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Sorcerer Healer - What resto skills are best?

doubleagamingb14_ESO
doubleagamingb14_ESO
Soul Shriven
Hey guys I'm a sorcerer and I usually run a destruction/resto staff combo in group dungeons and fill the "Healer" role, and I was wondering what resto skills you think are the best. My current healer bar is something like this
| 1. Steadfast Ward | 2. Grand Healing | 3.Regeneration | 4. Lightning Splash | 5. Lightning Form |

I take a couple Storm Calling skills for some extra survivability/aoe damage, but I'm curious if I should even bother. Also, are Force Siphon and Blessing of Protection worth using?

Let me know what you guys think, opinions, recommendations, etc.,
  • RoyJade
    RoyJade
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    When I switch from dps to pseudo-healer, I use this bar :
    Illustrious healing (or the other morph) - mutagen - healing ward - inner light - bound aegis
    Most of the time, I use Illustrious healing.
  • Artemiisia
    Artemiisia
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    use inner light on your bar instead of lightning form, for crit heals, as sorc healer you dont really need survivability

    if you cant heal yourself, u might need to spam healing springs more ;)

    get combat prayer as well instead of lightning splash, heals and gives the other dps a dps buff
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Ill just go over how i use the skills, ill be naming the morphs i know and use

    Healing ward, This is best used after a spell like healing springs, it will target the member of your party that is in need of it most. the healing ward morph will give a initial heal to the one affected, as well as whatever is left over of the shield after it disperses.

    Healing springs. the extra boost in magicka gotten from healing a group is nice, and it is easily spammed, as such its a good idea to throw a spring or two down before using any other spell

    Combat prayer. This skill is a great immediate heal and slight buff, but it uses alot of magicka, as such it should be saved to heal those either blocking, or under a ward or damage shield

    Mutegen, a great spell to use on those under wards or damage shields, low magicka cost so easy to buff entire party with just a few extra casts

  • doubleagamingb14_ESO
    doubleagamingb14_ESO
    Soul Shriven
    Artemiisia wrote: »
    use inner light on your bar instead of lightning form, for crit heals, as sorc healer you dont really need survivability

    No idea you could crit heal... will definitely put inner light on that bar.
    I'll also try out the combat prayer because i already have blessing of protection at rank 4 and ready to morph. Though Bound Aegis sounds pretty good for the extra magicka and resistance bonus,
  • Artemiisia
    Artemiisia
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    with the right build you wont be needing extra mag as healing sorc, I have 30k mag as vr14 with my build, dont know your level, so thats why I writing mine so u can compare.
  • doubleagamingb14_ESO
    doubleagamingb14_ESO
    Soul Shriven
    Yeah I'm vr1 atm, I have about 15k magicka.
  • Joy_Division
    Joy_Division
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    Healing Springs.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Hey guys I'm a sorcerer and I usually run a destruction/resto staff combo in group dungeons and fill the "Healer" role, and I was wondering what resto skills you think are the best. My current healer bar is something like this
    | 1. Steadfast Ward | 2. Grand Healing | 3.Regeneration | 4. Lightning Splash | 5. Lightning Form |

    I take a couple Storm Calling skills for some extra survivability/aoe damage, but I'm curious if I should even bother. Also, are Force Siphon and Blessing of Protection worth using?

    Let me know what you guys think, opinions, recommendations, etc.,

    Make a Templar for healing. Healing Springs cannot cut it in V12 Vet dungeons. Nor Mutagen or the other morph, even if you use Siphon on top. Possibly if you raise spell crit to 50% or so, and you are Altmer you can compete with a mediocre Khajiit/Nord/Orc/Imperial Templar Healer.

