Wanted to get everyone's feed back on this. A big area of debate that I see right now is whether class abilities are scaled off of magika or stamina. Balance or class discussion (besides nerf/buff requests obviously) mostly involves whether or not "stamina" "magika" or "hybrid" (to be clear that is defined in this post as using both resources equally not just using melee weapons and spells simultaneously) builds are viable to which classes along with weapon choice, etc.
So.. why not just solve everything in this department and remove damage scaling based off your resource pool and instead scale it off equiped weapon damage?
That would effectively mean that all skills are viable with any weapon choice. Differentiation of character choices would then gear towards how much of one resource they need based upon their skill choices. So if I have 4 magika based spells I would mostly pool attributes into magika, etc etc. Hybrids and min/max would both be equally viable. Skills themselves would gear towards play styles, asthetics, utility and synergy with each other.
So if you wanted to melee you would choose skills that revolve around close range damage. Tanking? Choose defensive buffs. Healing? You get the picture.
I think the game would be way easier to balance that way and would still preserve the "classless" design that was originally intended.
To go even farther, this would allow abilities to be a little more situational without being useless. Just my two cents.