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Suggestions on a Templar Tank/Healer

XxTemppyxX
I am currently doing my first play through on eso. Before I got the game I did abit of research on all the different classes and races so when I start up the game for the first time I would already have a game plan. Now I use to play lotro and on that game I use to be a tank and a healer. Thats why I was drawn to the templar. It was even more exciting to learn that it might be possible to fill both roles on one character; since I read that templars are both great healers and pretty good tanks. plus my gamertag is temppy ;)

Right now I have a level 28 Imperial templar; whom I started off using one handed and shield, wearing mostly heavy armor and mixing the others aswell or leveling purposes. At lvl 15 I started leveling restoration staff..I am currenting closing in on 10k health and around 6k for magic and stamina.

I originally made the character to be a tank, but i was standing outside a dungeon one day and long story short was thrown into the role as a healer with minimal healing and did better then i thought with the lack of preperation.

So I am hoping to get some suggestions from maybe some vet players! especially templar players.

And not to be rude or anything but please dnt tell me to just play a dragonknight -.- lol

Anyhow thanks for reading my thread..and maybe this will encourage others to try the templar class...on xbox one it seems everyone picked dragonknights xD
Riding hard every a shooting star---Come to life, open mind, have a laugh at the orthodox---Come, drink deep, let the dam of mind seep---Travel with great Elan, dance a jig at the funeral. (Nightwish)


  • RazielWolf88
    I have gone for a very similar build with my templar and i must say atm its working very well (nearly lvl 40)
  • RavenSworn
    RavenSworn
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    Haven't had the time to level one but I did had the plaesure to have ran a dungeon with a Templar healer tank. Its magicka based, with sword and shield and resto staff for offhand. His stats were very much hybrid, though he said magicka is more important in terms of the build itself. Blazing shield with healing ward and inner rage for groups while using breath of life. Mutagen every ten secs. Switch to s/s and use javelin with channel focus? ( cant remember the exact name) and also Pierce Armor and Heroic slash. Repentance after every adds are down if any.

    Was a really good tank but im guessing there are many other builds out there that support healing with tanking.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Maphusail
    Maphusail
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    I have an experience of playing both templar tank and templar healer but only as two different characters. And I must tell you that you could have some wrong impression about combining the two roles in one character. Now, when you're just levelling, it's ok to play both roles, but once you hit a VR1 level and get access to Champion System you should choose your main specialization. The thing is that tank build and healer build have different requirements on your stats. Being a tank means to have a great amount of health and stamina: you need health to survive and stamina to block a lot of damage. You also invest in heavy armor skill line and skills that help you mitigate damage/support your team. Being a healer means to have a great amount of magicka with 20k health to be viable and little or no stamina accent. This role require you to concentrate on light armor skill line, Restoring skill lines and invest in champion points that increase your healing done, reduce magicka cost and increase magicka regen.
    My experience as a VR 14 healer show that if you want to be competitive in the End Game, you should concentrate at maximum on healing. That means, wearing the ultimate light armor set, the most appropriate for healing, with 2 resto staffs and two bars of healing abilities. You won't be able to heal and tank at the same time. While soloing PVE content I often use my Sword&Board but this could only be effective as a support role.
    Certainly you could try to progress in the way that your character would have versatile options. Thegame gives you enough skill points to invest in Sword&Board, Resto Staff, Heavy and Light armor skill lines at the same time. But then, before doing some end game content you would need to make the appropriate build each time you decide to do this content: to play as a tank or as a healer. But that require you to respec your attributes and skills each time too, so you would need to have enough gold to allow yourself to do so (around 10 -15 k to respec your attributes and skills and 3k to respec your Champion Points).
  • RavenSworn
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    Are we talking about low level dungeons or vet pledges or trials? I'd understand if it was trials but I assure you, I have seen weirder combinations and it works, perfectly.

    A Templar tank that ofheals will help out with the survivability of the group. I have seen nightblade healers, doing as much damage as the dps and healing.

