Joy_Division wrote: »ZOS_BrianWheeler wrote: »The meteor proc has a 5 second cooldown which should be checking a timer that is rooted on the player who has the armor on, however this particular set was checking against each individual target the player with the set damaged (every time they got damaged) resulting in many more meteor's than designed proc'ing from this set.
Thank you for making it clear I should no longer wear this set. While I dislike the many hours I devoted to running City of Ash only to have the "reward" Burning Spellweave armor set obsolete in 1.6 and now the Valkyn Skoria set rendered to impotence, I do appreciate the accurate description of what the item does so I can adjust my build accordingly.
If there are other hidden "features" associated with the other Unduanted sets or class skills in general, I would encourage and welcome explicit explanations to them as well.
I say this again, all of the sets had cooldowns guys, including the ones that didn't mention it. All it took was some testing. While I agree we need better information/tooltip warning, from what I am seeing this is a reasonable fix.
Joy_Division wrote: »I say this again, all of the sets had cooldowns guys, including the ones that didn't mention it. All it took was some testing. While I agree we need better information/tooltip warning, from what I am seeing this is a reasonable fix.
Must be nice to have the time to test out every set you come across in the game to determine what it does and does not do. I am fairly certain the stacking another two pieces of spellpower will beat the benefits provided by this set. So we will see if this is a reasonable change. Now that I have accurate information it will make the whole testing thing reasonably efficient.
Joy_Division wrote: »I say this again, all of the sets had cooldowns guys, including the ones that didn't mention it. All it took was some testing. While I agree we need better information/tooltip warning, from what I am seeing this is a reasonable fix.
Must be nice to have the time to test out every set you come across in the game to determine what it does and does not do. I am fairly certain the stacking another two pieces of spellpower will beat the benefits provided by this set. So we will see if this is a reasonable change. Now that I have accurate information it will make the whole testing thing reasonably efficient.
Currently Skoria is better for single-target PVE DPS than stacking another single spellpower bonus, so this may not be as true as you think.
While the AOE performance of Skoria was clearly insane, meteor is often the 3rd or so highest-damage dealing effect for a PVE dot build in a pure single-target scenario, which is one in which the bug described by Brian SHOULD not have been having any effect.
If that is the case, Skoria will continue to be a staple dps set piece.
I appreciate that your conversation is PVP-oriented, but since meteor's effect is still AOE, its likely to still be quite effective.
Alexander Powerkill wrote: »1: The set was working as you originally intended it and you are now changing it while praying to god buddha or anyone else that this fixes lag.
Or 2: You were extremely incompetent in your job and not identifying a "bug" for 6 months.
Joy_Division wrote: »Joy_Division wrote: »I say this again, all of the sets had cooldowns guys, including the ones that didn't mention it. All it took was some testing. While I agree we need better information/tooltip warning, from what I am seeing this is a reasonable fix.
Must be nice to have the time to test out every set you come across in the game to determine what it does and does not do. I am fairly certain the stacking another two pieces of spellpower will beat the benefits provided by this set. So we will see if this is a reasonable change. Now that I have accurate information it will make the whole testing thing reasonably efficient.
Currently Skoria is better for single-target PVE DPS than stacking another single spellpower bonus, so this may not be as true as you think.
While the AOE performance of Skoria was clearly insane, meteor is often the 3rd or so highest-damage dealing effect for a PVE dot build in a pure single-target scenario, which is one in which the bug described by Brian SHOULD not have been having any effect.
If that is the case, Skoria will continue to be a staple dps set piece.
I appreciate that your conversation is PVP-oriented, but since meteor's effect is still AOE, its likely to still be quite effective.
Maybe. My biggest gripe is having these hidden mechanics in the first place. Allowing months and months of gameplay, that was patently obvious that was breaking an intended game-feature, to continue that was consistent with the item's description is just bad. I don't mind adjusting as I am capable of doing it. I do mind the lack of information when it comes to item and skill functionality and wasting my time and game resources on the misleading information that is communicated to me. There is no excuse not to have "5 second cooldown" in the item's description, especially since this game has done away with many of the traditional cooldown mechanics in MMOs.
Some ground based AoEs are DoTs ( Liquid Lightning, wall of elements etc), there for it is working as intended in that aspect.
Channeled abilities I on on the fence about, semantically they are damage over time (duration of channel). However, I am willing to confess that they could take the proc away without negatively effecting the set's worth to much. Just no more procing of my heavy lightning staff attacks
I don't really agree with those spells being considered DoTs.
Damage over Time implies a spell that stays on the target after casting it, while AoEs such as caltrops are simply area denial/persistent AoEs (effect does not stay after you move out of it).
AoEs that create DoTs are another thing entirely (e.g. Poison Spray, Elemental Ring, Fiery breath etc).
