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Will Zenimax ever remove Weaving and Permablock?

Xerger
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Has Zenimax expressed their stance on weaving and permablock mechanics?

Weaving means interrupting weapon swing animation with an ability while still landing a weapon attack. While permablock means itnerrupting an ability cast animation with blocking while still executing the ability. Names may differ but it shortens the time needed to perform actions giving you more actions per time.

Both of these mechanics significantly increase DPS output for any class and any play-style. Permablock also greatly increases survivability. These mechanics are gimmicky, counter-intuitive and immersion-breaking. They are frustrating to learn and use, yet these skills are required in the end-game, promoting elitism and toxicity.

I think weaving and permablock should be made impossible. Logic dictates that both spell and attack animations should be executed exactly when the animation ends, and if they are interrupted they should not be executed.

I understand that there's an issue of "lag" and server load, having extra "timers" before ability can land might overload the server, combat might be less responsive if abilities don't start when you press the button. And maybe it will get even more frustrating when you fail to land an attack because you started casting too soon.

So do the developers consider this issue as game-breaking and have it on the "to-fix" list, or have they instead adapted to the mechanic and are balancing the game around it?
  • Cody
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    to answer your question;

    probably not.
  • xMovingTarget
    xMovingTarget
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    It's not gamebreaking and also not an issue. Removing it would be gamebreaking and make the game boring. They already got rid of permablock. You are only able to perma block if you completely focus on it dor sacrificing much elsewhere. Not worth it.

    Looks like you are new to the game. Removing it would break alot. You could also have used the search option. There aee hundreds of thread about this already.

    L2weave. It wont get changed.
    Edited by xMovingTarget on 11 April 2015 12:50
  • Xerger
    Xerger
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    It's not gamebreaking and also not an issue. Removing it would be gamebreaking and make the game boring. They already got rid of permablock. You are only able to perma block if you completely focus on it dor sacrificing much elsewhere. Not worth it.

    Looks like you are new to the game. Removing it would break alot. You could also have used the search option. There aee hundreds of thread about this already.

    L2weave. It wont get changed.

    I respect your opinion and I'm happy to hear that at least Permablock was fixed.

    As for the searching for similar threads. I did search the forums but wasn't able to find anything that shows developer opinion on weaving. If you found such a thread could you please post a link.

    And yes I'm new to the game and I found out about this mechanic on guild chat. When someone said that the developer team is OK with this bug and won't fix it, ESO lost a few points in my book.

    Also could you give examples of what will break if weaving was removed?

    edit: Nevermind, found a huge thread started 3 days ago on General, going to read that.
    Edited by Xerger on 11 April 2015 13:29
  • xMovingTarget
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    You loose too much dps. That in some cases is needed.

    And you can only cancel a bare minimum of animations in the end.

    Removing it completely would also make combat very boring. Weaving makes combat more dynamic and also add some kind of skill level to it. Not much since it's easy to do, but at least something ;)
  • Rune_Relic
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    You loose too much dps. That in some cases is needed.

    And you can only cancel a bare minimum of animations in the end.

    Removing it completely would also make combat very boring. Weaving makes combat more dynamic and also add some kind of skill level to it. Not much since it's easy to do, but at least something ;)

    So basically only those who mastered animation cancelling...and have the spreadsheets to know which combos actually improve dps and which negate it in 2+...WIN.....because > DPS = kill first.

    What you are saying is because YOU like animation cancelling....everyone else must do it or die.
    Edited by Rune_Relic on 11 April 2015 14:41
    Anything that can be exploited will be exploited
  • xMovingTarget
    xMovingTarget
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    No, coz the majority does it ;)
  • Rune_Relic
    Rune_Relic
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    No, coz the majority does it ;)

    Because...ZOS = have no choice....and some much much better than others.
    ...think arthritis and similar ;)

    I think it would be better if everyone could just enjoy the equal balanced combat rather.. than punch numbers for opitmised combos for max dps using macros.
    Edited by Rune_Relic on 11 April 2015 14:53
    Anything that can be exploited will be exploited
  • Varicite
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    Xerger wrote: »
    Has Zenimax expressed their stance on weaving and permablock mechanics?

    Yes, many times.

    It's fine and it's not going anywhere.
  • Wing
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    as stated you cannot permablock without building for it, and good luck doing anything else but sitting there holding a mouse button, and your still killable, at least do some damage before you die c'mon.

    as for animation cancelling never going to happen, the block mechanics of the game require it, if you go to wrecking blow the boss then see the heavy attack coming your way but for some reason your characters like "nope to busy swinging to block this attack" then his limp body goes sailing through the air. plus trying to animation cancel something like light attacks does very little damage because it scales the longer you perform the attack, up to a full heavy attack.

    as far as weaving. . .not only is it not as effective as people claim it is (all skills have animations that must go off, some faster then others) but is now encouraged and game mechanics enforced around learning to do it (you have to light attack to gain ult, among other ways)

    removing these things would make combat horribly unresponsive.
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  • Joy_Division
    Joy_Division
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    The combat designer Erick Wrobel recently stated that ESO was embracing animation cancelling.

    Paul Sage indicated about 5 or 6 months ago that ESO's position on block-casting is still to be decided.

    "Permablocking" decreases DPS, not increases it.

    You opinion of animation canceling is just of of many. In my opinion it is natural to weave in basic attacks with more complicated maneuvers - this is the basic of any martial arts.
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    Well its not rocket science try it a few time and you will be able to do it....i dont understand why people are complaining all the time.....crying out for nerfs. Perma blocking is gone and in Cyrodiil you get stunned every 2 secs because they broke cc immunity.
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