    You are right about having specialisations but it is all about the group synergy that matters.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Maphusail
    Maphusail
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    A Templar tank that ofheals will surely help a group being some kind of supporter in some critical situations, especially if there's another (non-templar) class healer. But he can't replace a specialized healer, and you're right: it's important that everyone in group understand his own role. As a healer, my primary task in group is to heal, but sometimes, when my group lack dps I put some dps skills on my second bar. That helps a lot, say, to kill white mobs in the final fight in Vet Elden Hollow or some others dungeons. But if I begin to dps too much I'm risking not to heal in a due time other members of the group or simply find myself out of magicka when they need my heal. And if you're a heavy armor templar tank you'd have even less magicka pool to always overheal and do your tanking job at the same time.
  • RavenSworn
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    Aha! But what if it was a magicka Templar tank in the first place?

    http://tamrielfoundry.com/topic/templar-heal-tank-build-main-tank-off-heal/

    What if it was possible?
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • OzJohnD
    OzJohnD
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    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Maphusail
    Maphusail
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    Aha! But what if it was a magicka Templar tank in the first place?

    http://tamrielfoundry.com/topic/templar-heal-tank-build-main-tank-off-heal/

    What if it was possible?

    I didn't say it is impossible. The question is: how much is it effective? Being a healer is a little more that just spamming Breath of Life or Healing Springs. This way you just react on the damage done. But it's more effective to prevent the damage or buff your team or give it additional resources (by casting e.g. Luminous Shards, Combat Prayer, Necrotic Orb etc.). I believe this guy (by the link you've provided) can stay alive himself and even sometimes prevent other teammates from dying but would he be able to effectivily tank and heal at the same time, especially with only 14k magicka and 90 CP invested? Finally, a lot depend on the exact situation and the common group skill. Once I played in a group with a DK tank and we fought Bogdan for a gold key. His tanking was so well performed that I felt myself almost useless as a healer: his health was on the top all the time so I only concentrated on helping dps guys.
  • XxTemppyxX
    I been taking alot of things into consideration..like right now I bring my templar into non vet pvp(i play on console) and shes pretty beefy and hard to kill...and normally can be up front with my bubbles toppling everyone..while sitting back and healing while my teammates try to break down the walls of the fort..

    even had a group of 6 or 7 enemies give up trying to kill me xD but thats non vet pvp...i know vet rank will be alot different..and with doing dungeons..it is kind of clear ill only be doing one role..and with the amount of gold i would need to respect doesnt seem worth it..however having a few back up heals and cures can come in handy no doubt..

    ive also noticed..most templar plays from console dnt play a templar like i mentioned about..atleast from what ive seen..

    lucky for me i made an imperial..so i can slightly neglect putting points into stamina at times.
    Riding hard every a shooting star---Come to life, open mind, have a laugh at the orthodox---Come, drink deep, let the dam of mind seep---Travel with great Elan, dance a jig at the funeral. (Nightwish)


  • RavenSworn
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    Which is why I feel that tanks are the only true hybrids in the game. Truthfully, tanking in vet and non vet is not much different, its just reaction time and the people you run with. You literally have to taunt the main baddies while letting the rest be taken care by the dps.

    Honestly, block casting allows alot of leeway but its really up to the individual's choice in the matter.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • XxTemppyxX
    i mean i did my research and found templars are as good at dragonknights at tanking and more sturdy..and it feels like everyone picked a dragonknight...i just wanted to be different lol ...its working out..and i dislike the misinformed players whom think templars are just healers xD
    Riding hard every a shooting star---Come to life, open mind, have a laugh at the orthodox---Come, drink deep, let the dam of mind seep---Travel with great Elan, dance a jig at the funeral. (Nightwish)


  • RavenSworn
    RavenSworn
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    I get you, which is why I picked a nightblade to be my main and also my tank on AD. And I have never turn back. Its just that tanking is more than just mitigating damage and taunting. Its really about controlling the battlefield. A question though;

