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leveling as magicka

wizardpsx
wizardpsx
So i had a level 10 Stamina-based (red guard) and i was able to spam quite a few attacks before mobs died at my level. I don't remember were i was at but its some purple ghosts in swamps in DC.

my level 6 magicka templar runs out of mana spamming the 1st skill in the ardent spear line. i've put all points into magicka. the spear doesn't even hit that hard, and i've generally gone to attacking with destro staff and saving magicka to heal myself.

how come magicka builds can't spam class skills to deal dmg, but stamina based builds can spam weapon skills.
  • Lynx7386
    Lynx7386
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    It gets better with gear and level. Use resto or destruction staff heavy attacks to restore magicka.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • freedom3128
    Depending on the passives and equipment you have, you can reduce the cost of magicka per spell. You may also want to double up with provisions to help regen magicka and increase max magicka.
    American server, Breton Templar healer/support, PSN ID: freedom3128
  • Leandor
    Leandor
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    wizardpsx wrote: »
    So i had a level 10 Stamina-based (red guard) and i was able to spam quite a few attacks before mobs died at my level. I don't remember were i was at but its some purple ghosts in swamps in DC.

    my level 6 magicka templar runs out of mana spamming the 1st skill in the ardent spear line. i've put all points into magicka. the spear doesn't even hit that hard, and i've generally gone to attacking with destro staff and saving magicka to heal myself.

    how come magicka builds can't spam class skills to deal dmg, but stamina based builds can spam weapon skills.
    I would say that is because stamina skills generally have a lower cost since stamina is also used for defensive abilities (roll dodge, break free, block). Using up one's whole resource pool naturally takes longer on stamina than magicka if you never need to use these defensive abilities.

    That said, the power curve is much steeper for magicka leveling than for stamina leveling. With magicka, you start really slow but the power gain is very noticeable after a while. Stamina starts out quite powerful but the perceived strength does not increase at magicka's rate.
  • Defilted
    Defilted
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    You need to look at your skills and make sure the current skill you are spamming is supposed to work that way. For example that skill could be something that procs a buff/ability that allows you to cast something else for free. I play a sorc and I use a destruction staff skill between light staff attacks until it procs my instant cast. Then I can move down to the next spell in the rotation and then get a free cast finisher. Just read your abilities and make sure the ones you are using are synergizing with the other skills you are using to maximize your resouces.

    Of course as mentioned above food and gear will assist you but your single target and multi target DPS rotation is the most important part to be sure you have a good base to work with so the gear and the food augment this. Your rotation should be based around sustained high DPS. I have never played a templar so I am not firmilar with the specific abilties but the concept of how the game works is the same not matter what class you are playing.

    For example a single target dps rotation I use is
    Crushing shock (initiator)
    Crystal fragments if Crushing shock procs ability
    Then endless fury because it is free if used correctly.

    I know these are not templar abilities but the concept is the same. the spells by themselves spammed are not resource efficient unless the skill states it is to be used this way.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Leandor
    Leandor
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    Defilted wrote: »
    You need to look at your skills and make sure the current skill you are spamming is supposed to work that way. [...] I know these are not templar abilities but the concept is the same. the spells by themselves spammed are not resource efficient unless the skill states it is to be used this way.
    OP is talking about a level 6 templar. I seriously doubt that he even has enough skills unlocked to start forming a rotation ;)
    Edited by Leandor on 17 June 2015 13:27
  • Defilted
    Defilted
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    I was able to unlock the start of a rotation very early before level 6. I was already building toward it, yes it was only 2 skills, but it was building. Part of answering his/her question is also planning his/her next move to add to the rotation he/she is attempting to build. You cannot just say to anyone having this issue to stop or start spamming something. They need to look at what they are using so they can augment the next ability. This starts right away at level 1. Ignoring this fact, just because you are level 6 is a huge mistake that will cause you to have to reset later and who wants to do that.

    Look at Ardent spear and see what it does, it may not be made to be spammed and this is why the resource pool is not high enough to kill mobs.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Defilted
    Defilted
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    Correction, I had a 3 spell Single target DPS rotation by level 4. It was not the best, but these spells allowed me to level the correct class skills to build the better rotation later.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Leandor
    Leandor
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    Defilted wrote: »
    ...that will cause you to have to reset later and who wants to do that.
    Uh, I am almost 100% sure that there will be many respecs for everyone once (s)he has leveled up. Things important at the beginning have a quite sizable potential to be useless later on.
    Defilted wrote: »
    Look at Ardent spear and see what it does, it may not be made to be spammed and this is why the resource pool is not high enough to kill mobs.
    In relation to the templar skills, especially the first skill of the Ardent Spear line is the bread-and-butter-spam-skill per se (puncturing strikes).

