I think it's obvious by now that I'm a huge advocate for the Werewolf. I'm determined to make the playstyle work, but in some cases the Werewolf seems to work against itself.
The initial AoE fear can effectively hurt your opening spike dps, if you use Howl of Agony. The initial fear also makes it harder to maintain control over a fight. For example, in PvP, if I transform with a melee all over me he will get feared, break it, and then turtle all of my opening damage. If he didn't get feared, then I could counter the block with my active fear Rousing Roar to at least burst him with a 30% damage modified Howl of Agony.
I assume the transformation fear is there more for defensive reasons than a RP one. If that's the case, then this is my replacement suggestion:
WW receives a damage shield, based on a % of HP, upon transformation. I would say make it similar to Ferocious Leap(DK). You'd get 100% of your max hp as a shield for x amount of seconds(like 6-8 seconds). If you consider how high damage is and that maxing HP on a WW isn't a thing(or useful), then a one time full hp shield wouldn't be OP. At minimum it should be a 50% one though. This change would also allow the Werewolf to charge into the bigger fights without feeling so squishy, at least initially anyway.
Alternatively, remove the transformation fear and make us invulnerable for the duration of the transformation animation. This would be a pretty terrible and sort of a lazy "fix" though. WW is still way too squishy and needs a better defensive option(even if it's just a better defensive "opener" similar to what I suggested).
PS Lower Devour's cast time and allow it to give stam as well.
PPS Weapon enchants only proc on heavy attacks. Please fix. *While transformed.
Edited by Ace_SiN on 25 March 2015 15:56 King of Beasts