Hi all,
Legendary Mage from EU here. I've been asked many times in game about what I'm currently running in terms of gear/skills and since I was never a secretive player, here it is, everything that I can think of.
Take whatever you can from it, work on it further and improve, or ignore entirely. Some things might seem odd to you but my playstyle is such that this setup is the most satisfying for me at the moment. Things will inevitably change over time, however for now this is basically it.
Gear and stats setup:
- 5 pieces of seducer: Chest (heavy), legs, sash, shoes are light armor and 2 staves from the set.
- Staves are lightning sharpened trait with disease enchant, and restoration weighted trait with deal magic damage and restore stamina.
- 4 pieces of Cyrodiil's Light for max magica and spell damage. Shoulders and hat is reinforced unfortunately, everything else is arcane and infused.
- Medium Alessian gloves + pendant for stamina regen.
All jewelry enchants are reduce magica cost of spells.
Enchant with best possible magica glyphs, if you don't have enough gold, go epic quality until you do.
My current stats with epic food buff are:
http://postimg.org/image/sbnvlx7cp/
All enchants magica, all points into magica and at least epic quality since not all of us are rich enough to improve everything to legendary (I can but I'm lazy tbh). The goal is to take advantage of undaunted passives and hit the following pools: At least 32K max magica, at least 12.5K stamina and at least 20K hp with at least 'some mitigation', more on that later.
I am missing level 2 undaunted so I'm slightly below that, but in time I will grow a bit stronger with those extra stats and more improved gear.
Atronach mundus stone and everything else maxed out in terms of passives and skills that provide passives, including alliance war ones. I am a werewolf for a long time now for the extra stamina regen.
Regens are: 350+ hp, 830 stamina and 1500 magica. Push these further when you earn more champion points, you can never have enough regen in fights. Make sure you put skill points in all 3 armor types, even though 1 or 2 perks might not do much for you, you can leave those without points if you really need the skill points elsewhere.
Skills and orders between bars:
- Your destruction bar is your offensive bar. I use: Boundless storm for the extra movement buff which is very handy in all situations, slight damage over time if you're fighting near your opponent as well as obvious mitigation bonuses. Sometimes in open pvp people even have a hard time seeing you and just target someone else instead of you which is nice due to the fact that I do not use Ball of Lightning morph.
Next skill is streak which should be used tactically. It is less strong now in patch 1.6, but you can still take advantage of it nicely. Take a look at
my dueling video to see how it can be used in 1v1 situations, most opponents will breakfree out of it so it's still semi-useful.
Crystal fragments is your hard hitter vs most opponents and though I do not intend to write down how I specifically fight all types of opponents, I have many play styles depending on the class/setup I'm fighting, feel free to ask questions and I will do my best to explain tactics and strategies.
Curse is your next skill as well as crushing shock. Ultimate is Meteor (Ice Comet for 1v1 and maybe other morph for open pvp is better) which is extremely handy vs other sorcerers if used right.
- Restoration bar looks like this: Hardened ward, shuffle, daedric minefield, harness magica and healing ward with atronach ultimate. I use atronach for open pvp the most but in 1v1 fights it's kinda lame that they can neutralize it so easily, so ZOS please make them CC immune.
Champion Point Distribution (I change this all the time but at the moment with rank 141 it is):
Thief Galaxy:
- In The Tower tree I only have one point into Magician passive for reducing magica costs by 1%. I plan to go up to 3-4% or so if possible, 5% would be ideal but I am a pvp'er so it goes fairly slow.
- In The Lover tree I have 27 points into Mooncalf for 10% increased stamina recovery and 19 in Arcanist for 7.8% increased magica recovery (plan to go to 10% as well).
Mage Galaxy:
- I have 30 points in the Apprentice tree to get the spell critical passive and it's distributed with 10 points into Spell Erosion, Elfborn and Elemental Expert passives.
- Thaumaturge passive from The Ritual tree has 17 points in it for 7.2% more magic damage. I plan to invest more in here.
Warrior Galaxy:
- The Lady tree is where all of my points have gone, passives are Hardy and Elemental Defender. Equal distribution for reducing damage you take from magic and elements such as fire/ice and shock. I may re-distribute these a bit more soon but for now it's like that. I've had them all in bastion but I do not like the diminishing returns too much so I may get a few points over there again soon, but not all definitely.
This is basically how my CP system looks like at the moment, however this is something unique to all of you so make sure you experiment and see what could benefit you the most depending on your play style.
If you like to block a lot, it makes sense to put some points into the block reduction passive etc. If you want more damage, then go for more damage passives and so on. I like to balance things out and be a pretty balanced fighter overall but still specializing in a few things along the way, such as increasing overall magic damage instead of elemental one or so.
These are pretty much the basics, if my contribution helps at least one sorcerer improve something and have more fun then I'll consider this thread a success. If you have any questions for me or if you'd like to discuss some fighting tactics, I'm all up for it!