    But I agree in the sense that attack weaving is a player ability (meaning the ability of the human being sitting in front of the screen controlling the toon) that is best trained from as early as possible. With the resource pools available at that stage, rotating class abilities is always going to be very taxing on resources. Better to start out with using the base weapon attacks and weave the best suited class attack.

    For completeness sake and to the OP: "Weaving" means that you alternate basic weapon attacks with class attacks, which has the benefit that you actually reduce the magicka/stamina requirements while not significantly dropping damage output (base attacks don't consume resources) as well as the side benefit that you are actually reducing the time required to execute skills - but this is an advanced concept that you should read up after you get used to the combat system as a whole. Read up on "animation cancelling" to get further info.
    Edited by Leandor on 17 June 2015 14:24
  • Defilted
    Defilted
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    Lets do a for example with his/her class after I took a quick look at what he/she has at the beginning of the game.


    Dawns Wrath: Sun fire Level 1
    Blast an enemy with a charge of radiant heat to deal 9 fire damage and set them ablaze. Flames reduce enemy movement speed by 40% and deal an additional 12 fire damage over 5 seconds
    Upon activation you gain major prophecy increasing your spell crit rating by 10

    -Slows movement by 40%
    -Causes 12 damage over 5 seconds
    -Increases spell crit

    Dawns wrath: Solar flare Level 4
    Conjure a ball of solar energy to heave at the enemy for 24 magic damage
    Also grants you Empower, increasing the damage of your next attack by 20%

    -24 damage
    -Increases next attack damage by 20%

    Ardent Flame: Puncturing strike level 1
    Launch a relentless assault, striking the enemies in front of you four times with Aedric spear and dealing 1 magic damage with each strike
    The nearest enemy takes 140% additional damage and is knocked back on the last hit.

    -deals one damage per strike
    -140% damage to nearest enemy

    Ardent flame: Piercing Javelin level 4
    Hurl your spear at an enemy with godlike strength dealing 9 magic damage and knocking them back 5 meters

    -9 damage
    -Snare


    If I was playing this character I would be looking at what initiator skill augments the next skill i use the best.

    I could initiate with Sun fire which slows and applies a dot, followed by dawns wrath which causes 24 magical damage plus the increased spell crit chance from sun fire, then it increases the next attack by 20%, followed by Piecing javelin. this is a nice rotation and I am pretty sure that at level 6 this would kill almost anything. Again this is a 10 min review of skills I have not really spent time looking at but this is why you have to read the skills you are using and see how they synergize with the other skills you have available to you to help you with resource management to be able to kill mobs with one mana pool.


    XBOX NA
    XBOX Series X

    #NightmareBear
  • Defilted
    Defilted
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    One last thing to mention is that you should always throw in staff light attacks in between rotation skills to help further resource management as an earlier poster stated.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • jsalari
    jsalari
    From my experience playing a Templar, even though it has not been very long, I have found that spamming any skill will always take forever to kill any mob. I use a very basic rotation which seems to work best and does a ton of DPS.

    1. Engage the mob with Piercing Javelin, this will knock-back the mob, great for grouped mobs as one gets knocked back so i can focus on the other.
    2. Light attack
    3. Puncturing Strikes does great amount of damage fast to all mobs in-front of me
    4. light attack
    5. Since I am Duel Wielding I will hit the mob with Furry but any Weapon attack would work
    6. Light attack

    Rinse and repeat. I also have a "heal" on my bar to use if i get desperate but i haven't had to use it often.

    My build so far
  • Woody5910
    Woody5910
    Soul Shriven
    I'm working on a Dawn's Wrath Templar so I should dump all my points into Magicka, right? What weapon should I use then?
  • Defilted
    Defilted
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    It would depend on your personal play style and also depend on what skills are within that particular weapon that could further augment what you are doing. I know this is not a great answer, but this is the question you need to ask yourself before making that decision. I think the best way to do it is look at a weapon you enjoy using and see what skills that weapon has that can augment what you are already doing.

    Are you thinking of going ranged?
    Staff or bow?

    Are you going heavy melee tanky?
    Sword and shield

    Melee DPS
    Duel or 2 handed?
    XBOX NA
    XBOX Series X

    #NightmareBear
  • TheSunAlsoRises
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    my bread and butter grinding bar has reflective light, entropy and puncturing sweep along with crescent sweep or dawnbreaker for ult.

    entropy->reflective light-> shield charge/toppling charge (any gap closer, really)->light attack->puncturing sweep combo until dead. if they are a bit tougher mobs, i might throw in some additional spells like blazing spears or put on blazing shield etc. etc.

    i've used all weapon comboes from 1h/shield with 5 heavy for high durability to DW+7 light for high damage.
    No man is an Iland, intire of it selfe
  • jsalari
    jsalari
    Woody5910 wrote: »
    I'm working on a Dawn's Wrath Templar so I should dump all my points into Magicka, right?