It usually says "deals X damage over time" on the tooltip on these skills.
But for instance, on Caltrops/Lightning Flood etc it is: "deals X damage every second" (note: not over time). Same with channeled abilities.
There is a difference.
Some ground based AoEs are DoTs ( Liquid Lightning, wall of elements etc), there for it is working as intended in that aspect.
Channeled abilities I on on the fence about, semantically they are damage over time (duration of channel). However, I am willing to confess that they could take the proc away without negatively effecting the set's worth to much. Just no more procing of my heavy lightning staff attacks
I don't really agree with those spells being considered DoTs.
Damage over Time implies a spell that stays on the target after casting it, while AoEs such as caltrops are simply area denial/persistent AoEs (effect does not stay after you move out of it).
AoEs that create DoTs are another thing entirely (e.g. Poison Spray, Elemental Ring, Fiery breath etc).
It usually says "deals X damage over time" on the tooltip on these skills.
But for instance, on Caltrops/Lightning Flood etc it is: "deals X damage every second" (note: not over time). Same with channeled abilities.
There is a difference.
Ok, so....if the ability does "damage over time" it's considered a DoT....even if it doesn't stick to the target.....anything that does damage over time is considered a dot...ground-based aoe works a little different than a single target dot....but that doesn't necessarily not make it a DoT....it's still doing damage over time...lol....
Joy_Division wrote: »Joy_Division wrote: »I say this again, all of the sets had cooldowns guys, including the ones that didn't mention it. All it took was some testing. While I agree we need better information/tooltip warning, from what I am seeing this is a reasonable fix.
Must be nice to have the time to test out every set you come across in the game to determine what it does and does not do. I am fairly certain the stacking another two pieces of spellpower will beat the benefits provided by this set. So we will see if this is a reasonable change. Now that I have accurate information it will make the whole testing thing reasonably efficient.
Currently Skoria is better for single-target PVE DPS than stacking another single spellpower bonus, so this may not be as true as you think.
While the AOE performance of Skoria was clearly insane, meteor is often the 3rd or so highest-damage dealing effect for a PVE dot build in a pure single-target scenario, which is one in which the bug described by Brian SHOULD not have been having any effect.
If that is the case, Skoria will continue to be a staple dps set piece.
I appreciate that your conversation is PVP-oriented, but since meteor's effect is still AOE, its likely to still be quite effective.
Maybe. My biggest gripe is having these hidden mechanics in the first place. Allowing months and months of gameplay, that was patently obvious that was breaking an intended game-feature, to continue that was consistent with the item's description is just bad. I don't mind adjusting as I am capable of doing it. I do mind the lack of information when it comes to item and skill functionality and wasting my time and game resources on the misleading information that is communicated to me. There is no excuse not to have "5 second cooldown" in the item's description, especially since this game has done away with many of the traditional cooldown mechanics in MMOs.
Be real, the only reason you went to the trouble to get the set is because someone told you it was like the old broken twin sisters bug, and just like everyone else you had to have the new broken thing.
You really have no argument to be made here. There was a very very very good reason why everyone was using the set, with caltrops or any fast paced aoe DOT.
Go ahead and play the indignant card while youre at it, everyone reading this knows I am right, you have no right to be outraged as everyone here (including you) knows it was only a matter of time before broken OP mechanic 32482374 was finally fixed.
wrathofrraath wrote: »Also it is totally possible to out-DPS skoria in single target as a DK, especially now that its been fixed.
Alexander Powerkill wrote: »Farrier-eso feel free to keep kissing the devs ass if you want but there is no way, I REPEAT, NO WAY, that they did not know about this "bug" within first month this was active. You and everyone else knows that there were numerous mentions of this "bug" and numerous build videos that took advantage of it. Are you really so naive that you believe they had no knowledge of this til recently?
If so my friend then you are the fool.
wrathofrraath wrote: »
lol what ? I can't speak for PVP because i don't PVP. In PVE I have molten whip, engulfing flames, and burning embers on my main bar, molten buffs those spells with a spell power bonus and every build I've seen uses force pulse in place of molten whip. My molten whip does 1k more raw damage than force pulse and procs burning, dmg is increased by engulfing flames, and the range is 10 meters now. Of course destro/ destro because of the critical chance on heavy attacks so cast molten arms hold the attack a bit longer than a med weave but not a full heavy cast molten whip and right click. Consistent 5 mil dmg parces on the Serpent fight, Magicka DK is not dead in PVE. I cannot speak for PVP because I am not knowledgeable at all in the realm of PVP.
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heystreethawk wrote: »james_vestbergb16_ESO wrote: »...since the only reason ppl are spamming caltrops everywhere is because of the valkyn set.
Nope.