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Would pvp gear enhance or make the game worse?

Jultzy
Jultzy
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After doing some pvp in cyrodiil and despite only having one player atticking me I ended up getting absolut deleted (pretty much one shotted). At the time the only thing i felt I could've done differently was to stay futher back and watch the fight rather than try and get some spells out. Did this just happen because my gear was simply to bad and it will get better when I get better gear and higher veteran rank? This was done as a veteran rank player on a veteran campaign with green/blue gear (mainly light but 2-3 parts of medium) and 20k hp.

That got me thinking about pvp and pve gear. In some other games there's a specific set of pvp gear, they work differently from game to game and depends on how the game is built. The way I was thinking it was if pvp gear that you buy in cyrodiil should give some kind of player attack resistance, making other players deal much less damage to you.

Do you think that would be hurtful for the game experience considering you would have to grind an extra set of gear?

Could making a passive or skill line tree where you took less damage from other players be a thing instead or with a specific pvp gear set?

Do you know of any other way of doing cyrodiil pvp a bit "slower" in terms of surviving better against solo players, or is the pvp side fine to you?
Jultzy Altmer Sorcerer (AD)
Narjiha Bosmer Nightblade (AD)
Jules Yaká Breton Sorcerer (DC)
  • Sotha_Sil
    Sotha_Sil
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    Definitely a good and reasonable idea. We need more pvp restricted gear (with special bonues) or the option to craft gear with special pvp abilities that don't come with the loss of other stats... PvPers would only go for pvp gear instead of having to go to PVE. That's why I guess ZO$ has been afraid to do that so far. They consider their playerbase not as PvP nor PvE restricted.
    A passive tree reducing damage could be added to the alliance skills lines already existing.
    Edited by Sotha_Sil on 17 June 2015 09:42
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    First of all, during low veteran ranks you will have your hardest time in PvP. Even a lvl 35 player can kill a vet 2 easiely due to the scaling for non veteran players.
    There is pvp focussed armour that e.g. reduces damage dealt by players by 5% and damage dealt by siege and player aoes by an additional 20%. But as my defensive relays on damage shields or dodging attacks I can't tell if these set's are worth using.
    With the champion system you can reduce the damage dealt to you (for both, pvp and pve at the same time).
    I'd recommend everyone to get their first pvp experience on the non veteran campaign, as fights are slower there and allow you to learn important mechanics without being killed within less than 5 sec.
  • Jultzy
    Jultzy
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    First of all, during low veteran ranks you will have your hardest time in PvP. Even a lvl 35 player can kill a vet 2 easiely due to the scaling for non veteran players.
    There is pvp focussed armour that e.g. reduces damage dealt by players by 5% and damage dealt by siege and player aoes by an additional 20%. But as my defensive relays on damage shields or dodging attacks I can't tell if these set's are worth using.
    With the champion system you can reduce the damage dealt to you (for both, pvp and pve at the same time).
    I'd recommend everyone to get their first pvp experience on the non veteran campaign, as fights are slower there and allow you to learn important mechanics without being killed within less than 5 sec.

    Well, my first pvp experience is from lvl 10 and up. But that was a long time ago and a lot has changed since then. I didn't know about the 5% less damage reduction on gear though.
    Jultzy Altmer Sorcerer (AD)
    Narjiha Bosmer Nightblade (AD)
    Jules Yaká Breton Sorcerer (DC)
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