I am planning to level my templar once game release on console and try to figure out what skills worth spending cp so once I am at high levels to be able to tank or heal. I also want to level up crafting skills since i love crafting and i love creating my own armor. my solo build is going to be:
Puncturing sweep(aedric spear), repentance(restoring light), deep slash(1h & shield), defensive posture (1h & shield) and lastly i will have grand healing (restoration staff) slotted just to also level the resto staff skill line. My question is what are the absolutely necessary passives/skills to have/invest for later group play so i dont waste my skill points early on that i ll need them.
I am asking because i want to save as much skill points as possible for crafting without dumping very much my ability to perform the 2 roles (tank, heal) effectively. I am a pve player and my group content will revolve around dungeons..i may involve in cyrodil for fun but i dont care to be effective there..i ll just try to help with whhat i have.
I plan wearing 4 heavy armor and 3 light while leveling. And also i plan leveling blacksmith(one-hand weapons, heavy armor), clothier (light armor) and woodworking(shields, resto staff). I may also level other crafting later on if i get too much skills that i will not know what to do with them (hopefully
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