I would say that is because stamina skills generally have a lower cost since stamina is also used for defensive abilities (roll dodge, break free, block). Using up one's whole resource pool naturally takes longer on stamina than magicka if you never need to use these defensive abilities.So i had a level 10 Stamina-based (red guard) and i was able to spam quite a few attacks before mobs died at my level. I don't remember were i was at but its some purple ghosts in swamps in DC.
my level 6 magicka templar runs out of mana spamming the 1st skill in the ardent spear line. i've put all points into magicka. the spear doesn't even hit that hard, and i've generally gone to attacking with destro staff and saving magicka to heal myself.
how come magicka builds can't spam class skills to deal dmg, but stamina based builds can spam weapon skills.
OP is talking about a level 6 templar. I seriously doubt that he even has enough skills unlocked to start forming a rotationYou need to look at your skills and make sure the current skill you are spamming is supposed to work that way. [...] I know these are not templar abilities but the concept is the same. the spells by themselves spammed are not resource efficient unless the skill states it is to be used this way.
Uh, I am almost 100% sure that there will be many respecs for everyone once (s)he has leveled up. Things important at the beginning have a quite sizable potential to be useless later on....that will cause you to have to reset later and who wants to do that.
In relation to the templar skills, especially the first skill of the Ardent Spear line is the bread-and-butter-spam-skill per se (puncturing strikes).Look at Ardent spear and see what it does, it may not be made to be spammed and this is why the resource pool is not high enough to kill mobs.
I'm working on a Dawn's Wrath Templar so I should dump all my points into Magicka, right?
What weapon should I use then?
Lord Xanhorn wrote: »My fav templar build for early leveling is 2h magicka build.
Solar Flare, Sunfire, critical charge, cleave, and then finish with puncturing strike. Its what I feel is the epitome of battle mage. You can do that whole rotation by level 4 or 5 and ride it all the way to V14.
Eventually you will want
Reflective Light (Sunfire morph)
Dark Flare (Solar Flare morph)
Critical Rush (Crit Charge morph)
Puncturing Sweeps (Morph)
Repentance (one of the best templar abilities IMO)
Radiant Oppression
Breath of Life
Purifying Light
Just to name a few.