WyldfireWyrm wrote: »So here are my main questions:
- Should I have a crafting character? If so, should I level it to max or just far enough to max out the crafting skills?
WyldfireWyrm wrote: »- Is it redundant to have 2 end-game healers, even if it's the role I enjoy most?
WyldfireWyrm wrote: »- How hard is it to be a good tank? Which class tanks the best?
likewow777 wrote: »WyldfireWyrm wrote: »So here are my main questions:
- Should I have a crafting character? If so, should I level it to max or just far enough to max out the crafting skills?
Yes, definitely. It's a pretty passive thing, if you're looking at metal/wood/cloth working, because you can research and then walk away until it's time to research more. My main is the one who crafts these three, with almost every trait researched, and it works great. For Alchemy, Provisioning, and Enchanting, I've split them among 3 other characters, simply because I like that idea. Enchanting was a bit of a pain to level, but Provisioning is super easy and fast to do. Alchemy, I'm still working on it. I could have just as easily had one char do the latter three crafts, but I'm impatient and want to also quest and level (there are only so many skill points you get at a time).
The only thing you might consider is, you can't access the Silver and Gold areas, or Craglorn, unless your character has done quests and completed things. Granted, to simply gain access to all areas, you needn't level your character to max. Just doing the bare minimum quests will do it, and you'll likely be around VR3 or VR4 once you get there, maybe even lower.WyldfireWyrm wrote: »- Is it redundant to have 2 end-game healers, even if it's the role I enjoy most?
I don't think so, no. Templars heal in a different way than the other classes, and even among the other three, things will be different and interesting. I have a DK 2H DPS and a Templar 2H DPS and I like that the play-styles differ, even though each uses the same weapon.WyldfireWyrm wrote: »- How hard is it to be a good tank? Which class tanks the best?
The best tanks are usually DKs or Templars. DKs edge out Templars slightly because their skillset aligns more easily with what's required for tanking. Templars have the same sort of buffs and skills, but they need to be used differently. To note, my main VR14 is a Templar tank, and I've done every pledge and DSA with no issues. I'll also mention that Nightblades actually do make good tanks as well. I haven't built one myself, but I've played with several, and they can have great sustain.
I hope that helps some
EDIT: Spelling/grammar
Its possible, you just may feel the squeeze early VR. But once you take your character to max there is plenty of skill points!
WyldfireWyrm wrote: »Sooooo.....I did something complete moronic. LOL I wanted to keep just 2 characters, so I decided to delete the level 3 Imperial DK I have and just reset attribute and skill points on my crafting DK to make it a tank. I wasn't paying attention to what I was doing and deleted my crafting character instead. I wanted to cry for a little while after that. I sent a message to Customer Service to see if they could bring it back, but with my account about to be copied in 3 days for the Xbox, I'm doubtful.
So that kind of changes things around for my plans. I still have my Altmer Templar healer and I'm going to use the Imperial DK I meant to delete to try out tanking. If I don't like it, I will change it to a healer.
But now with all my crafting levels and motifs gone, I think I will split Smithing, Clothing, and Woodworking to the DK, then give Enchanting, Provisioning and Alchemy to the Templar.
I do have a few questions about tanking though.
How do tanks get a return on their magicka and stamina if they are more focused on health? The DK doesn't seem to have much in the way of regeneration, especially magicka.
What are some good skills that are essential to a DK tank (either DK abilities or abilities that any class can access)?
Of topic question: If I don't like to tank, I'll be getting rid of my Imperial DK and making a Khajiit. I really want to make a Khajiit because I love the race. How important are racial passives to tanks and healers without soft caps? Does it make it much more difficult to play a healer or tank role without the resource passives?