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Torug's Pact + Powered trait = ??

Trewr
Trewr
Soul Shriven
Didn't want to necro the old thread. Has anyone been able to test this combo in 2.0+? I thought of a few things I'd like to know:

1. Is this combo useful for stamina builds?
2. Is it arguably more useful than sets that require more research to create?
3. Does the weapon enchant ICD reduction still stack?
4. Does it make a difference if the weapon itself is Torug's?

Honestly, I'm not a pro and not great with math, so I'm looking for people who are or who have in-game experience with this stuff since 2.0 dropped. Thank you!
  • Septimus_Magna
    Septimus_Magna
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    The 5-set bonus from torug's pact decreases the weapon enchant ICD, the enchanted effect happens more often.
    Powered also decreases the weapons ICD and I assume they stack but I havent tested this.

    Lets say they 5-set decreases the ICD by 30% and powered trait decreases the ICD by 25%:

    100*(1-0.3)=70 and 70*(1-0.25)=52,5% of the original ICD, so not 100-(30%+25%)=45% of the original ICD.

    The problem that I foresee with this combination is the rapid drain of you weapons charge, with roughly 50% more weapon enchant effects the weapon charge will be drained twice as fast and you need to spend a lot of soulgems to fill them. I dont think this outweighs the benefit of the small damage increase. Usually sharpened or precise gives the highest damage as for weapon traits.

    What class, armor and weapons are you using?
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Obscure
    Obscure
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    It certainly worked pre 1.6, I'm not sure now. Generally the ICD's were right around 3 to 4 seconds (never could quite get a reliable time), and with both Torugs and Powered I was getting enchants to go off every 1 to 2 seconds, and the 30% buff to them was very noticeable as well (I used monumental Hardening glyphs to spam damage shields).

    I think I may still have the old set on one of my slave alts. I could give it a test this afternoon and see if anything has changed.
  • exiledtyrant
    exiledtyrant
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    I had a build using torug pacts 5 piece on my hybrid sorc. I found out undaunted infiltrator is flat out better however. The bonus to light attacks is worth a little over 2100 weapon power and more than 3200 for heavy weapon attacks. If staffs scale the same way in light and heavy attacks that melee weapons do you can just flip those numbers to spell damage as it is a flat increase that combines with your total damage. That and you can still add glyph dps to them. Torug's gets the glyph CD down to 1 second so with a legendary glyph your hitting 637 extra damage a second with flat damage glyphs but as soon as you hit vr 14 infiltration would be the way to go. That is if you are a hybrid. If you are using the set and are not a hybrid for some reason than results may vary.
    Edited by exiledtyrant on 7 April 2015 22:50
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Trewr
    Trewr
    Soul Shriven
    The problem that I foresee with this combination is the rapid drain of you weapons charge, with roughly 50% more weapon enchant effects the weapon charge will be drained twice as fast and you need to spend a lot of soulgems to fill them.
    This is not an issue for me. I have stacks of soulgems and I'm still gaining more than I have been using with this setup. I'm only VR6 so that may change.
    I dont think this outweighs the benefit of the small damage increase. Usually sharpened or precise gives the highest damage as for weapon traits.
    I'm curious if that is always the case. Having your weapon enchant proc twice as often (and hit harder when it does) seems like it should be a big deal as long as you are making use of that reduced cooldown as often as possible.
    What class, armor and weapons are you using?
    I am a stamina Sorc using 6 Med 1 Light (to finish leveling Light) and primarily Bow / 2H, but I am also leveling Dual Wield. I try to weave light attacks in-between skills.
    Obscure wrote: »
    It certainly worked pre 1.6, I'm not sure now. Generally the ICD's were right around 3 to 4 seconds (never could quite get a reliable time), and with both Torugs and Powered I was getting enchants to go off every 1 to 2 seconds, and the 30% buff to them was very noticeable as well (I used monumental Hardening glyphs to spam damage shields).

