Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Some champ passive that dont work

Darkeus
Darkeus
✭✭✭
-Thaumaturge - champ passive that increases dmg with poison, disease and magic doesnt increase at all magic dmg from stamina based skills like killer blade, power extraction, etc. i ask you why? after all its a skill that does magic dmg but costs and scale with stamina
-Mighty - champ passive that increases physical dmg works... i dont see any increase in dmg on any physical skills at all.
any other champ passives that dont do anything at al?
  • Takllin
    Takllin
    ✭✭✭✭✭
    Darkeus wrote: »
    -Thaumaturge - champ passive that increases dmg with poison, disease and magic doesnt increase at all magic dmg from stamina based skills like killer blade, power extraction, etc. i ask you why? after all its a skill that does magic dmg but costs and scale with stamina
    -Mighty - champ passive that increases physical dmg works... i dont see any increase in dmg on any physical skills at all.
    any other champ passives that dont do anything at al?

    They don't increase the damage on the tooltip. IMO a big oversight and mistake, but they do actually work. Test them on mobs and you will see increased damage.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Darkeus
    Darkeus
    ✭✭✭
    Takllin wrote: »
    Darkeus wrote: »
    -Thaumaturge - champ passive that increases dmg with poison, disease and magic doesnt increase at all magic dmg from stamina based skills like killer blade, power extraction, etc. i ask you why? after all its a skill that does magic dmg but costs and scale with stamina
    -Mighty - champ passive that increases physical dmg works... i dont see any increase in dmg on any physical skills at all.
    any other champ passives that dont do anything at al?

    They don't increase the damage on the tooltip. IMO a big oversight and mistake, but they do actually work. Test them on mobs and you will see increased damage.

    then how comes that Thaumaturge increase my magic dmg on swallow soul on tool tip? same for other magic based skills
  • ItsRejectz
    ItsRejectz
    ✭✭✭✭✭
    I know they work,they just don't show on the tooltip,which imo they should. I know the the spell penetration passive dose not work correctly though or even at all, which is why most people just put 1 point into it.
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • Takllin
    Takllin
    ✭✭✭✭✭
    Darkeus wrote: »
    Takllin wrote: »
    Darkeus wrote: »
    -Thaumaturge - champ passive that increases dmg with poison, disease and magic doesnt increase at all magic dmg from stamina based skills like killer blade, power extraction, etc. i ask you why? after all its a skill that does magic dmg but costs and scale with stamina
    -Mighty - champ passive that increases physical dmg works... i dont see any increase in dmg on any physical skills at all.
    any other champ passives that dont do anything at al?

    They don't increase the damage on the tooltip. IMO a big oversight and mistake, but they do actually work. Test them on mobs and you will see increased damage.

    then how comes that Thaumaturge increase my magic dmg on swallow soul on tool tip? same for other magic based skills

    It might be a bug or something, but I know they work. Test them yourself if you don't believe me. Other people have tested and confirm they work. This issue has been brought up before.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Darkeus
    Darkeus
    ✭✭✭
    Elemental expert - increases my fire dmg on tooltip , so basicaly these champ passives need some investigation from devs, some may not work and for certain some dont work on tooltip info.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Darkeus wrote: »
    -Thaumaturge - champ passive that increases dmg with poison, disease and magic doesnt increase at all magic dmg from stamina based skills like killer blade, power extraction, etc. i ask you why? after all its a skill that does magic dmg but costs and scale with stamina
    -Mighty - champ passive that increases physical dmg works... i dont see any increase in dmg on any physical skills at all.
    any other champ passives that dont do anything at al?

    Errr... I think if the skill scales of stamina and costs stamina it is no longer considered "magic damage", but I could be wrong.
    The Moot Councillor
  • Takllin
    Takllin
    ✭✭✭✭✭
    AlnilamE wrote: »
    Darkeus wrote: »
    -Thaumaturge - champ passive that increases dmg with poison, disease and magic doesnt increase at all magic dmg from stamina based skills like killer blade, power extraction, etc. i ask you why? after all its a skill that does magic dmg but costs and scale with stamina
    -Mighty - champ passive that increases physical dmg works... i dont see any increase in dmg on any physical skills at all.
    any other champ passives that dont do anything at al?

    Errr... I think if the skill scales of stamina and costs stamina it is no longer considered "magic damage", but I could be wrong.

    The type of damage is based upon the text, so if it says Magic damage, it's Magic.

    Stamina/Magicka just determines which resource(stamina/magicka) and damage(weapon/spell) the ability will scale off.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Xael
    Xael
    ✭✭✭✭✭
    Darkeus wrote: »
    -Thaumaturge - champ passive that increases dmg with poison, disease and magic doesnt increase at all magic dmg from stamina based skills like killer blade, power extraction, etc. i ask you why? after all its a skill that does magic dmg but costs and scale with stamina
    -Mighty - champ passive that increases physical dmg works... i dont see any increase in dmg on any physical skills at all.
    any other champ passives that dont do anything at al?



    Thaumaturge is working. Killer Blade and Power Extraction no longer scale off Magicka. They scale off Stamina and Weapon Damage.

    I am pretty certain Thaumaturge only works with Magicka based abilities.

    Skills like Cystal Shard, etc, skills that say in their tooltip that they don't scale off Stamina and Weapon Damage but rather the "poison, magic, and disease" all gain from points in Thaumaturge. I know this because I tested it on my Sorc. However pumping points into Thaumaturge on my NB did not yield any tooltip increase for Poison Arrow or it's morphs, nor the magic damage of Relentless Focus. So I am pretty sure it's a magicka thing.

    That said, as long as you can scale a skills damage off weapon damage and stamina increase, I don't think Thaumaturge is going to buff it, at least visibly. I suppose later I could run a parse test with poison injection. I still have a few points I can dump in Thaum to further test it. Though I know for certain Thaum works for my magicka templar and sorc.
    Edited by Xael on 4 June 2015 18:27
    I got killed in pvp, nerf everything...
  • AssaultLemming
    AssaultLemming
    ✭✭✭✭
    Pretty sure that skills that scale off stamina, unless specifically stated in the tool tip, are only affected by the physical damage increase champ points.
  • Renaissance
    Darkeus wrote: »
    Elemental expert - increases my fire dmg on tooltip , so basicaly these champ passives need some investigation from devs, some may not work and for certain some dont work on tooltip info.

    LOL what? ))) Your tooltip increased by adding magicka when u put CP into blue tree)))
Sign In or Register to comment.