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Attributes: 2h Weapons as Sorcerer and other Skill-based Questions

westonrolson_ESO
westonrolson_ESO
Soul Shriven
First time I have posted here, so please excuse me if I am doing anything wrong.
EDIT: Seems I already did something wrong. I posted a discussion instead of asking a question. Any way to change that?

Anyway, my first character is a Sorcerer who uses mostly Storm Calling, wears Light Armor, and wields a Two Handed Weapon. I use Storm Calling and Two Handed Active Abilities. I previously had 10 6 10 for my Magicka, Health, and Stamina, respectively, and I always felt as though I never ran out of Magicka and always ran out of Stamina, and would only die if I did something stupid. I figured I would just respec and put most of my Attribute points into Stamina, as it would also increase the damage of my light and heavy swings.

However, I noticed that increasing my Magicka increased the damage of my Magicka-based abilities a bit, and the same for Stamina. However, it didn't seem like much. This concerns me, though. How does one typically spend their Attribute points? I read and watched a few guides, and some said to focus in only 2 stats: Health and either Stamina or Magicka based on what weapon you use. Nothing mentioned the extra damage given by increasing the stats. Is this damage significant? Insignificant?

I just don't want to lose significant DPS on my Storm Calling Abilities in order to get more base Stamina and Two Handed damage. Right now I have 0 5 22; is this decent?

EDIT:
I said these down below but I might as well put them here.
How good is Mage's Fury? I used it a lot at first, but it doesn't seem all that great now.
Should I use both summons, or just one (or none)? It seems like a waste of ability slots to put them on both bars, or Magicka to keep re-summoning them.
Does Surge (or either of its morphs) or Momentum increase the power of Overload?
Does Surge stack with Momentum?
How good is Critical Charge?
Is Conjured Ward useful?

If you have links to guides or explanations, those would be appreciated.
Edited by westonrolson_ESO on 2 June 2015 06:56
  • Lynx7386
    Lynx7386
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    Unfortunately, despite all of the "play your way" and "build your character how you want" jazz, playing a true hybrid character in this game is about as ineffective and inefficient as you can get. Because of the way stats, attributes, and bonuses work, you will almost never perform as well as someone focused on either magic or physical damage when you're using a hybrid build.

    There's really two ways you can go:
    1. Become a dedicated spellcaster, rely on your spells and class abilities for the majority of your damage output, and use stamina as a secondary/defensive/utility resource.
    or
    2. Become a dedicated physical fighter, rely on your weapon and attacks for the majority of your damage output, and use magicka and your class skills for defense and utility.

    The problem is that the second path, which works better in most cases, doesnt work so well for sorcerors. Too many of the sorceror class abilities are based entirely on magicka (whereas a lot of abilities for other classes, despite using magicka, can significantly improve your weapon attacks and physical damage).

    As an example, I run two handed on my nightblade, and am geared for medium armor and mostly weapon-oriented attacks. However, my class abilities let me boost my damage via power extraction, or I can use shadowy disguise to guarantee critical hits on my weapon swings, or I can use ambush to boost the damage of my next 2h attack, or I can reduce enemy armor with mark target to make my sword hit harder.

    For a sorceror, you're limited mostly to Surge as your one redeeming class ability. If you go with power surge, you'll get a 20% boost to both weapon and spell damage while the buff is active, which can help make up for the lack of focus a hybrid build has. Alternatively, you can use pets for supplemental damage, since the drain on your magicka pool wont really matter if you're not casting spells all that often.


    As far as your attributes go, I would say to focus primarily on stamina and secondarily on health. I tend to split my points fairly evenly between two stats (the aformentioned nightblade runs a 50/50 split between health and stamina with the 1 extra point in health.) If you find yourself needing more magicka, you can get it through enchantments and potions.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Dyride
    Dyride
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    First, stamina can be a very fun and rewarding playstyle for Sorcerers. Still definitely needs some work to build more synergy but it can be done. Your current attribute distribution seems fine, but I would change out your armor to 5 Medium, 1 Light, and 1 Heavy while leveling.

    Due to have very few passives to boost stamina, race choice can be very helpful. I play the worst race probably for a stamina build for what it is worth.

    Like the other poster said, you are going to have to make a choice on which to focus on, Stamina or magicka. Use the non-focused resource for buffs and debuffs. So I use Stamina for DPS and magicka to hinder my foes.

    My build is 20 points Health and rest into Stamina, I run 6 Medium and 1 Heavy. Feel free to ask any other questions and here is good general discussion on how to build for stamina on a sorcerer.
    V Є H Є M Є И C Є
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    1. westonrolson_ESO
      westonrolson_ESO
      Soul Shriven
      Thank you for the information so far. I feared that it would be this way, what with being stuck to certain undefined sets of weapons and skills instead being free to do what you want.

      A few more questions:
      How good is Mage's Fury? I used it a lot at first, but it doesn't seem all that great now.
      Should I use both summons, or just one (or none)? It seems like a waste of ability slots to put them on both bars, or Magicka to keep re-summoning them.
      Does Surge (or either of its morphs) or Momentum increase the power of Overload?
      Does Surge stack with Momentum?
      How good is Critical Charge?
      Is Conjured Ward useful?
      Edited by westonrolson_ESO on 2 June 2015 06:57
    2. Lynx7386
      Lynx7386
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      Mage's fury:
      You're better off using a stamina based execute like reverse slice or whirlwind if you focus on weapon damage.

      Summons:
      As much as I'd like to use both on my sorc, I rarely do. I tend to leave the twilight to the wayside and use the clannfear, as it can be used as an emergency heal by unsummoning it (it also tanks better and does more damage).

      Surge increases weapon and spell power. Overload is based on whichever is higher, so yes, surge will improve your overload damage.
      Surge does not stack with momentum, as they both provide the same buff.

      Critical charge is incredibly good for burst damage or closing the gap with an enemy. If you want to run a stamina build, it's going to be better for offensive use than bolt escape.

      Damage shields like conjured ward are always useful in the right situations, but unless you need the extra defense I'd avoid putting it on your ability bar, as it'll take up space that you dont need most of the time.
      PS4 / NA
      M'asad - Khajiit Nightblade - Healer
      Pakhet - Khajiit Dragonknight - Tank
      Raksha - Khajiit Sorcerer - Stamina DPS
      Bastet - Khajiit Templar - Healer
      Leonin - Khajiit Warden - Tank
    3. westonrolson_ESO
      westonrolson_ESO
      Soul Shriven
      Thanks again.

      Looking here on the possibly-outdated wiki, it says Momentum heals every 2 seconds, and when morphed, either costs less and removes snares or heals when the effect ends. It also lasts longer. On the other hand, Surge gives heals with crits, and when morphed, either buffs spell damage as well or gives more crit healing. I'm not too fond of criticals, and even if it might be the right way to go when it comes to DPS I don't think I will get more crit chance. Given this, should I go with Power Surge (for the extra spell damage, which I assume will boosts abilities like Liquid Lightning and Thundering Presence) or go for the longer-lasting Momentum?

      It's a shame that they don't stack. Might be OP, but it gives viability to the freedom they advertise.
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