VR DKs Who Tank Difficult Group Content- What's Your Build/Rotation?

tomroark
tomroark
Hello!

I'm leveling a Dragonknight currently with the intent to tank, and I really enjoy the capabilities of the class. I haven't been able to find anything too comprehensive that deals with Dragonknight tanking post 1.6, and was curious as to what build/rotation you're using as a VR Dragonknight who's tanking high end, difficult group content. I'd really appreciate the insight as I want to be the most effective tank I can be.

Thanks!
  • PhatGrimReaper
    PhatGrimReaper
    ✭✭✭✭✭
    Here is the build I use....

    V14 Orc (I would probably be an Imperial in hindsight)

    Bar One - Single Target/Boss

    1-Green Dragon Blood
    2-Hardened Armor
    3-Pierce Armor
    4-Igneous Shield
    5-Absorb Magic
    U-Magma Armor

    Bar Two - Trash/Multiple Target

    1-Green Dragon Blood
    2-Extended Chain
    3-Inner Rage - (Handy to have a magic & stam based taunt!)
    4-Choking Talons
    5-Absorb Magic (Will be replaced by the Guard ability from Alliance War Line once unlocked)
    U-Standard of Might

    Bar Three - Ranged Tanking

    1-Green Dragon Blood
    2-Spirit Siphon
    3-Inner Rage
    4-Ward Ally
    5-Dragon Scales
    U-Magma Armor

    Gear
    2 Piece - Scourge Harvester - Wayrest Helm
    5 Piece - Footman
    5 Piece - Hist Bark

    Stats: 30k Health 16k Magicka 16k Stam

    Champion system - Increased Block mitigation, Reduced cost of spells(magicka)

    The key to this build is Sustainability+Utility.
    The first bar is all about taking the pressure off your healer. Tonnes of Mitigation and a meaty self heal which adds to stam recovery.
    Second bar is about controlling the fight... putting mobs where you want them and keeping them there, all the while keeping the heat off the group... yes you can use inner fire to taunt far off mobs and yes you could move towards the mob, but there is something oddly satisfying about dropping a standard and pulling archers and healers into it. I also like the change to Chains that pulls you towards the boss if the chain can't pull them... Magicka based gap closer =GOLD!!
    Third bar is all about controlling ranged fights... a perfect example is the last boss in Vet Fungal.... keep aggro while keeping your distance and providing good support for the group.
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • caperon
    caperon
    ✭✭✭✭
    Vr14 Dunmer DK

    I restarted 3 weeks ago after being 10 month off the game, so i have no idea of what is good. I started with infused-divines trait, but i started to aim to max unbuffed ressistances, kind of "for fun" element, so now i use this strange combination:

    5 hist bark
    4 Alessia
    3 Footman (jewelry)

    All armor pieces are all heavy, have reinforced trait and health enchants.
    Sword has defending trait and restore stamina enchant.
    Shield is ninrhoned with health enchantment.
    Jewelry is enchanted with reduce block cost.

    Atributes are 0 magicka, 31 health, 31 stamina.

    Champion points are in stamina regen, block reduction cost and heavy armor expert.

    I am werewolf and use lord mundus stone.

    My stats are (unbuffed):

    25k health 514 regen
    9.3k magika 552 regen
    15k stamina 649 regen

    30091 Spell resist
    30440 Physical resist

    I use regen drinks and tri-potions.

    I tanked normal dragonstar arena and veteran pledges without a problem, im confident i can tank normal aetherieal, normal hel ra and veteran arena with this(i tanked that with diferent set up).

    My idea is cap resistances (32500) without any buf. Kind of of mental sickness i got :D

    Last arena i used this:

    1st bar (multiple):
    1 Pierce armor
    2 Inner Rage
    3 Extended chains
    4 Eruption (not really used, i use my magicka mostly for taunt or pull)
    5 Defensive Stance (Morph is indiferent i use it for the passive)
    U Standard of might

    2nd bar:
    1 Pierce armor
    2 Inner fire
    3 Heroic slash (for the ulti regen)
    4 Green dragon blood
    5 Defensive stance
    U magma shell

    Both are similar, but is because in arena i have to constantly taunt and pull ads that spawn to protect my team mates.

    For veteran pledges I use something like this:
    Trash
    1 pierce armor
    2 burning talons
    3 Extended chains
    4 Burning breath
    5 Some random skill i try
    U standard of might or ferocious leap

    Boss
    1 pierce armor
    2 inner fire
    3 heroic slash
    4 unstable flame
    5 same case
    U magma shell
    Edited by caperon on 7 April 2015 11:46
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