-Thaumaturge - champ passive that increases dmg with poison, disease and magic doesnt increase at all magic dmg from stamina based skills like killer blade, power extraction, etc. i ask you why? after all its a skill that does magic dmg but costs and scale with stamina
-Mighty - champ passive that increases physical dmg works... i dont see any increase in dmg on any physical skills at all.
any other champ passives that dont do anything at al?
-Thaumaturge - champ passive that increases dmg with poison, disease and magic doesnt increase at all magic dmg from stamina based skills like killer blade, power extraction, etc. i ask you why? after all its a skill that does magic dmg but costs and scale with stamina
-Mighty - champ passive that increases physical dmg works... i dont see any increase in dmg on any physical skills at all.
any other champ passives that dont do anything at al?
They don't increase the damage on the tooltip. IMO a big oversight and mistake, but they do actually work. Test them on mobs and you will see increased damage.
-Thaumaturge - champ passive that increases dmg with poison, disease and magic doesnt increase at all magic dmg from stamina based skills like killer blade, power extraction, etc. i ask you why? after all its a skill that does magic dmg but costs and scale with stamina
-Mighty - champ passive that increases physical dmg works... i dont see any increase in dmg on any physical skills at all.
any other champ passives that dont do anything at al?
They don't increase the damage on the tooltip. IMO a big oversight and mistake, but they do actually work. Test them on mobs and you will see increased damage.
then how comes that Thaumaturge increase my magic dmg on swallow soul on tool tip? same for other magic based skills
-Thaumaturge - champ passive that increases dmg with poison, disease and magic doesnt increase at all magic dmg from stamina based skills like killer blade, power extraction, etc. i ask you why? after all its a skill that does magic dmg but costs and scale with stamina
-Mighty - champ passive that increases physical dmg works... i dont see any increase in dmg on any physical skills at all.
any other champ passives that dont do anything at al?
-Thaumaturge - champ passive that increases dmg with poison, disease and magic doesnt increase at all magic dmg from stamina based skills like killer blade, power extraction, etc. i ask you why? after all its a skill that does magic dmg but costs and scale with stamina
-Mighty - champ passive that increases physical dmg works... i dont see any increase in dmg on any physical skills at all.
any other champ passives that dont do anything at al?
Errr... I think if the skill scales of stamina and costs stamina it is no longer considered "magic damage", but I could be wrong.
-Thaumaturge - champ passive that increases dmg with poison, disease and magic doesnt increase at all magic dmg from stamina based skills like killer blade, power extraction, etc. i ask you why? after all its a skill that does magic dmg but costs and scale with stamina
-Mighty - champ passive that increases physical dmg works... i dont see any increase in dmg on any physical skills at all.
any other champ passives that dont do anything at al?