Has Zenimax expressed their stance on weaving and permablock mechanics?
Weaving means interrupting weapon swing animation with an ability while still landing a weapon attack. While permablock means itnerrupting an ability cast animation with blocking while still executing the ability. Names may differ but it shortens the time needed to perform actions giving you more actions per time.
Both of these mechanics significantly increase DPS output for any class and any play-style. Permablock also greatly increases survivability. These mechanics are gimmicky, counter-intuitive and immersion-breaking. They are frustrating to learn and use, yet these skills are required in the end-game, promoting elitism and toxicity.
I think weaving and permablock should be made impossible. Logic dictates that both spell and attack animations should be executed exactly when the animation ends, and if they are interrupted they should not be executed.
I understand that there's an issue of "lag" and server load, having extra "timers" before ability can land might overload the server, combat might be less responsive if abilities don't start when you press the button. And maybe it will get even more frustrating when you fail to land an attack because you started casting too soon.
So do the developers consider this issue as game-breaking and have it on the "to-fix" list, or have they instead adapted to the mechanic and are balancing the game around it?