Hello,
Is damage mitigated based on the type of damage or the resource used? For example, Evil Hunter deals magic damage but costs stamina. Is the damage of Evil Hunter mitigated by spell resist because it is magic damage? Or mitigated by armor because it is a stamina-based skill?
What about Ultimates?
What about passives, like Burning Light, that proc magic damage but scale based off the higher of spell damage or weapon damage?
Thanks.