Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Resource Pool Damage Scaling Breaks the Game's Design Intent. Here is an Easy Solution.

Krynethos
Krynethos
Soul Shriven
Wanted to get everyone's feed back on this. A big area of debate that I see right now is whether class abilities are scaled off of magika or stamina. Balance or class discussion (besides nerf/buff requests obviously) mostly involves whether or not "stamina" "magika" or "hybrid" (to be clear that is defined in this post as using both resources equally not just using melee weapons and spells simultaneously) builds are viable to which classes along with weapon choice, etc.

So.. why not just solve everything in this department and remove damage scaling based off your resource pool and instead scale it off equiped weapon damage?

That would effectively mean that all skills are viable with any weapon choice. Differentiation of character choices would then gear towards how much of one resource they need based upon their skill choices. So if I have 4 magika based spells I would mostly pool attributes into magika, etc etc. Hybrids and min/max would both be equally viable. Skills themselves would gear towards play styles, asthetics, utility and synergy with each other.

So if you wanted to melee you would choose skills that revolve around close range damage. Tanking? Choose defensive buffs. Healing? You get the picture.

I think the game would be way easier to balance that way and would still preserve the "classless" design that was originally intended.

To go even farther, this would allow abilities to be a little more situational without being useless. Just my two cents.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    Just say NO to homogenisation!
  • Krynethos
    Krynethos
    Soul Shriven
    Just say NO to homogenisation!

    Although that could certainly be a pitfall with sloppy implementation and should be avoided at all costs (looking at you wow), I don't think that it would necessarily mean homgenization at all if designed properly. In fact I argue just the opposite

    I will probably need to give some very concrete examples of how very basic damage scaling but skill synergy, utility and situational use actually prevent homogenization and open up many different play styles and character customization. I am tired and that will take a little time though so tomorrow I will write it up ;)
Sign In or Register to comment.