In reaching level 49 and getting ready for the final boss encounter only to discover that on this MMORPG, the final boss in the main story is part of a solo
I can have random players killing the boss in dungeons before I even see it, and it counting towards my quests all the way through, but I can't team up with some guild mates to take on the final big bad? Where's the sense in that?
Attorneyatlawl wrote: »In reaching level 49 and getting ready for the final boss encounter only to discover that on this MMORPG, the final boss in the main story is part of a solo
I can have random players killing the boss in dungeons before I even see it, and it counting towards my quests all the way through, but I can't team up with some guild mates to take on the final big bad? Where's the sense in that?
But not just a solo! A solo you have a hard time even dying at! Let's also not forget the "GREATEST NECROMANCER TAMRIEL HAS EVER SEEN, ARMIES QUAKE AT THE SIGHT OF HIM" who can be killed with light attack spamming so long as you have any additional health regeneration more than your character comes built-in with, at least as of a few months ago. Not even a heal... all you had to do was spam light attack with either a scrap of hitpoint regeneration or even the worst gear you can use then cast a heal over time spell on yourself .
That's what comes from trying to appeal to everyone.
ESO is only one of two of the 7 MMORPG's I play which does allow/force a solo progression through the entire story-line .. I guess you've not played many MMORPGs.UltimaJoe777 wrote: »The main story of an MMORPG is never meant to be handled as a group. If it was it would mean the game relies almost entirely on either co-op or PvP or even both.
Rook_Master wrote: »Bring back pre-nerf Doshia and Gutripper.
Those encounters were good checks to make sure people understood how to play the game, and be effective in combat. After they were nerfed, I believe a lot more people that didn't really play well made it to end-game without ever really learning how to play effectively.
UltimaJoe777 wrote: »The main story of an MMORPG is never meant to be handled as a group. If it was it would mean the game relies almost entirely on either co-op or PvP or even both.
Gutripper never was hard, Doshia was hard mainly because this was the first time you saw the Harvester mechanic and in at least one of the factions the room she was in was so small you were barely conscious of the floating balls.Rook_Master wrote: »Bring back pre-nerf Doshia and Gutripper.
ESO is only one of two of the 7 MMORPG's I play which does allow/force a solo progression through the entire story-line .. I guess you've not played many MMORPGs.UltimaJoe777 wrote: »The main story of an MMORPG is never meant to be handled as a group. If it was it would mean the game relies almost entirely on either co-op or PvP or even both.
UltimaJoe777 wrote: »The main story of an MMORPG is never meant to be handled as a group. If it was it would mean the game relies almost entirely on either co-op or PvP or even both.
ESO is only one of two of the 7 MMORPG's I play which does allow/force a solo progression through the entire story-line .. I guess you've not played many MMORPGs.UltimaJoe777 wrote: »The main story of an MMORPG is never meant to be handled as a group. If it was it would mean the game relies almost entirely on either co-op or PvP or even both.
This isn't Every-Other-MMO. It's Elder Scrolls Online.
UltimaJoe777 wrote: »The main story of an MMORPG is never meant to be handled as a group. If it was it would mean the game relies almost entirely on either co-op or PvP or even both.
It's an MMO, not a single player with co-op options.
Almost all MMOs I've played have the final boss of the story taken down by a group.
In reaching level 49 and getting ready for the final boss encounter only to discover that on this MMORPG, the final boss in the main story is part of a solo
I can have random players killing the boss in dungeons before I even see it, and it counting towards my quests all the way through, but I can't team up with some guild mates to take on the final big bad? Where's the sense in that?
ESO is only one of two of the 7 MMORPG's I play which does allow/force a solo progression through the entire story-line .. I guess you've not played many MMORPGs.UltimaJoe777 wrote: »The main story of an MMORPG is never meant to be handled as a group. If it was it would mean the game relies almost entirely on either co-op or PvP or even both.
This isn't Every-Other-MMO. It's Elder Scrolls Online.
I started a new character after console launch.... It is pitiful how easy it is now... I am now lv 32 using level 8 gear and only now have I noticed a slight challenge.
Tempted to go all the way to VR1 with the lv 8 gear.... definitely doable... may upgrade weapon to shorten the last fight....
I hope some of the new content will be a bit more challenging!
Attorneyatlawl wrote: »Hm? MMORPG's aren't single-player games... out of around 14 MMORPG's I have played for more than a month each in the past 15+ years, this is the only one to force you to solo critical story areas..
Attorneyatlawl wrote: »Hm? MMORPG's aren't single-player games... out of around 14 MMORPG's I have played for more than a month each in the past 15+ years, this is the only one to force you to solo critical story areas..
GW2 has solo only story areas.
Attorneyatlawl wrote: »Hm? MMORPG's aren't single-player games... out of around 14 MMORPG's I have played for more than a month each in the past 15+ years, this is the only one to force you to solo critical story areas..
GW2 has solo only story areas.
This isn't Every-Other-MMO. It's Elder Scrolls Online.