dwayneaharveyub17_ESO wrote: »Everyone I know loves PVP. The ultimate test of your skills is not playing scripted world bosses, but facing unpredictable players who have mastered their skills. I get rolled all the time, so I am nowhere near those guys, but I aspire to be one day.
The problem with PVP in this game it seems is AD usually rolls certain servers on pvp. Our server was steady. AD won while many players dualed 1v1. We had an AD guy switch sides on our server and come to EP, organize us and create zerg groups like the AD have. (AD has many talented players as well, of course). Now EP was rolling everyone and all hell broke loose. People switching campaigns, guilds and even sides to combat the evil that had been created. People hacking into other peoples TeamSpeak to spy. It even went as far as someone MAKING A FAKE DEATH THREAT and having the police called to someone's house at 2 in the morning because he would not be crowned Emperor.
dwayneaharveyub17_ESO wrote: »Small groups get run over by big groups. Big groups get run over by even Bigger groups. Then AD had no population on our campaign and was getting bonus points for there low pop, then they all switch over to our campaign to thwart our run.
dwayneaharveyub17_ESO wrote: »My question is this. Why cant we have small scale PVP, based on our rankings, that would enable us to play against players on our level and have some fun?
Other Games Like WOW and EverQuest 2 - has a wonderful PVP system, but the game is nowhere as fun as ESO. Its time for ESO to adapt. This experiment is not working.
dwayneaharveyub17_ESO wrote: »Large Scale PVP is dominated by LARGE groups. I am not good enough to be in a snipe group yet, so can ESO swallow their pride and give us small scale PVP?
Teargrants wrote: »Um no, the problem with pvp that will kill the game is LAG. Lag has caused more ppl to quit than anything else.
I don't think ZOS can enforce small scale PvP, it's something that players create by going out with smaller groups. I guess ZOS could theoretically give PvP rewards and bonuses to people moving about in groups of 2-4. Maybe Imperial City will change things, I dunno. But Cyrodil right now was designed for large scale PvP.. it's meant to be zerged.
dwayneaharveyub17_ESO wrote: »My question is this. Why cant we have small scale PVP, based on our rankings, that would enable us to play against players on our level and have some fun?
Teargrants wrote: »Um no, the problem with pvp that will kill the game is LAG. Lag has caused more ppl to quit than anything else.
ZoS needs to create campaign objectives that are more remote in Cyrodiil such as holding roads, small towns, quest hubs, priories, non-keep mines and mills etc. Make then have significant impact for their faction. If there is a great many of these objectives it won't be convenient or even practical for Zergs to keep them since the zerg can't be everywhere. These objectives would promote small group PvP. They could even create some delves that only allow let's say 4 of each faction in at any given time and those that hold it contribute passive bonus to their alliance. There is so much wasted potential but instead ZoS concentrates on this glorified tower defense mode PvP. Too bad, really.
I lag more in Bangkorai than Cyrodiil.
I'm not joking.
THIS GAME MAKES NO SENSE.
ZoS needs to create campaign objectives that are more remote in Cyrodiil such as holding roads, small towns, quest hubs, priories, non-keep mines and mills etc. Make then have significant impact for their faction. If there is a great many of these objectives it won't be convenient or even practical for Zergs to keep them since the zerg can't be everywhere. These objectives would promote small group PvP. They could even create some delves that only allow let's say 4 of each faction in at any given time and those that hold it contribute passive bonus to their alliance. There is so much wasted potential but instead ZoS concentrates on this glorified tower defense mode PvP. Too bad, really.
ZoS needs to create campaign objectives that are more remote in Cyrodiil such as holding roads, small towns, quest hubs, priories, non-keep mines and mills etc. Make then have significant impact for their faction. If there is a great many of these objectives it won't be convenient or even practical for Zergs to keep them since the zerg can't be everywhere. These objectives would promote small group PvP. They could even create some delves that only allow let's say 4 of each faction in at any given time and those that hold it contribute passive bonus to their alliance. There is so much wasted potential but instead ZoS concentrates on this glorified tower defense mode PvP. Too bad, really.
filmoretub17_ESO wrote: »ZoS needs to create campaign objectives that are more remote in Cyrodiil such as holding roads, small towns, quest hubs, priories, non-keep mines and mills etc. Make then have significant impact for their faction. If there is a great many of these objectives it won't be convenient or even practical for Zergs to keep them since the zerg can't be everywhere. These objectives would promote small group PvP. They could even create some delves that only allow let's say 4 of each faction in at any given time and those that hold it contribute passive bonus to their alliance. There is so much wasted potential but instead ZoS concentrates on this glorified tower defense mode PvP. Too bad, really.
This is some good ideas but you are ignoring the fact that they are already going to implement different types of cyrodiil that will promote small groups. It is already approved and moving into the game soon as they finish the patch.
ZoS needs to create campaign objectives that are more remote in Cyrodiil such as holding roads, small towns, quest hubs, priories, non-keep mines and mills etc. Make then have significant impact for their faction. If there is a great many of these objectives it won't be convenient or even practical for Zergs to keep them since the zerg can't be everywhere. These objectives would promote small group PvP. They could even create some delves that only allow let's say 4 of each faction in at any given time and those that hold it contribute passive bonus to their alliance. There is so much wasted potential but instead ZoS concentrates on this glorified tower defense mode PvP. Too bad, really.
Vet PVP on PC has been dead for months. We've been begging Zenimax to make changes for almost a year now, but they don't seem to care about our feedback.
ZoS needs to create campaign objectives that are more remote in Cyrodiil such as holding roads, small towns, quest hubs, priories, non-keep mines and mills etc. Make then have significant impact for their faction. If there is a great many of these objectives it won't be convenient or even practical for Zergs to keep them since the zerg can't be everywhere. These objectives would promote small group PvP. They could even create some delves that only allow let's say 4 of each faction in at any given time and those that hold it contribute passive bonus to their alliance. There is so much wasted potential but instead ZoS concentrates on this glorified tower defense mode PvP. Too bad, really.
This sounds like a really fun and interesting idea for the small man side of things. I especially like your 4v4v4 idea where whichever faction holds a delve/whatever gives passive bonuses to their alliance. However TTK is very short, I wonder if this idea would need to be reworked so that it would prove to be a feasible and still challenging goal for small mans.