    It does seem as if there is heal aggro in this game? Or at least a health aggro?
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Maphusail
    Maphusail
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    Templar tanks are really good. I play redguard templar tank. Just because I didn't have an access to the Imperial. So Imperial templar would be the best choice.
  • o_Skellington_o
    Just thought I'd throw my 2¢ into this conversation. I ran my templar as a tank/healer until I started doing vet dungeons. At VR1 you just don't have the resources (champion points) to be a tank and a healer at the same time. So I did a respec and went all magicka and with a quick gear and skill change, could switch between heals or dps. So I've done everything with a templar (levelling a stamplar as well) With the new changes to champion points and being VR7 now, the idea of a hybrid tank/healer isn't so far fetched. I'll be waiting till VR13 for access to the footmans fortune set. So here's my theory on how it would work....
    First off, I'm a Breton. At my level, the racial passives give me a little more than 3k spell resist, extra magicka, and some cost reduction. Definitely a huge plus for this kind of build. Imperial would be an option but you'd be sacrificing your healing abilities. Put most of your attribute points into health, some in magicka(Breton helps here), and ignore stamina. Your champion points are going to be a huge part of this build. If you have 120 points you'll want something like this....
    APPRENTICE
    Blessed 27 (10% increase to heals)
    Elfborn 13 (6% increase on spell crit)
    Now you have 2 good passives including 12% more spell crit. These points will make your heals much stronger.
    LOVER
    Arcanist 27 - (10% magicka regen)
    Tenacity 13 - (4.7% more stamina back from heavy attacks)
    Synergizer passive - gain ultimate for activating synergy. If there is another templar in your group throwing shards, this is especially useful.
    STEED
    Block Expertise - 30 (10.8% block cost reduction)
    Invigorating Bash passive. Heals on Bash? Yes please!
    Phase passive. Can come in handy.
    LORD
    Heavy armor focus - 10 (3.6% more armor) invest more here as you get them

    Gear is another big thing. I'm going with 5 footmans fortune with 3 of them jewelry. This allows you to craft a 5 peice seducer set and also wear a 2 peice monster set (engine guardian) and will give you 12% more block mitigation. So with all the passives we get an extra 55% mitigation bringing it up to 77.5% mitigation and our block cost reduction should be 68.8% Without the footmans fortune set, you could go 5 Seducer and 4 Alessia's Bulwark with an endurance jewelry set. The seducer set is important for your healing. As a Breton with 2 light armor and all the passives your magicka cost reduction is 17% and running the atronauch mundus with a couple divines, you should have really good magicka regen as well.

    Enchantments - Health if you need it, then stamina. Go infused on your big peices, a couple divines on your others and whatever you need for the rest (reinforced, nirnhoned, etc)

    As far as skill, the must haves are Inner Fire(ranged magicka taught), Puncture (either morph, used on bosses), Purifying ritual (I prefer it because it is a better cleanse and the duration matches with the duration of other skills), repentance (free heals and regen) absorb magicka (more blocking), structured entropy (stronger heals), Breath of Life, Channelled Focus. That only leaves 2 more skills and ultimates. I like Radiant ward and Elude for major evasion. For ultimates, Remembrance for when things aren't going well and Solar Disturbance when things are going well.

    Hit Elude, ritual, entropy, switch bars, hit focus and shield then inner beast on priority targets. Heal as needed, use repentance as often as you can.

    Ok, maybe I got a little carried away and that's probably more than 2¢ worth but I hope you enjoyed the read.
    Edited by o_Skellington_o on 9 December 2015 02:10
  • Magdalina
    Magdalina
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    Hm, well I can't provide exact numbers as my baby templar is a pure healer atm, but I do know with the right build templar tank can offheal really well; with a good team works just fine without a "proper" healer even in vet dungeons as they are now. That is probably harder with less experienced teams and not top-tier gear though.
    Either way, if you want an imho, Templars are in a really good place right now;) Great(best) healers, great tanks with offheals, great dps...my sorc is jealous>.<
    Edit:if you do want to offheal as a templar tank, however, that pretty much comes down to spamming BoL when needed, meaning your magicka regeneration/management has to be more than decent.
    If you want to do that separately and only be one at a time, that's easy enough, just have two sets of armor and swap around when needed
    Edited by Magdalina on 11 December 2015 10:42
  • KingYogi415
    KingYogi415
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    Templars are the most versatile class.

    But you need to choose between:

    Main Tank/DD

    Main Heal/DD

    dont que up for tank and healer.

    good luck
  • DocFrost72
    DocFrost72
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    Don't listen to those doubtful above, I've run vDSA with a healer-tank hybrid and we DESTROYED that place.

    The key is in acknowledging your strengths and playing to them. Templars have string heals and a great way to manage resources that also conveniently buffs armor and spell resist (channeled focus). Restoring light increases the power or your heals by 25% while standing in your own ritual or rune. That is huge. it is literally having 100 points in blessed, without spending one there...

    Tanking is the fun part. With repentance, you can almost top off after killing a few bad guys. The new prismatic runes also help a ton, if you don't mind farming/paying. Another huge benefit of a heal tank? Your group dps is insane, since you in theory get a 1.5 multiplier on damage (better than any ability or combo thereof I know of...)