    Good Templar Healers (especially Altmer & Breton but even Khajiit) are off the chart and cannot be matched by any other class.
    Edited by p_tsakirisb16_ESO on 5 May 2015 21:05
  • Shunravi
    Shunravi
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    ✭✭
    Hey guys I'm a sorcerer and I usually run a destruction/resto staff combo in group dungeons and fill the "Healer" role, and I was wondering what resto skills you think are the best. My current healer bar is something like this
    | 1. Steadfast Ward | 2. Grand Healing | 3.Regeneration | 4. Lightning Splash | 5. Lightning Form |

    I take a couple Storm Calling skills for some extra survivability/aoe damage, but I'm curious if I should even bother. Also, are Force Siphon and Blessing of Protection worth using?

    Let me know what you guys think, opinions, recommendations, etc.,

    Make a Templar for healing. Healing Springs cannot cut it in V12 Vet dungeons. Nor Mutagen or the other morph, even if you use Siphon on top. Possibly if you raise spell crit to 50% or so, and you are Altmer you can compete with a mediocre Khajiit/Nord/Orc/Imperial Templar Healer.

    Good Templar Healers (especially Altmer & Breton but even Khajiit) are off the chart and cannot be matched by any other class.

    I have seen Nightblade and Dk heal parses surpass templar ones. And healing springs can and most certainly will get you through veteran dungeons.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Bati
    Bati
    Soul Shriven
    I'm using Illustrious Healing, Mutagen (will probably switch to rapid regen), Structured Entropy (for extra hp and easy access to major sorcery), Healing Ward and Inner Light. Offbar is Funnel Health, Sap Essence, Combat Prayer, Inner Light and Structured Entropy (again, hp).
    Edited by Bati on 5 May 2015 22:54
  • Artemiisia
    Artemiisia
    ✭✭✭✭✭
    Hey guys I'm a sorcerer and I usually run a destruction/resto staff combo in group dungeons and fill the "Healer" role, and I was wondering what resto skills you think are the best. My current healer bar is something like this
    | 1. Steadfast Ward | 2. Grand Healing | 3.Regeneration | 4. Lightning Splash | 5. Lightning Form |

    I take a couple Storm Calling skills for some extra survivability/aoe damage, but I'm curious if I should even bother. Also, are Force Siphon and Blessing of Protection worth using?

    Let me know what you guys think, opinions, recommendations, etc.,

    Make a Templar for healing. Healing Springs cannot cut it in V12 Vet dungeons. Nor Mutagen or the other morph, even if you use Siphon on top. Possibly if you raise spell crit to 50% or so, and you are Altmer you can compete with a mediocre Khajiit/Nord/Orc/Imperial Templar Healer.

    Good Templar Healers (especially Altmer & Breton but even Khajiit) are off the chart and cannot be matched by any other class.

    thats just rubbish talk, I can heal all veteran dungeons with no problem at all, its only trials in this game where templar really is needed
  • Dragnelus
    Dragnelus
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    Get rapid healing over mutagen! No real benefit with mutagen. Only when you cast it when yhe person is already under 20% but then it is a blessing of restoration or healing ward.
  • RoyJade
    RoyJade
    ✭✭✭✭✭
    Hey guys I'm a sorcerer and I usually run a destruction/resto staff combo in group dungeons and fill the "Healer" role, and I was wondering what resto skills you think are the best. My current healer bar is something like this
    | 1. Steadfast Ward | 2. Grand Healing | 3.Regeneration | 4. Lightning Splash | 5. Lightning Form |

    I take a couple Storm Calling skills for some extra survivability/aoe damage, but I'm curious if I should even bother. Also, are Force Siphon and Blessing of Protection worth using?

    Let me know what you guys think, opinions, recommendations, etc.,

    Make a Templar for healing. Healing Springs cannot cut it in V12 Vet dungeons. Nor Mutagen or the other morph, even if you use Siphon on top. Possibly if you raise spell crit to 50% or so, and you are Altmer you can compete with a mediocre Khajiit/Nord/Orc/Imperial Templar Healer.

    Good Templar Healers (especially Altmer & Breton but even Khajiit) are off the chart and cannot be matched by any other class.

