Hmm ok thanks for the tips guys! I do intend to be DPS focused but as a templar, the self heals are what appealed to me aswell. I dont intend on doing much End game PVE-ing any time soon but dont want to be kicked out of dungeons causew I dont have all my points in one attribute either aha
You won't be booted out of dungeons. Find a solid guild to settle down in and all will be fine.
Hmm ok thanks for the tips guys! I do intend to be DPS focused but as a templar, the self heals are what appealed to me aswell. I dont intend on doing much End game PVE-ing any time soon but dont want to be kicked out of dungeons causew I dont have all my points in one attribute either aha
On a templar if you go full magicka and health and no stamina wouldnt your light and heavy attacks do next to no damage since you have like zero stamina though?
Why is it so hard to find a build that doesnt put all its attributes into one stat. thats boring. Is it not viable to spread our attributes out? Im only saying this as im going for a Stamina Templar build but my heals will be essentially worthless if i have to put all my attributes into stamina surely?
I am a new player by the way so Im not up to date on all the best ways to spread my points out, Im just commenting on what Ive seen others do.
Any advice greatly appreciated!
Thanks.
On a templar if you go full magicka and health and no stamina wouldnt your light and heavy attacks do next to no damage since you have like zero stamina though? I dont want to have to focus on class abilities on their own and not be able to use some of the cool weapon skills and normal attacks as I think I would feel gimped
traigusb14_ESO2 wrote: »
Depends on the weapon. Staves scale on magicka.
But yeah, they would do less damage, but not zero.base damage actually.
Think of it this way. All skills have a base damage (which you level up by making them IV).
You then add bonus damage though stats. ( gotten through leveling, gear, glyphs, standing stones and CPs). You aren't subtracting your damage, you are focusing your bonuses.
If you are VR 14 and are using a VR 14 sword and have +0 STA, you still are doing base VR14 sword damage, and could kill 1 baddie in the woods pretty easily with base light and heavy attacks. 3-4 baddies is something else though. Dungeon baddies are tougher of course.
So by putting in points you are saying, I'm ok at everything, but i'm REALLY good at this stuff.
traigusb14_ESO2 wrote: »
Depends on the weapon. Staves scale on magicka.
But yeah, they would do less damage, but not zero.base damage actually.
Think of it this way. All skills have a base damage (which you level up by making them IV).
You then add bonus damage though stats. ( gotten through leveling, gear, glyphs, standing stones and CPs). You aren't subtracting your damage, you are focusing your bonuses.
If you are VR 14 and are using a VR 14 sword and have +0 STA, you still are doing base VR14 sword damage, and could kill 1 baddie in the woods pretty easily with base light and heavy attacks. 3-4 baddies is something else though. Dungeon baddies are tougher of course.
So by putting in points you are saying, I'm ok at everything, but i'm REALLY good at this stuff.
ok I see where youre coming from. If I went for a stamina build. would a mundus stone increaseing my magicka be worth it to help out what I would be lacking?
traigusb14_ESO2 wrote: »
Yes. You can also add + Magicka glyphs to your armor. (head, pants and shirt give more pts). Also armor sets often have set bonuses of magika and stamina, or both.
Current min/max theory is add all +sta or +mag to everything once you reach certain levels of health (maybe + dam etc. but in general)
You can also use purple food + all 3 stats... blue food give more pts, but only to 2 stats.
It is also viable to have a smaller magicka pool but really fast magica regen. Especially if you are only using 1 magicka skill/spell
Once you find a set (or 2) of weapons/skills/armor you like, then you can tweak all these things to help get the most out of your choices.
traigusb14_ESO2 wrote: »
Yes. You can also add + Magicka glyphs to your armor. (head, pants and shirt give more pts). Also armor sets often have set bonuses of magika and stamina, or both.
Current min/max theory is add all +sta or +mag to everything once you reach certain levels of health (maybe + dam etc. but in general)
You can also use purple food + all 3 stats... blue food give more pts, but only to 2 stats.
It is also viable to have a smaller magicka pool but really fast magica regen. Especially if you are only using 1 magicka skill/spell
Once you find a set (or 2) of weapons/skills/armor you like, then you can tweak all these things to help get the most out of your choices.
ok cool thanks for the insight. one more question would be since Race makes a slight difference. I was going to go Orc or Redguard for stamina build. but Id really like at least some magicka regeneration or an increase pool for magicka. does that mean I have to be an Altmer or breton? cause they really dont appeal to me haha
Yeah Im wanting to make a stamina based dps templar to see how it is.
Why is it so hard to find a build that doesnt put all its attributes into one stat. thats boring. Is it not viable to spread our attributes out? Im only saying this as im going for a Stamina Templar build but my heals will be essentially worthless if i have to put all my attributes into stamina surely?
I am a new player by the way so Im not up to date on all the best ways to spread my points out, Im just commenting on what Ive seen others do.
Any advice greatly appreciated!
Thanks.