5 light, 1 heavy, 1 medium. A caster DK will still be in fairly close proximity to the enemy as the main single target bar requires you to stay within 5-10 meters. The Dunmer DK is capable of being viable for any role and is top notch for the caster DK.
Don't want to act like a ***, but why don't you try some things for yourself?
If you don't want to do that, there are loads of builds available on the internet.
All the questions you ask, are answered a long, long time ago.
5 light, 1 heavy, 1 medium. A caster DK will still be in fairly close proximity to the enemy as the main single target bar requires you to stay within 5-10 meters. The Dunmer DK is capable of being viable for any role and is top notch for the caster DK.
5 light, 1 heavy, 1 medium. A caster DK will still be in fairly close proximity to the enemy as the main single target bar requires you to stay within 5-10 meters. The Dunmer DK is capable of being viable for any role and is top notch for the caster DK.
THIS^. You want to think of DK as a melee build even when using a fire staff. This is because almost all the DoTs must be applied in a short range.
rodriguezsteveXP_ESO wrote: »5 light, 1 heavy, 1 medium. A caster DK will still be in fairly close proximity to the enemy as the main single target bar requires you to stay within 5-10 meters. The Dunmer DK is capable of being viable for any role and is top notch for the caster DK.
THIS^. You want to think of DK as a melee build even when using a fire staff. This is because almost all the DoTs must be applied in a short range.
So then wouldn't I want more Heavy armour since i will be within melee range?
rodriguezsteveXP_ESO wrote: »Is Molten Whip one of my main attacks?
Love_Chunks wrote: »Ok from what I see, it looks like you want to be a mag based dunmer DK dps. Good thats all squared away.
As for what skills to use, i suggest you level everything. Get all of the skyshards you can find and do all of the main area quest lines. That way you have an abundance of skill points to use. Since you are going mag dps, 5 piece light and 2 piece heavy is a very good starting point. Max those armor skills max your class skills destro/resto/sword and shield. Those are easily maxed b4 you get to v1-2. Don't fret about sword and shield being stam based. As said before it works great for a dk as most of thier class skills are close ranged attack.
Once youve maxed all of those skills listed respec your skills and attributes via the rededication shrines and make a stam based build. That way you can level medium armor bow dual wield and 2 hand and also try out some stamina morphs of your skills. All of this can be done via normal quest progression and with a little gold you can always change it back to mag.
I feel this will give you the best overall feel for the mechanics of PvE gameplay while also keeping you from getting bored of one style of play. Sprinkle in a little bit of advice from experienced players on top of what you have learned on your own and you're good to go.
rodriguezsteveXP_ESO wrote: »Can I use a Mag DK in close combat or is it strictly range?