    So to recap. Magicka based templar tanks can maintain both resources, get crazy powerful heals passively, have a class specific, resource RESTORING major armor buff, an ultimate that reduces damage by 30% and has decent damage capability (nova) an attack that heals based on damage (sweeps), an emergency burst heal not tied to a staff (BoL), and much more in the way of group support.

    In short, heal tanking is totally possible and very viable.

  • BucFanJKE
    BucFanJKE
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    DocFrost72 wrote: »
    Don't listen to those doubtful above, I've run vDSA with a healer-tank hybrid and we DESTROYED that place.

    The key is in acknowledging your strengths and playing to them. Templars have string heals and a great way to manage resources that also conveniently buffs armor and spell resist (channeled focus). Restoring light increases the power or your heals by 25% while standing in your own ritual or rune. That is huge. it is literally having 100 points in blessed, without spending one there...

    Tanking is the fun part. With repentance, you can almost top off after killing a few bad guys. The new prismatic runes also help a ton, if you don't mind farming/paying. Another huge benefit of a heal tank? Your group dps is insane, since you in theory get a 1.5 multiplier on damage (better than any ability or combo thereof I know of...)

    So to recap. Magicka based templar tanks can maintain both resources, get crazy powerful heals passively, have a class specific, resource RESTORING major armor buff, an ultimate that reduces damage by 30% and has decent damage capability (nova) an attack that heals based on damage (sweeps), an emergency burst heal not tied to a staff (BoL), and much more in the way of group support.

    In short, heal tanking is totally possible and very viable.

    Mind sharing your build?
  • Kiiiddd
    Kiiiddd
    For a Heal tank to really shine you do need a far bit of CP to make you heals more effective than a wet noodle and not run outta Magicka. I would only recommend a Healtank spec to someone around CP300+. Trying to do it too early may lead to headaches unless you DPS are really good and in those cases a healer or a tank isn't even needed sometimes. If you are low CP then just Build yourself a Magicka templar tank and just plan on off healing yourself and slowly get used to the tankhealer role by still running with a healer.

    If you want to see the upper scale of what's possible take a look at my Build
  • DocFrost72
    DocFrost72
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    @BucFanJKE

    I was not the heal tank in that run, but I did ask her what her setup was.

    5 heavy, 2 light. The heavy was all seducer, the light and rings/neck were healer's habit. She also said she swapped to 5 pc SPC when she wasn't tanking.

    I would guess that she ran all reinforced at the time, dunno how that would go now (this was pre DB changes). That said, I know she had a bar setup with pierce armor, channeled focus, BoL, and absorb magic on her S&S bar. Resto bar was springs, mutagen, extended ritual and I think the ranged taunt.

    Her resto was a master's, and her sword and shield I don't know what sets, but probably two piece for magicka, health, or armor.

    Running with her was epic, and I am trying to recreate a similar build right now with my Breton templar. I don't know what to shoot for for stats, but when I do figure it out I'll make a forum post.
  • BucFanJKE
    BucFanJKE
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    DocFrost72 wrote: »
    @BucFanJKE

    I was not the heal tank in that run, but I did ask her what her setup was.

    5 heavy, 2 light. The heavy was all seducer, the light and rings/neck were healer's habit. She also said she swapped to 5 pc SPC when she wasn't tanking.

    I would guess that she ran all reinforced at the time, dunno how that would go now (this was pre DB changes). That said, I know she had a bar setup with pierce armor, channeled focus, BoL, and absorb magic on her S&S bar. Resto bar was springs, mutagen, extended ritual and I think the ranged taunt.

    Her resto was a master's, and her sword and shield I don't know what sets, but probably two piece for magicka, health, or armor.

    Running with her was epic, and I am trying to recreate a similar build right now with my Breton templar. I don't know what to shoot for for stats, but when I do figure it out I'll make a forum post.

    Sounds awesome. I would look forward to that. I have ran with a templar magicka tank and it was awesome. I was the healer, but I basically just did damage and kept the DPS alive. The tank was completely self sufficient. I didn't get his build, but he was running repentance and engine guardian to keep stamina for blocking. I haven't made a tank, but if I did, I think magicka templar would be the way I wanted to go. Seems like a lot of fun, and the guys I have ran with were really good.
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