Does anyone else find the lack of Poison or disease damage to be disheartening? The preference for Npc's to use fire almost exclusively in itself is rather dull but the virtually nonexistent use of poison or disease by npc's strikes me as exceptionally boring. Yes, mages flinging fire around can be fun but I can only watch the same animation so many times before it becomes overly common. Everyone and their mother spouts or shoots fire. I have noticed that most of the necromancers in game at least use some sort of dark "magic damage" instead of elemental damage, which is a bit more fun because its simply not fire. Thankfully there are a few mages and enemies that use ice or lightning but this is rather rare. By having ice and lightning rare damage types it limits builds and armor and enchantment types that are viable. Furthermore, poison and disease even more unusual and as such any buffs against this damage is almost a moot issue. When I first made a Werewolf I thought oh cool, I'll have to watch out for poison damage. As it turns out, nope... not really I don't. I love the game, don't get me wrong. I just wish there was more variance. Perhaps food for thought concerning future updates and zones? Thoughts?
I completely agree and I initially thought they used a ton of fire to discourage Vampirism but then one would think they would do the same with Poison, but they haven't. Perhaps Werewolves aren't as big a scourge to their populace as Vampires but vampire or not, the fire damage gets monotonous.I mainly see fire, some ice, and a little magic damage. The prevalence of fire makes being a vampire a drag sometimes in dungeons. Some more variety would be appreciated.
Emma_Eunjung wrote: »"Does anyone else find the lack of Poison or disease damage to be disheartening? The preference for Npc's to use fire almost exclusively..."
Why do I get the feeling this post was written by a Vampire and not a Werewolf?
Emma_Eunjung wrote: »"Does anyone else find the lack of Poison or disease damage to be disheartening? The preference for Npc's to use fire almost exclusively..."
Why do I get the feeling this post was written by a Vampire and not a Werewolf?
Emma_Eunjung wrote: »"Does anyone else find the lack of Poison or disease damage to be disheartening? The preference for Npc's to use fire almost exclusively..."
Why do I get the feeling this post was written by a Vampire and not a Werewolf?
My main is not either. I have alts that are both. This is a completely unbias opinion as far as Werewolves and Vampires are concerned. This is simply an observation about the typical damage types seen in the game and the developer's preference to fire first, ice and lightning second while giving almost no attention to disease and poison.
Do you play a Werewolf and notice yourself getting downed easily by poison damage? I know on my Werewolf alt who's just entered the Veteran stages, he doesn't seem to have any issues with poison.
I completely agree and I initially thought they used a ton of fire to discourage Vampirism but then one would think they would do the same with Poison, but they haven't. Perhaps Werewolves aren't as big a scourge to their populace as Vampires but vampire or not, the fire damage gets monotonous.I mainly see fire, some ice, and a little magic damage. The prevalence of fire makes being a vampire a drag sometimes in dungeons. Some more variety would be appreciated.
ChampionSheWolf wrote: »I completely agree and I initially thought they used a ton of fire to discourage Vampirism but then one would think they would do the same with Poison, but they haven't. Perhaps Werewolves aren't as big a scourge to their populace as Vampires but vampire or not, the fire damage gets monotonous.I mainly see fire, some ice, and a little magic damage. The prevalence of fire makes being a vampire a drag sometimes in dungeons. Some more variety would be appreciated.
Spiders are out there in abundance they deliver poison. Few other NPCs to. You just notice fire more cause it's flashier than other effects where a poison effect is more muted. Besides that point, werewolves wouldn't be bothered by poison unless they wolfed out anyways. Derpires are always endanger, and its well deserved.
Emma_Eunjung wrote: »"Does anyone else find the lack of Poison or disease damage to be disheartening? The preference for Npc's to use fire almost exclusively..."
Why do I get the feeling this post was written by a Vampire and not a Werewolf?
My main is not either. I have alts that are both. This is a completely unbias opinion as far as Werewolves and Vampires are concerned. This is simply an observation about the typical damage types seen in the game and the developer's preference to fire first, ice and lightning second while giving almost no attention to disease and poison.
Do you play a Werewolf and notice yourself getting downed easily by poison damage? I know on my Werewolf alt who's just entered the Veteran stages, he doesn't seem to have any issues with poison.
There are plenty of NPCs that deal poison damage. Spiders, snakes and Scorpions come to mind.
Upper Craglorn is a poison fest. So is half of normal Spindleclutch and Selene's Web.
Not sure about disease.
My guess is OP is a Vampire and hates it that us Werewolves are more powerful
My main at VR6 gets absolutely destroyed by spiders if I face them in WW form... They're pretty much the only thing outside of world bosses and group dungeons (well, and Craglorn if I'm soloing) that have a chance of killing him.Emma_Eunjung wrote: »"Does anyone else find the lack of Poison or disease damage to be disheartening? The preference for Npc's to use fire almost exclusively..."
Why do I get the feeling this post was written by a Vampire and not a Werewolf?
My main is not either. I have alts that are both. This is a completely unbias opinion as far as Werewolves and Vampires are concerned. This is simply an observation about the typical damage types seen in the game and the developer's preference to fire first, ice and lightning second while giving almost no attention to disease and poison.
Do you play a Werewolf and notice yourself getting downed easily by poison damage? I know on my Werewolf alt who's just entered the Veteran stages, he doesn't seem to have any issues with poison.
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My guess is OP is a Vampire and hates it that us Werewolves are more powerful
My main is neither a Werewolf or a Vampire. I mentioned this in an earlier reply actually. My next highest level alt however is a werewolf and I love playing him. I do have a vampire but he's only in the 40's. My point in creating the thread wasn't about class or structure at all. It's just about how noticeable it is that certain damage types are largely favored over others by the developers.
Yeah, spiders poison and I believe the zombies/husks/fiends use the disease attack. The problem with them is that they are pretty easily avoided.