    Some good healer I've see don't even use templar healing skills, even for Sanctum and HR/AA hard mode. 4k non critical heal with each tick and 3 healing spring stacked = all the heal you want.
    Templar passives don't boost restro healing. NB's passive boost them. At very high level, two magicka nb seem better than one templar heal and one magicka dk. Equal heal, more dps, and veil is better than nova.
    Dk healer with 30% more heal are very good too.
    Edited by RoyJade on 6 May 2015 16:56
  • Sotha_Sil
    Sotha_Sil
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    For VR dungeons this should do:
    1rst bar : Healing Springs | Combat prayer | Rapid healing | Steadfast Ward | Inner Light and you can use Astronach as Ultimate because it is great damage buff.
    2nd bar you can go destruction staff and damage skills

    Don't forget entropy for 20% spell damage buff and for your stuff I'd suggest to go full spell damage (and valkyn skoria can proc with heavy attacks). If magicka regen is an issue maybe use force siphon.
    Edited by Sotha_Sil on 6 May 2015 17:03
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • byrom101b16_ESO
    byrom101b16_ESO
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    Heal Sorcs. only remaining 'strength' is in sustain - so build for that with your Resto skills, passives and morphs.

    They are ok healers with the right race, but only good for heal support in Trials.

    However, some time Q4 this year apparently Zenimax are going to throw heal Sorcs. a bone or two, so watch out for that and get some practice in beforehand.
    Edited by byrom101b16_ESO on 7 May 2015 09:06
  • Septimus_Magna
    Septimus_Magna
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    Dont forget to buff yourself with Entropy/Power Surge, healing scales off max magicka and spell damage so increase those stats. Most healers use a lot of cost reduction gear so they can spam healing springs non-stop.

    Also Bound Aegis gives +8% max magicka and +2% spell dmg, its really good combined with Inner light which gives +10% spell crit +7% max magicka and +2% magicka regen.
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  • Artemiisia
    Artemiisia
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    I just use my dps gear when Im healing veteran dungeons, with 31k mag and 1200 mag recovery, it works without any problems.

    Also since I do mostly do dps, im to lacy to switch champion point, points to get those extra healing %, so those are not even needed aswell if you know how to move and use your skills.

    Again, this is for veteran dungeons and such, NOT trials, there you might see yourself as the off healer from time to time.

    Having a master restro staff of course is also helping tremendous, since I stamina heal as well, though again, this is not needed also, it just lighten the work abit :)
  • Lithium Flower
    Lithium Flower
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    I can vouch for Artemiisia!

    My main is a Templar healer so I'm rather familiar with the role. I've got a v2 sorcerer now I'm L2Ping with currently. The main thing is that as a healer your role doesn't stop at HPS. Metrics like how much does your healing spring heal for, and how much you can spam are not the main thing a healer needs to focus upon. Healing Spring spam is situational. You only need it in a few high-damage situations at best and any fool with a resto staff can pull it off.

    The main thing is firstly keeping people alive - Templars have Breath of Life for when someone suddenly loses >30% of their health. DPS are delicate flowers and have tiny health pools, you can't have them running around with half of even that and getting one-shotted. So you need large instant heals to make sure they have enough HP at all times to absorb whatever bumps, bruises and smacks they might get in the course of a pull.

    Sorcerors of course don't have Breath of Life - but they do have access to Healing Ward - which is indispensable. In addition, anything else a non-Templar healer can throw between a DD and a well-timed wrecking blow is fantastic. Bone Shield right before you anticipate big incoming damage would also be helpful but make sure there's enough time to activate the synergy. Suppression Field also reduces incoming damage.

    The other thing support healers need to be doing is providing the buffs, debuffs and resources - Templars again have lots of ways to do this - sorcerors do not.

    Stamina - the only way to restore stamina available to a sorcerer is through the Master's Restoration Staff which restores stamina with the first tick of a Grand Healing cast. Spam this on the tank and stamina dps to keep their stamina pools healthy.

    Magicka - Fortunately, sorcerers have equal access to the best tools for this task - elemental drain, force siphon and necrotic orbs. Make liberal use of these.