    I think I may still have the old set on one of my slave alts. I could give it a test this afternoon and see if anything has changed.
    That would be awesome! Adding a hardened glyph to the combo sounds great, I bet with Brawler from 2H you could get some crazy shield action going... thanks for the idea >_<
  • Trewr
    Trewr
    Soul Shriven
    I had a build using torug pacts 5 piece on my hybrid sorc. I found out undaunted infiltrator is flat out better however. The bonus to light attacks is worth a little over 2100 weapon power and more than 3200 for heavy weapon attacks. If staffs scale the same way in light and heavy attacks that melee weapons do you can just flip those numbers to spell damage as it is a flat increase that combines with your total damage. That and you can still add glyph dps to them. Torug's gets the glyph CD down to 1 second so with a legendary glyph your hitting 637 extra damage a second with flat damage glyphs but as soon as you hit vr 14 infiltration would be the way to go. That is if you are a hybrid. If you are using the set and are not a hybrid for some reason than results may vary.

    Missed your post earlier but just wanted to say this is exactly the kind of info I was looking for. Thank you!
  • exiledtyrant
    exiledtyrant
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    The should be true for the undaunted cloth armor that needs a stamina skill to activate the bonus damage. I favored medium simply because you are boosting your crit chance and weapon ( both what the set bonus ties into) with medium and not cloth.
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Trewr
    Trewr
    Soul Shriven
    The should be true for the undaunted cloth armor that needs a stamina skill to activate the bonus damage. I favored medium simply because you are boosting your crit chance and weapon ( both what the set bonus ties into) with medium and not cloth.

    I will probably be using either all Med or a mix of 5 Med 1 LA 1 HA for the Undaunted line Passive "Undaunted Mettle." I haven't seen the sets yet but I will definitely check them out when I get closer to vr14.
  • exiledtyrant
    exiledtyrant
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    The nice thing is the pieces are super cheap. like 200-500 gold a piece and that's with them already being purple.
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Obscure
    Obscure
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    Trewr wrote: »
    That would be awesome! Adding a hardened glyph to the combo sounds great, I bet with Brawler from 2H you could get some crazy shield action going... thanks for the idea >_<

    Just to follow up, it looks like Torugs and Powered aren't stacking (bug?). I may need to test more to be certain, I only checked it with Dual Wield (swords), it might be a bug with DW and Powered/Torugs, dunno yet.

    However, in theory, if you can get a Powered trait Master Resto Staff and use a Powered trait 2H with a Hardening glyph, all with Torugs, you likely could have an awesome shield generator build (grand heal to keep feeding the Cleave shield spam to stack with Steadfast Ward). Hell I'd use the Barrier ultimate too for good measure. Might need to mix in a Warlock set with it for Magicka sustain, and toss in Annulment/Absorb Magic. Certainly a hybrid spec, but the endless shield on shield action might be pretty epic. I say give it a go and find out if it's as good in practice as it sounds on paper.
    61082359.jpg
  • Nutronic
    Nutronic
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    Thanks for making this Thread! I want to test this out now with m Nightblade healer, adding in the warlock set also sounds really interesting since I'm trying to go for a cold damage theme with Restro/Destro.

    Are there any other sets that compliment a Torugs like this? Does infused also stack with Torugs? Also, do the ICD reset during channeled Heavy attacks like Restro staff or only when the full attack animation has stopped?
  • Trewr
    Trewr
    Soul Shriven
    Obscure wrote: »
    Just to follow up, it looks like Torugs and Powered aren't stacking (bug?). I may need to test more to be certain, I only checked it with Dual Wield (swords), it might be a bug with DW and Powered/Torugs, dunno yet.
    Has anyone been able to test this with other weapons yet?
    Obscure wrote: »
    However, in theory, if you can get a Powered trait Master Resto Staff and use a Powered trait 2H with a Hardening glyph, all with Torugs, you likely could have an awesome shield generator build (grand heal to keep feeding the Cleave shield spam to stack with Steadfast Ward). Hell I'd use the Barrier ultimate too for good measure. Might need to mix in a Warlock set with it for Magicka sustain, and toss in Annulment/Absorb Magic. Certainly a hybrid spec, but the endless shield on shield action might be pretty epic. I say give it a go and find out if it's as good in practice as it sounds on paper.
    Would really like to know how this turns out as well. My main concern with this setup is will the shields all stack or will some get overwritten?

