Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Focus makes you more powerful. Splitting between two resources makes you less powerful at more things. Simply put.
A pure stamina or pure magicka build will do more damage and be more efficient than a hybrid build. The only advantage a hybrid build has is access to a greater variety of abilities, but in a system with limited ability slots in combat that strength cannot be utilized.
A hybrid build can be very good for a tank, but if you're going to be a DPS you're going to want to choose either stamina or magicka and go heavy on one of them, and if you're going to be a healer you're going to want to go heavy on magicka.
Of course, during solo PVE a hybrid build is fine, so don't worry about it when you're leveling. Just be aware that when you start doing vet group dungeons (or start PVPing I think: I don't have much PVP experience) you're probably going to want to respec and focus on either magicka or stamina rather than go hybrid.
A, some class abilities morph to a stamina version.If I have a pure stamina build, what use are the class abilities? Are they even on the bar?
They probably wouldn't.Why would someone with a pure magicka build choose any weapon other than staff?
Focus makes you more powerful. Splitting between two resources makes you less powerful at more things. Simply put.
A pure stamina or pure magicka build will do more damage and be more efficient than a hybrid build. The only advantage a hybrid build has is access to a greater variety of abilities, but in a system with limited ability slots in combat that strength cannot be utilized.
Are you saying that you only put points in one attribute and all your gear only has benefits to that one attribute?
I wasn't really asking about the difference between hybrid and focussed builds. I was under the impression people put all their att points in one stat and built up the others with gear. That's not the case?
If I have a pure stamina build, what use are the class abilities? Are they even on the bar?
Why would someone with a pure magicka build choose any weapon other than staff?
A hybrid build can be very good for a tank, but if you're going to be a DPS you're going to want to choose either stamina or magicka and go heavy on one of them, and if you're going to be a healer you're going to want to go heavy on magicka.
Of course, during solo PVE a hybrid build is fine, so don't worry about it when you're leveling. Just be aware that when you start doing vet group dungeons (or start PVPing I think: I don't have much PVP experie7nce) you're probably going to want to respec and focus on either magicka or stamina rather than go hybrid.
I get all that. When I hit end game I'll respec everything and build whatever the fotm cookie cutter spec is at the time.
Right now I'm curious about game design and what the developers had in mind. I don't get why every class in the game has abilities that are magicka-based while some weapons are magicka and others stamina. What is the difference between a pure stamina nightblade and a pure stamina dragonknight? Why would either have any of their magicka based class abilities on their bar?
It depends. They might or they might not have class magicka-based abilities on their bars. Some class skills start out as a magicka skill, but have a morph available once you've leveled that skill that can turn it into a stamina skill. You might use some of those. Some class magicka abilities are just too useful to not have on your bars. Some may give you passive effects just for having them on your bar even if you never use them. Also, sometimes it's handy to have a couple of skills that use a different resource pool, so that if you run out of stamina in a long fight you've still got stuff you can weave in between your heavy attacks.Right now I'm curious about game design and what the developers had in mind. I don't get why every class in the game has abilities that are magicka-based while some weapons are magicka and others stamina. What is the difference between a pure stamina nightblade and a pure stamina dragonknight? Why would either have any of their magicka based class abilities on their bar?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
When i first started my main characters the mantra of the day was still to put all points into health and buff either magicka or stamina with enchants and gear.
While this isn't technically true anymore, i still run all 4 of those chars regularly and they're very much playable and competitive.
A min/max'er would probably have a seizure because i'm leaving a bit of DPS the table but on the flipside, i got a huge health pool keeping me alive.
Most of the guides I have seen so far all seem to recommend all attribute points alloted to one area: magicka, health, or stamina.
Is this still the case? Why wouldn't a build with a more balanced allocation work?
More importantly, while leveling 1-40, before end-game, is it ever advisable to spread the attribute points? Maybe it is because I have become to use to the way other MMOs work, but it seems so counterintuitive that for a class that uses a weapon, there must be a choice between effectiveness with the weapon skills and effectiveness with the class skills. (Again, I'm not so much talking about end-game right now, but leveling)
A hybrid build can be very good for a tank, but if you're going to be a DPS you're going to want to choose either stamina or magicka and go heavy on one of them, and if you're going to be a healer you're going to want to go heavy on magicka.
Of course, during solo PVE a hybrid build is fine, so don't worry about it when you're leveling. Just be aware that when you start doing vet group dungeons (or start PVPing I think: I don't have much PVP experience) you're probably going to want to respec and focus on either magicka or stamina rather than go hybrid.
I get all that. When I hit end game I'll respec everything and build whatever the fotm cookie cutter spec is at the time.
Right now I'm curious about game design and what the developers had in mind. I don't get why every class in the game has abilities that are magicka-based while some weapons are magicka and others stamina. What is the difference between a pure stamina nightblade and a pure stamina dragonknight? Why would either have any of their magicka based class abilities on their bar?