I created a new build for one of my characters, now she's using both a two-hander and sword and board.
Both of these skill lines include a skill which let your character move fast forward towards the enemy to attack them (Shield Charge/morph for sword and board, and Critical Rush/morph for the two-hander).
What happened to me yesterday was not that I just hit a rat with a spell like I did before, but now I even MOVE there to kill them unwillingly when I'm using said skills.
As annoying as it is since it costs valuable stamina, it was almost funny when this happened.. I lost orientation for a second since I didn't expect to suddenly stand somewhere I didn't plan to, then I hit the wrong button (one of these skills) and AGAIN I hit a rat, and I ended up in a totally different corridor in that Ayleid Ruin, away from the room full of enemies.. *alternating looking left and right*.. "Where the hell are they?" lol
I mean, theoretically it CAN be helpful in order to escape, but since we cannot even see the rats (or barely/rarely), it cannot be planned. So these rats are just a stamina/magicka/time/patience killer.
I know this issue was discussed before, I just wanted to point out once more that this is still an issue and should be looked into. Just make the critters in dungeons untargetable, problem solved.
Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
Caia Cosades - Imperial Nightblade, EP