Ok he's not really "broken", but he's not quite where I'd want him to be, namely "good enough DD for DSA-vet".
I'll start by describing my current PvE setup...
Gear: (mostly legendary with the exception of Jewellery and 2H Sword)
Ravager (5) : Rings (Stamina Cost Reduction), Neck (default), Chest and Legs
Morag Tong (4): Daggers (default enchantment), Hand and Waist.
Ashen Grip (3 or 4): Nirnhorned Feet and Shoulders, Infused Head, Sharpened Great Sword.
Champion Points: (I have 125-130 currently)
Blue:
30 Points into Mighty, around 5-10 each into Piercing and Precise Strikes.
Green:
40 Points into Warlod, a handful into Mooncalf
Red:
25 Points into Elemental Defender, 5-10 each into Hardy and Thick Skinned.
Build:
Skillset 1: (DW)
1) Rending Slashes (for applying a DoT)
2) Razor Caltrops (for AoE dps and proc'ing Ravager 5-set)
3) Sap Essence (Self-buff and AoE dps when I am out of Stamina)
4) Steel Tornado (Primary AoE dps skill)
5) Mirage (Protection Buff)
U) Shooting Star/Veil of Blades/Devouring Swarm
Skillset 2: (2H)
1) Wrecking Blow (Single targets dps)
2) Executioner (Execute)
3) Evil Hunter (Self-Buff)
4) Momentum (Self-Buff)
5) Relentless Focus (Self-Buff)
U) Flawless Dawnbreaker
Current Performance:
If I am not forced to Kite or Block, I can achieve around 11-12k dps on Bloodspawn, which I use as a "benchmark boss" since he has no ads nearby. However, being a melee build, there are quite a few bosses where staying close is tricky or impossible, including the final bosses of CoA vet and Darkshade Vet.
AoE dps is difficult to benchmark, because it depends greatly on mob density and type, but my record is 48k dps over roughly 20s, and I regularly hit 30k+ against trash mobs. However, if a fight is prolonged, my AoE dps plummets, for example in a bad team at the Netch Boss in Darkshade Vet, my dps crashed to about 7k over the duration of the fight, because I was regularly out of stamina due to being forced to cc break and to deal with the sheer numbers of enemies.
And therein lies my problem, other than being restricted by having no ranged abilities, I cannot sustain my dps in a prolonged fight due to a lack of stamina. This is compounded if the team is bad (so I have to kite/block) and/or the Templar does not use shards to help me restore stamina.
Improvements?
I have tried to improve my sustain using CPs and Jewellery glyphs, but it's not enough. The one thing I cannot improve is the fact that my character is Breton, rather than a traditional Stamina race like Redguard or Imperial. Can you suggest gear or build tweaks that can help him hit around 15k dps vs Bloodspawn and sustain AoE at a reasonable level in a prolonged fight?
If I am being honestly, I am not executing my build anywhere near perfection... it's difficult to juggle 4 self-buffs (I normally forget to use Mirage, so that's a skill slot I can definitely drop) and I haven't figured out a correct rotation of weaving light/medium attacks to proc Relentless Focus on a regular basis. However, even if I practised executing my build more efficiently, I doubt my current setup can pull its weight as an effective DD in a DSA vet run, so your advice would be much appreciated.
Failing that, I might have to FINALLY switch to a Magicka build, which better suits being Breton...