    I would look into how the skills in the "Dawns Wrath" skill tree Morph. I think it was Piercing Javelin that seemed to change from Magicka to Stamina once I morphed it.
    Woody5910 wrote: »
    What weapon should I use then?

    The weapon type you use is completely up to how you play or want to play as Defilted stated above. I have used both 2 handed and duel wield. I liked 2 handed just fine it gets the job done, but i prefer the duel wield only because as a Dunmer (Dark Elf) I get a 15% experience gain with toward the duel wield skill line.

    Try out different weapons and use the one you like the best, that is one thing about ESOTU that is different than most other MMO's is that your Class / Race is not limited to what your character uses, be that weapons or armor.

  • Wreuntzylla
    Wreuntzylla
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    Once you have CP, your problems completely go away. My VR4 templar can spam puncturing sweeps nonstop, in combat, for minutes... I do use the level appropriate blue drink for regen.
  • wizardpsx
    wizardpsx
    Thanks everyone for your responses.

    Im in the teens now and i notice with level i was able to cast a little more spells. but my major concern is my light/heavy attacks seem to have the same DPS as my spells.

    i've gone something like 10 magica/3 health and my spells just dont seem very UMPH. I looked at guides online and noticed templar spells cost more and hit harder but i get the feeling that just holding down heavy attacks seems to kill mobs just as much as magicka skills.

    it almost seems better to attack with staff and just use mana to cc/utility/heal
  • Lord Xanhorn
    Lord Xanhorn
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    My fav templar build for early leveling is 2h magicka build.

    Solar Flare, Sunfire, critical charge, cleave, and then finish with puncturing strike. Its what I feel is the epitome of battle mage. You can do that whole rotation by level 4 or 5 and ride it all the way to V14.

    Eventually you will want

    Reflective Light (Sunfire morph)
    Dark Flare (Solar Flare morph)
    Critical Rush (Crit Charge morph)
    Puncturing Sweeps (Morph)
    Repentance (one of the best templar abilities IMO)
    Radiant Oppression
    Breath of Life
    Purifying Light

    Just to name a few.
    Edited by Lord Xanhorn on 17 June 2015 20:48
    I'm kind of a small deal!
  • wizardpsx
    wizardpsx
    My fav templar build for early leveling is 2h magicka build.

    Solar Flare, Sunfire, critical charge, cleave, and then finish with puncturing strike. Its what I feel is the epitome of battle mage. You can do that whole rotation by level 4 or 5 and ride it all the way to V14.

    Eventually you will want

    Reflective Light (Sunfire morph)
    Dark Flare (Solar Flare morph)
    Critical Rush (Crit Charge morph)
    Puncturing Sweeps (Morph)
    Repentance (one of the best templar abilities IMO)
    Radiant Oppression
    Breath of Life
    Purifying Light

    Just to name a few.

    how should i place my points while leveling? all stam? split 50/50, any in health?

    also what level could i respec at as i have points in armor and weapons i wouldn't be using
  • Defilted
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    Just make sure while you are leveling that whatever armor you choose wear all the same type except for 2 pieces. Wear for example all heavy with 1 price of medium and light to make sure the other armor types get some leveling. All medium 1 price of light and heavy. This way when you decide to change to a different armor later in the game you will not be so far behind in leveling it.
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    XBOX Series X

    #NightmareBear
  • Leandor
    Leandor
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    For leveling I went with the adage "put it where you need it". If I ran out of resources often, I'd put the next couple of points into the respective resource. If I died too often and not for my own stupidity, I'd put the next couple points in health. Never failed me.

    You can respec any time, but it only makes sense if you run out of skill points and want to spec necessary stuff. If you then have a couple unused abilities and enough gold to respec, do it.

    Once you have found your build, respec again to tailor it to this specific build. But this step I would recommend only after you have reached at least veteran ranks, since you really should use the leveling phase to max out as many skills as possible - even if you never intend to use them.
  • drakeos99
    drakeos99
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    Should put all points into magicika instead of stam
  • Lord Xanhorn
    Lord Xanhorn
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    Ya I would put all magicka and none in health or stam. Also, be sure to always enchant your gear with magicka as well. The white enchants from the vendor should be fine for leveling. Once you get puncturing sweeps and repentance, all of your resource problems go away.

    Oh and I would go 5-1-1 , light,medium,heavy. And put all the passives into light as they come up.

    You dont really have enough skill points to have a complete setup with all the passives unlocked until about level 30. So dont be frustrated that you have to choose where to put them. Eventually you will have enough for all the passives in your armor line, race line, weapon lines, and class lines.
    Edited by Lord Xanhorn on 18 June 2015 14:52
    I'm kind of a small deal!
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