Hey, I have no freaking clue who he is, but I have his headset! Obviously the name that was on it wasn't a factor in my decision to buy it lolThat's why Jonathan Wender (former Fatality), started his own business to make a living from promoting his name. He now gives his name to mouse pads, motherboards, soundcards ...
If that's accurate, then when you look at it in terms of what that would work out to as an annual salary, it's not bad, but not great either. It's less than 60K annually.Sure he won about 400k in the 6-7 years that he was active, but its not enough to rest and make a living from it forever.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
They only "fail" because every MMO judges itself next to World of Warcraft. If everyone would stop trying to produce the next "WoW Killer" and stop dreaming of millions of subscribers, and instead have more realistic expectations, then there wouldn't be so many of these "failures."
An MMO with 500,000 regular subscribers is only a failure if the developer overspent on development with the unrealistic expectation that they were going to have 5 million regular subscribers.
The funny thing to me is that MUDs (Multi-User Dungeons) have better mechanics that all the new games, and they are flipping text. Yes, that's why they are vastly easier to make, but the mechanics have been laid down since before your great-great grandma was born.
Containers, putting things in them, equipping things, enemies dropping what they actually wear, rifling through their containers to see what they actually had, etc. etc.... all done 30 years ago better than games today.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
I guarantee that there were bugs in every game you ever played. You may not have noticed them (partly because there was no internet where tons of people would point them out), but they were there.Cherryblossom wrote: »It would appear that it is now impossible to create a game with modern tech that actually works, it's this that is the problem.
I do not remember bugs in the games of my youth.
I blame the education system, it obvious that programmers now do not have the ability to create games any more.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
failure to properly patch game
An MMO with 500,000 regular subscribers is only a failure if the developer overspent on development with the unrealistic expectation that they were going to have 5 million regular subscribers.
ruze84b14_ESO wrote: »Advances in communication, limited social interactions, smaller group encounters and focus, shorter play times, faster play speed, less grinds, more horizontal advancement, more vanity/social mechanics, less screen clutter, etc.
The sort of AAA MMO you're alluding to is a thing of the past because they require players with attention spans longer than a goldfish's and there's plenty of evidence that many 'modern' games players fail in that department.NerZhulen89 wrote: »I began to think about completely new MMORPG releases in general. In last two-four years plenty of new MMORPGs were released in the western world, all of them pretty much failed in terms of amount of players which would invest longer time than few months into the game.
Like the 4m players FFXIV has perhaps?They only "fail" because every MMO judges itself next to World of Warcraft. If everyone would stop trying to produce the next "WoW Killer" and stop dreaming of millions of subscribers, and instead have more realistic expectations, then there wouldn't be so many of these "failures.".
olemanwinter wrote: »An MMO with 500,000 regular subscribers is only a failure if the developer overspent on development with the unrealistic expectation that they were going to have 5 million regular subscribers.
Nonsense. Every game needs A-list actors to do voice acting. Spare no expense. lol
I was shocked when someone told me Kate Beckinsale was the voice actress for the queen. I like Kate Beckinsale, but she doesn't have a "unique" voice. (Unlike the voice actor for Molag Bal). How much was spent to get her to voice act the queen when any random (but competent) actress with an English voice would have worked?
I did the entire AD quest line twice and never knew it was her voice acting until someone told me...and I actually thought they were joking.
NerZhulen89 wrote: »I began to think about completely new MMORPG releases in general. In last two-four years plenty of new MMORPGs were released in the western world, all of them pretty much failed in terms of amount of players which would invest longer time than few months into the game.
I want to hear your opinion about this.
Is it because all new gamers are playing MOBAs? (the most popular one reported 27 million daily players, last year january), where they can eventually make it to professional level and make it a living? Since only way to make real money by playing MMOs will usually result in a ban. Also there are no tournament possibilities which could have been streamed in ESO and similar new MMORPGs. All things you can stream are usually boring compared to other stuff you can watch on the Twi*** tv.
Is it because the most popular MMORPG (not sure if I can name it here) was simply so popular only by artificial hype, maybe by accident? MMORPG is simply D&D brought to a virtual level. D&D was always popular only amongst the nerdiest nerds, so why the MMO made by "icestorm" company made such a huge success?
Probably most of you know that the "icestorm" company was developing a second MMORPG for many years, and this winter on their "icecon" event, it was announced that the project is over, because they did not manage to make the game fun. So after making the most successful MMORPG of all times, they admit that they actually do not know how they made it successful. Money or lack of creativity could not have been the reason for cancel, since they are well supplied and experienced from other projects.
Last possible reason that comes to my mind is that for every single gamer only one MMORPG can be truly fun. Usually the first one he played. Sure there are some differences, but in the end every single MMORPG out there is eventually exactly the same. And after you spend your time on your first, loose few years of life, and realize what happend, your brain simply becomes immune to repeating it again. Which would eventually mean that it is simply impossible to make really big AAA MMORPG anymore, which would get played by the masses.
Pirhana7_ESO wrote: »NerZhulen89 wrote: »I began to think about completely new MMORPG releases in general. In last two-four years plenty of new MMORPGs were released in the western world, all of them pretty much failed in terms of amount of players which would invest longer time than few months into the game.
I want to hear your opinion about this.
Is it because all new gamers are playing MOBAs? (the most popular one reported 27 million daily players, last year january), where they can eventually make it to professional level and make it a living? Since only way to make real money by playing MMOs will usually result in a ban. Also there are no tournament possibilities which could have been streamed in ESO and similar new MMORPGs. All things you can stream are usually boring compared to other stuff you can watch on the Twi*** tv.
Is it because the most popular MMORPG (not sure if I can name it here) was simply so popular only by artificial hype, maybe by accident? MMORPG is simply D&D brought to a virtual level. D&D was always popular only amongst the nerdiest nerds, so why the MMO made by "icestorm" company made such a huge success?
Probably most of you know that the "icestorm" company was developing a second MMORPG for many years, and this winter on their "icecon" event, it was announced that the project is over, because they did not manage to make the game fun. So after making the most successful MMORPG of all times, they admit that they actually do not know how they made it successful. Money or lack of creativity could not have been the reason for cancel, since they are well supplied and experienced from other projects.
Last possible reason that comes to my mind is that for every single gamer only one MMORPG can be truly fun. Usually the first one he played. Sure there are some differences, but in the end every single MMORPG out there is eventually exactly the same. And after you spend your time on your first, loose few years of life, and realize what happend, your brain simply becomes immune to repeating it again. Which would eventually mean that it is simply impossible to make really big AAA MMORPG anymore, which would get played by the masses.
Alot of us like 3way siege warfare and are just hanging in here with ESO until Camelot Unchained launches next year
The difficulty comes in where you put the bar to determine "success". WoW skewed the perceptions of MMO success drastically in the eyes of developers and maintstream gamers, unfairly so imo.
Other than WoW, to my knowledge no MMO has ever accrued a player base in the millions. It's an aberration, success is a player base totalling a hundred thousand or so, that's where the bar was and should still be. Ignore the WoW numbers, they're the exception by a long margin, they were never the rule.
People can sit here and wax poetic about how developer don't care or care too much or don't do enough yadda yadda...
...and it is quite hilarious that so few understand that the almighty dollar drives EVERYTHING today, from the price of gas being nearly what it was during the great recession in spite of the price of a barrel of oil being at only half that value for the same term, to game development.
They have investors to make happy. Investors with big bucks who can make life terrible for these companies if they don't put out something within a certain window. The only exceptions to this are the kickstarter projects.