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Do The Suffle!

Voltos
Voltos
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I would like to suggest changing the graphic for Suffle to match that of Elude. When stacking multiple aura's, (i.e. Boundless Storm, Green Dragon's Blood, Shadowy Disguise), with Shuffle, it's almost impossible to tell that the buff is still active, if one of the other graphics is on top. The graphic for Elude, on the other hand, has a glowing, white orb in each hand that leaves a trail as you move. This is much easier to distinguish when running multiple auras.

Changing the graphic for Shuffle, to that of Elude, would be the easiest way to solve the aura overlapping issue.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Actually a UI capable of showing ALL buffs/debuffs at the same time would be a far better solution IMO.
  • Obscure
    Obscure
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    Best way to let you know a buff is active is putting in a simple UI option people can toggle if they so choose that overlays the time remaining of the buff on the skill on your skill bar. It's easy to do, the info is already there in the game, they'd only be adding a display of it over the skill. Frankly there's entirely too much on screen animations and effects to be able to effectively use visual cues for everything. Personally I'd prefer they open up the API, and let add-on authors do it, with my personal preference being an audio option of a woman with a foreign accent (German or maybe Russian) telling me a specific buff is down.

    Just my opinion of course. Though seriously, just throwing up an optional timer over the skill would do wonders. Buff/Debuff tracking either needs to be remarkably more obvious in the game design tells (a very large amount of work, but doable), or they just need to lean on the UI for it (easy, and rather lazy, fix).
  • CP5
    CP5
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    The fact that the particle effect doesn't show up on the hands must be a bug as both Elude and Evasion have it.
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