Major prophecy gives you 10% more spell crit. This is as it stands in my templar's class skill descriptions for one Dawn's Wratch spell "Vampires Bane".
I can not see whether the buff counts just for the next spell, for the spell itself or for a given amount of time?
Again, they said they wanted to make the "system" more clear and still there are skill descriptions that leave many questions open.
Any link for detailed skill information? WHat with the other buffs?
I know that many skills include a buff duration in the spell description, this one does not..
Armor buffs
Minor Resolve: Small increase to physical resistance.
Major Resolve: Larger increase to physical resistance.
Reduce Armor debuffs
Minor Fracture: Small decrease to target’s physical resistance.
Major Fracture: Larger decrease to the target’s physical resistance.
Spell Resistance buffs
Minor Ward: Small increase to spell resist.
Major Ward: Larger increase to spell resist.
Reduce Spell Resistance debuffs
Minor Breach: Small decrease to target’s spell resist.
Major Breach: Larger decrease to target’s spell resist.
Damage Taken buffs
Minor Protection: Reduces damage taken by 8%
Major Protection: Reduces damage taken by 30%
Dodge buffs
Minor Evasion: Increases dodge chance by 5%
Major Evasion: Increases dodge chance by 20%
Reduce Damage debuffs
Minor Maim: Reduces target’s damage dealt by 15%
Major Maim: Reduces target’s damage dealt by 30%
Damage on Next Attack buff
Major Empower: Increases damage of next attack by 20%
Weapon Damage buffs
Minor Brutality: Increases weapon damage by 5%
Major Brutality: Increases weapon damage by 20%
Spell Damage buffs
Minor Sorcery: Increases spell damage by 5%
Major Sorcery: Increases spell damage by 20%
Critical Damage buffs
Minor Force: Increases critical damage amounts by 15%
Major Force: Increases critical damage amounts by 40%
Weapon Critical Chance buffs
Minor Savagery: Increases weapon critical chance by 3%
Major Savagery: Increases weapon critical chance by 10%
Spell Critical Chance buffs
Minor Prophecy: Increases spell critical chance by 3%
Major Prophecy: Increases spell critical chance by 10%
Healing Done buffs
Minor Mending: Increases healing done by 8%
Major Mending: Increases healing done by 30%
Healing Taken buffs
Minor Vitality: Increases healing taken by 8%
Major Vitality: Increases healing taken by 30%
Reduce Healing Taken debuffs
Minor Defile: Reduces target’s healing taken by 15%
Major Defile: Reduces target’s healing taken by 40%
Reduce Max Health debuffs
Minor Mangle: reduces target’s max health by 10%
Major Mangle: reduces target’s max health by 40%
Health Recovery buffs
Minor Fortitude: increases health recovery by 10%
Major Fortitude: increases health recovery by 30%
Magicka Recovery buffs
Minor Intellect: Increases magicka recovery by 10%
Major Intellect: Increases magicka recovery by 30%
Stamina Recovery buffs
Minor Endurance: Increases stamina recovery by 10%
Major Endurance: Increases stamina recovery by 30%
Movement Speed buffs
Minor Expedition: Increases movement speed by 10%
Major Expedition: Increases movement speed by 40%
Ultimate Gain
Minor Heroism: Increases Ultimate gain by 1
Major Heroism: Increases Ultimate gain by 3
Damage Increase buffs (new)
Minor Berserk: Increases all damage done by 8%.
Major Berserk: Increases all damage done by 25%.
Damage reduction debuffs (new)
Minor Maim: Reduces the damage your target can do by 15%.
Major Maim: Reduces the damage your target can do by 30%.