I'm looking for some help in figuring out the math behind block mitigation.
The base amount of damage that is mitigated from blocking is 50%.
If using Sword & Board, you gain 20% additional block mitigation.
If using Footman, you gain 12% additional block mitigation.
If using Cyrodiil's Ward, you gain 12% additional block mitigation.
If using ]Absorb Magic/Defensive Stance, you gain 8% additional block mitigation.
----That's 102% and we can see with the above sets and skill active (on the bar), there is still incoming damage while blocking (I tested quickly).
There is also the passive for Deflect Bolts whereby 15% of damage from projectiles & ranged attacks is mitigated.
You can mitigate 8% additional damage from from Turn Undead (standing in the rune).
Of the remaining incoming damage, with the sets above equipped, you mitigate approximately 25% (I didn't do the exact calc, assuming about 16k armor/MR with majors up) of the remaining damage.
I only spent about 5 minutes testing this, and while blocking in a Turn Undead rune, my damage mitigation numbers range from 92.4 to 97.8% over a sample of 40 attacks.
There's something key that I'm missing, and I'd appreciate any info from other people who have looked into this before. I'll probably test in detail with various combinations of the mitigation options next week.
Thanks!