ZOS_JessicaFolsom wrote: »We'll check into this, thank you! Is this just oil pots or other siege?
Not for patch releases because they move fast and are scrutinized less. Fragile code is more likely or maybe just an honest mistake, but that doesn't fit the pattern. In other words, change one thing and then an unexpected domino of things happen. It's more difficult to manage fragile code and therefore more costly. If the money isn't invested to proactively offset the fragile code then users feel the pain initially. And then companies spend the extra money reacting to the issues. It's a vicious cycle and contrary to what most think, difficult to do this type of work well. Doesn't mean we should expect anything different though.PeggymoeXD wrote: »You'd think the devs would have noticed this on their own if they had someone in Cyrodiil. This has been an issue since 1.6, which is why I'm pretty sure the majority of PvP'ers just assumed it was a big change.
And conversely, it's probably been reported, just not enough for ZOS to upwardly prioritize the defectPeggymoeXD wrote: »You'd think the devs would have noticed this on their own if they had someone in Cyrodiil. This has been an issue since 1.6, which is why I'm pretty sure the majority of PvP'ers just assumed it was a big change.
It's only oil pots. Shame though, its been fun, can really separate the players who take note of their surroundings constantly and the ones that don't now, I honestly like the change.