    Thanks for the great replies so far guys!

  • exiledtyrant
    exiledtyrant
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    Trewr wrote: »
    Obscure wrote: »
    Just to follow up, it looks like Torugs and Powered aren't stacking (bug?). I may need to test more to be certain, I only checked it with Dual Wield (swords), it might be a bug with DW and Powered/Torugs, dunno yet.
    Has anyone been able to test this with other weapons yet?
    Obscure wrote: »
    However, in theory, if you can get a Powered trait Master Resto Staff and use a Powered trait 2H with a Hardening glyph, all with Torugs, you likely could have an awesome shield generator build (grand heal to keep feeding the Cleave shield spam to stack with Steadfast Ward). Hell I'd use the Barrier ultimate too for good measure. Might need to mix in a Warlock set with it for Magicka sustain, and toss in Annulment/Absorb Magic. Certainly a hybrid spec, but the endless shield on shield action might be pretty epic. I say give it a go and find out if it's as good in practice as it sounds on paper.
    Would really like to know how this turns out as well. My main concern with this setup is will the shields all stack or will some get overwritten?

    Thanks for the great replies so far guys!

    I tested dual wield with flat damage glyphs and absorb glyphs using 45% cooldown reduction and torugs passive. They were procing once a second. The issue can arise if you use two glyphs of the same name as they put every glyph with the same name on cooldown. If you use two different glyphs you shouldn't have this issue. Issue with a hardened glyph is that the the cooldown may be reduced but the duration the shield last may not. So the next shield wont' proc until it's duration is over. I have an old sword and board I can test later to see if duration time is reduced as well.
    Nutronic wrote: »
    Thanks for making this Thread! I want to test this out now with m Nightblade healer, adding in the warlock set also sounds really interesting since I'm trying to go for a cold damage theme with Restro/Destro.

    Are there any other sets that compliment a Torugs like this? Does infused also stack with Torugs? Also, do the ICD reset during channeled Heavy attacks like Restro staff or only when the full attack animation has stopped?

    Infused stacked but it's more for burst damage. Your going to get almost 4x more dps from a powered weapon using torugs. I haven't checked channels but I'll take a look tonight as well.

    *****************************************************
    So I ran the tes with hardened glyph and you do have to wait for the duration to pass before you get another shield, so it's basically 5 second wait time and then 1 second down time with a powered torug weapon. No real shield spamming there.

    With a staff's channeled attack I couldn't test with torug as my 4 piece was dismantled for a quick upgrade. I did however test a powered staff at 35% reduction. That a little under 3 seconds. Lightning staff's channel is about 3 seconds itself. I got the initial hit counted the down time and didn't get my second hit until the third channel. It appears that channel attacks only proc glyphs on the first hit of the channel so even with a 1 proc chance you would be missing out on quite a few hits. Staff light attacks work just like all others matching the glyph cooldown.

    A side note is that the infiltrator 5 piece looks to add the bonus damage to the entire channel which is nice.
    Edited by exiledtyrant on 11 April 2015 05:44
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Trewr
    Trewr
    Soul Shriven
    I tested dual wield with flat damage glyphs and absorb glyphs using 45% cooldown reduction and torugs passive. They were procing once a second. The issue can arise if you use two glyphs of the same name as they put every glyph with the same name on cooldown. If you use two different glyphs you shouldn't have this issue.

    Perfect, thank you!
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