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Templar skills suggestions (Healing Ritual/ Radiant Destruction/ Radiant Ward/ enz)

Fizzlewizzle
Fizzlewizzle
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I have a few suggestions for a few of the Templar skills. My focus is mostly on the skills that are less used/ useless altogether, not so much on the bugged skills.
For those i would like people to re-direct to THIS topic.

The Aedric Spear Skill tree.
Radiant Ward (Sun Shield Morph).
This skill gives you a damage shield based on your Max HP, with the added bonus of 5% extra shield for each enemy hit (Compared to the 4% you get with Blazing Shield.
My suggestions for this skill are the following:
- Increase the percentage of health it based upon, or switch it to the magicka stat (like other shield skills).
- Let the Added bonus increase as the skill level increases.
- Increase the time it is active.

My reason for this is that this skill currently has no real benefit over its other option, Blazing shield. It has a small Cost difference, and 1% extra shield (when you hit enemies with it), but a lot less damage.
Giving them a decent shield (not a shielding weapon) would benefit their defense greatly.

The Dawns Wrath Skill Tree.
Unstable Core (Eclipse Morph).
This skill reflects Magic attack back to the caster for a duration of 6 seconds. When this skill gets canceled the target (and any nearby targets) get damaged.
For this skill i would suggest changing it from a Magic reflect to a Melee Reflect (same effect as Total Dark could be applied, where it heals the Templar. Keeping the old effect could also be an option).

With the 1.6 update a lot of skill got changed from magicka to stamina. While in the past the Eclipse skill worked against about 70% of all the skills (All class skills and the magic staff skills) this has been lowered when a lot of offensive skill got a second, Stamina, Morph. Having a skill which would work against those skills (and melee attacks) could be beneficial for the skill.

Eclipse, Including Morphs:
- Turn this skill into a Soft CC (Like Tallons).
CC Break Should be allowed, but being unable to use it on the target afterwards is a bit to much. Its not like it completely Disables the target, nor is it hard to miss when its used on you. Just CC break and your done.


Radiant Glory (Radiant Destruction Morph).
The lesser know version of the "Jesus Beam", which heals people for 20% of the damage done.
Although a pretty decent skill, it pales in comparison to the potential 40% extra damage Radiant Destruction can do.

My suggestion for this skill is to make it a Morph skill, where the initial use will let you charge up the skill, after which it transform in a new skill, which will allow you to release the damage.
The charging of the skill will take 3 seconds, the same time as channeling the original skill would take.
Releasing the damage would happen instantly. The full damage of the skill (what's written in the skill description) will be released in a single hit without any delay.
After releasing the damage the skill will convert back to the original skill, which you can charge up again.
The Charged up skill will be saved for a short time (1.5 minutes at rank 1, 3 minutes at rank 4), if not used within that time it will also revert.

The extra damage on low HP targets would still apply, but it would also give it the option to be used as an opener, since it is an instant damage skill instead of a channel.
All "Openers" Templars have have the side effect that the Templar will be out of Stealth ones the attack hits the target, meaning they can never get the stealth hit bonus. Using it as both the opener and finisher would of course be possible, but it would force the Templar to charge it up mid fight... where 3 seconds is a very long time.

The Restoring Light skill Tree.
Healing Ritual.
Not much to say here. This skill is overall pretty useless because of the casting time. Although the healing it does is pretty big, the time it takes between the start-up and the actually healing is long enough for getting your complete team whipped in endgame dungeons.

My suggestion for this skill might be pretty strange, but i would like to suggest a Resurrection skill.
This Resurrection skill would allow you to revive dead allies without the use of a Soulgem.
Within a 10M radius of the user all dead players would be revived... if the Templar has enough resources to do so.
- The cost: 100% of the Templars max magicka, as well as 10% of the Templars Max Stamina for each Allied player that gets revived.
- The skill will be a channel, and it will take 20 seconds to revive anyone within its range (this can be shortened by resurrection speed boosts, like Master Ritualist).
- The range of this skill will be 10 meters around the caster.
- Players will revive with 10% of their max HP when revived with this skill (20% if the Templar has 2 points into Master Ritualist).

Potential Morphs:
- Decreased Resurrection time (5% extra resurrection speed per stage of the skill, resulting in a 15 second resurrection time at stage 4, without the other resurrection speed buffs)
- Increased health after Resurrection (20% at stage 1, up to 50% at stage 4. 2 points in Master Ritualist will give 40% at stage 1, and 100% at stage 4.)
Edited by Fizzlewizzle on 25 May 2015 20:03
Mending-The-Wounded, Aldmeri Dominion, Templar.
  • ThatHappyCat
    ThatHappyCat
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    Radiant Ward:

    Agreed, although I think it should also have a duration increase together with a strength increase (or switch to magicka as it were). The cost reduction can go, I don't really care about that.



    Unstable Core:

    I assume you mean physical reflect since Eclipse already can reflect melee spells. Personally I think Eclipse has bigger problems than this, namely being vulnerable to CC immunity whilst not being a real CC; which makes it nearly obsolete in PvP.



    Radiant Glory:

    That seems incredibly OP for PvP. Radiant Destruction does a lot of damage per cast even without executing, compressing that damage into an instant hit is very questionable; even if it's a once per fight sort of thing. I do agree that Radiant Glory needs changing but I don't know if this is the way to go about it.