    Buffs: A sorcerer doesn't have access to illuminate (allies do additional damage), restoring light (30% bonus damage from every attack made on target) but they can use Combat Prayer (Heal + 8% damage buff) and should try to keep 100% uptime on this. Surge/Power Surge would be rather helpful.

    Debuffs: No dark flare for sorcerors but elemental drain is a nice reduction in the enemy's spell resistance and helps out DPS in addition to providing magicka back.

    Sorcerors are absolutely able to heal through veteran dungeons but the harder the content gets, the more Templars pull ahead because of their specialized toolkits. In a group that is accustomed to working together - you could still make it work by off-loading some support that otherwise falls upon a healer to a Templar tank or DPS and making up for it by doing more dps.
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  • Earthwardzilvox_ESO
    I've found that every resto staff skill is good in some fights. You should be taking all of them! You should also take the second fighters guild ability, and the last two undaunted abilities. Bone Surge (bone shiled morph) gets people a healing taken buff. Energy Orb (nectrotic orb morph) serves as another heal, and restores mana to your allies. Ring of preservation (circle of protection morph) is great for stationary fights against daedra.
    Edited by Earthwardzilvox_ESO on 9 May 2015 21:22
    Bright light casts a long shadow
  • Snit
    Snit
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    The only thing sorc healers bring to the table, relative to Templars or NB's, is personal survivability. Hardened Ward should still be on your bar in many situations (particularly PvP).
    Snit AD Sorc
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  • Dragnelus
    Dragnelus
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    Snit wrote: »
    The only thing sorc healers bring to the table, relative to Templars or NB's, is personal survivability. Hardened Ward should still be on your bar in many situations (particularly PvP).

    Dk also got good survivailty
  • Snit
    Snit
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    Dragnelus wrote: »
    Snit wrote: »
    The only thing sorc healers bring to the table, relative to Templars or NB's, is personal survivability. Hardened Ward should still be on your bar in many situations (particularly PvP).

    Dk also got good survivailty

    I agree. But for magicka-based, light-armor casters, Hardened Ward is at least in the conversation for "best mitigation tool." Rolling a sorc to heal is always going to be sub-optimal overall, but you can at least be sure to work in one of the few things the class is really good at in the role ;)
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    I bring my Clannfear to give the tank a break (or act as one, in a few cases). It's helpful to keep your groupmates from NEEDING their entire HP bar restored in the first place; some bosses will hit hard enough you need to do that. Also when it dies, getting the Magicka back is a nice recharge you don't have to initiate yourself (and if it doesn't die, you probably don't need the recharge).
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  • Kerioko
    Kerioko
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    Make a Templar for healing. Healing Springs cannot cut it in V12 Vet dungeons. Nor Mutagen or the other morph, even if you use Siphon on top. Possibly if you raise spell crit to 50% or so, and you are Altmer you can compete with a mediocre Khajiit/Nord/Orc/Imperial Templar Healer.

    Good Templar Healers (especially Altmer & Breton but even Khajiit) are off the chart and cannot be matched by any other class.

    I run a NB healer, and just like sorc, most of my heals comes from resto staff. There is very little in this game that a combination of rapid regen, healing springs, and healing ward will not get you through.

    As for templars, I believe the only thing that makes them top healers is the ability to keep the tank topped off with stamina via spear shard. I have tried a templar, a sorc, and a NB all as end game healers, and I have found they each bring their own strengths to the battle:

    Sorc - outstanding resource management and survivability, yet relies solely on resto for healing

    Templar - great for burst healing, and only class able to heal without a resto staff, however , can have great resource issues when left spamming BoL

    NB - only class where the more dps you can pull off, the better a healer you are. While it slightly trails templar in burst healing, a combination of funnel health, rapid regen, and healing ward will allow for 10K dps and 15K healing on any dungeon boss. And stack healing with spring, refreshing path, and sap essence will melt trash mobs (I have hit 35K damage, and 50K healing on AOE pulls).
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  • Valymer
    Valymer
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    My main bar as sorc healer is:

    Healing Springs
    Mutagen
    Blessing of Restoration
    Inner Light
    Siphon Spirit
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