    Block ALREADY drops every time you swap bars, and every time you get feared or fossilized.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
Sign In or Register to comment.