    Healing Ritual:

    Seems really useless to be honest. If you want to resurrect lots of allies quickly you can wear Kagrenac's Hope. A very long duration channel that drains the Templar of resources is a terrible idea in the middle of a fight, and ressing allies in a state where they can die to a single AoE is even worse.

    Personally I'd like to see Healing Ritual be turned into an AoE buff skill, for example Minor Berserk as an alternative to Combat Prayer (that doesn't need a staff).
  • glak
    glak
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    The Resurrecting Ritual sounds like a wipe recovery when youknowthegroup ia going to wipe. I would also like to add combat stasis to this version for PvE, such that when you know things are going bad, you pop this and the group unwipes like a Dargon Break. The 20 seconds of PvE invisibility would allow the group to sort itself out before the countdown resumes the fight. Bosses etc would keep their health bars where they are at. Armor degrades again due to this form of resurrection.
  • Fizzlewizzle
    Fizzlewizzle
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    I have added the active time increase you mentioned to the first post, as well as the suggestion of making the Eclipse skill (and morph) Soft CC's... so they should be apply-able, even if the Target has CC imunity (like Talons).

    Both things you mentioned were pretty good (not something i had thought about).


    With the Radiant Glory suggestion i thought it would be still within bounds (when it comes to OP-ness) since you can only use it once (safely) during a fight.


    The Healing Ritual Skill was a tool for people that ress a lot, or in cases (as @glak mentioned) that a huge group gets wiped and you need to get them back up.
    I'm personally not a good fighter, But keeping people going (ressing) is something i do often. On a good (well... bad for my teammates) day i can easily use over 100 Soul Gems in Cyrodiil. With the Price of Soul-gems that is not something most people do often, and thus there are very little people that bother getting larger groups back up.

    This ain't the type of skill you would use for normal ressing, both because of the cost and the time it takes.
    Time can be cut down quite a bit (up to 45% with Kagrenac's Hope and Master Ritualist, more with the faster Resurrecting Morph i suggested, or at full health with the extra health Morph i wrote down.)
    As for the cost... I personally don't find it hard to get back 100% Magicka and (up to) 100% Stamina. If you were to be build around this skill i doubt you would be so dumb as to go for max Magicka and Stamina and Low Regen rates.


    @glak
    Besides the first part i don't really get what you meant. This isn't really a spell you prepare in case of a wipe, its one you use after the wipe. If your group is Going down you don't really have 20 seconds to channel a spell, as you yourself will be open for interrupts (or Death). As i wrote it down (and thought about it) it's nothing more than a tool to resurrect a group.
    Morphs could have additional effect, but for what i wrote down it just plain resurrection.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • timidobserver
    timidobserver
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    I don't like the radiant glory idea. It sounds like you want to turn Radiant Glory into Magicka Detonation with a manual trigger. Overall, it still wouldn't compare to radiant destruction.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Fizzlewizzle
    Fizzlewizzle
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    I don't like the radiant glory idea. It sounds like you want to turn Radiant Glory into Magicka Detonation with a manual trigger. Overall, it still wouldn't compare to radiant destruction.
    Isn't Magicka Detonation an AOE skill?
    I have no clue about that skill... I suck at PvP and i'm only level 4 in the alliance skill trees, so i have no idea how that skill works or how powerful it is.

    If anything i would love to have a hard hitting skill which i can use from sneak. As i mentioned in the first post, most Templar skills can't be used for sneak attacks because of how slow they are.
    As long as it's useful i would be open for any other versions/ uses of the Radiant Glory skill.

    Making it a long ranged (single target) version of Puncturing Sweep could also be an option.
    - Around 4-5 hits
    - Channel time around 1.1-1.5 seconds.
    - Damage about equal to current Puncturing Sweep.
    - 28M range
    - Heals you for 20% of the damage done.
    Edited by Fizzlewizzle on 25 May 2015 21:55
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • danno8
    danno8
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    I would like for Healing Ritual to provide the Major Mending buff. 30% buff to healing for 10 seconds. Might make it worth slotting then.

    I find it strange that the "healing class" has no access to Minor or Major mending buff...
  • glak
    glak
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    @glak
    Besides the first part i don't really get what you meant. This isn't really a spell you prepare in case of a wipe, its one you use after the wipe. If your group is Going down you don't really have 20 seconds to channel a spell, as you yourself will be open for interrupts (or Death). As i wrote it down (and thought about it) it's nothing more than a tool to resurrect a group.
    Morphs could have additional effect, but for what i wrote down it just plain resurrection.
    Not a channel, and not a spell that could reasonably work in PvP. It would be a time pausing spell that enemy players could not be expected to comply with. Too OP in PvE unless it sucks up all the caster's resources except health (maybe drain health with chance to kill the caster)
  • Cinbri
    Cinbri
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    danno8 wrote: »
    I find it strange that the "healing class" has no access to Minor or Major mending buff...
    Same feeling (Focus morph gives only Minor Vitality). And about Empowering Sweep - damage mitigation work after initial hit, zos should change it to re-applying after dot hit coz current time is laughable even with low cost ult price.
    Edited by Cinbri on 26 May 2015 09:56
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