Razum-dar is not even part of the main quest.
I think some people are getting confused between main quest and faction quest.
Indeed, almost a year has past since i plowed through those quests so I definatly mixed it up. Doesnt matter anyway since the stupid cat died so he wont trouble me again.
Actually he gets out either way, you can find him later on and ask him how he escaped.
In my book he died and that npc you refer to is nothing but a bug.
You sure? Did you do the quest where he dies before or after the finale of the reaper's March quest where you help either Shazah or Kali walk the two moons path in Dune?
It's his spawn there that has that dialogue, beginning with the player saying "Raz, you're alive!' to which he explains how he still got out. Also at one stage in an earlier quest before he returns you had the option of telling queen Ayrenn that he died.
Lava_Croft wrote: »
I never said that I DON'T like the story. I DO like the story, the lore and what you are doing but the actual quests for 'Saving Tamriel' are bad and have the potential to be WAAAAAAAAAAY better!
I went for 10 years playing Morrowind without completing the MQ, and feel in ESO I should be able to skip it or skim in and out of it as I wish, rather than having Cadwell's Silver/Gold locked out unless I have gone through every stage of the MQ and the final fight.... yet again.
Go ahead try to make 100 hour of compelling story. Gotta say I currently play Witcher 3 and boy, even it start to get boring. Most movie are only 1.5 hour for a reason. movie industry is afraid of making 3+ hour movies, because they think people might leave. I think the main problem is those damn side quests, they should just get rid off them, lots of side quest should be replaced by good action/sex, I really like Witcher 3 sex scenes. Interactivity is MMOs strenght though, too bad so underrated, and no-one does it, like how fun it would be player Bard was singing songs for new players, or some priest is spreading the faith of God, or how about a game of Texas Hold'em, while you're doing stories and killing monsters.
To me, almost all videogames have pretty generic stories. But it's what most players expect and most would be complaining if the developers broke too much with convention. Can you imagine an Elder Scrolls game where you WEREN'T "The-Chosen-One-Who's-Going-To-Save-The-World"?
"Welcome out of you prison cell, mate!"
"Where do I go to find my main mission line?"
"You don't have a main mission. You're just a loser who needs to get a job."
@Epona222
Yes, I agree, it shouldn't feel as 'Pressured' onto you in such an open game. And also your point links with Cadwel's silver and gold which I think that they should also be changing to a more open system.
To me, almost all videogames have pretty generic stories. But it's what most players expect and most would be complaining if the developers broke too much with convention. Can you imagine an Elder Scrolls game where you WEREN'T "The-Chosen-One-Who's-Going-To-Save-The-World"?
"Welcome out of you prison cell, mate!"
"Where do I go to find my main mission line?"
"You don't have a main mission. You're just a loser who needs to get a job."
I might be the only player who would actually enjoy that. Start out as a worthless scrub who must really work to find his way into relevancy.
Kind of like life.