LordSkyKnight wrote: »I don't think it's a good idea. Not only would they have to add on new areas for underwater zones but they would have to go back through every single area and change the way water works, lakes, and rivers work. I think it is a massive waste of resources and I think not as many people really care about it as you may think. I would rather them spend time on creating new overland zones, dungeons, and caves to explore.
My thoughts on it exactly.LordSkyKnight wrote: »I don't think it's a good idea. Not only would they have to add on new areas for underwater zones but they would have to go back through every single area and change the way water works, lakes, and rivers work. I think it is a massive waste of resources and I think not as many people really care about it as you may think. I would rather them spend time on creating new overland zones, dungeons, and caves to explore.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
You can go under water; here's a screen shot of my character underwater in the Haven harbor in Grahtwood.
And this shows exactly the problem with the idea: there's nothing there. It hasn't been contoured beyond the minimum that was needed to make the water deep enough to require swimming where desired. There are no rocks, no seaweed, no details. All of that would have to be created, and that would take dev time away from developing zones and delves and the like where people will actually go. Yes, some people would swim underwater to explore wherever they can (I'm one of them), but not everyone would, and even amongst those who would most will only do it here and there. That means that if they developed the underwater areas, most of that development would never be seen by the majority of players. So why do it, when you can spend the same amount of dev time and effort creating areas that most players will actually go to?You can go under water; here's a screen shot of my character underwater in the Haven harbor in Grahtwood.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
And this shows exactly the problem with the idea: there's nothing there. It hasn't been contoured beyond the minimum that was needed to make the water deep enough to require swimming where desired. There are no rocks, no seaweed, no details. All of that would have to be created, and that would take dev time away from developing zones and delves and the like where people will actually go. Yes, some people would swim underwater to explore wherever they can (I'm one of them), but not everyone would, and even amongst those who would most will only do it here and there. That means that if they developed the underwater areas, most of that development would never be seen by the majority of players. So why do it, when you can spend the same amount of dev time and effort creating areas that most players will actually go to?You can go under water; here's a screen shot of my character underwater in the Haven harbor in Grahtwood.
We will never ever see diving in ESO. It's like in SW:TOR, you can't dive there as well.
If you really want to have great underwater zones, play Guild Wars 2.
Underwater Environments
An often requested feature for ESO is the ability to swim underwater. Underwater environments have been prominent in both MMOs and TES games, so the exclusion from the game seems like a gross oversight. Once the mechanics of underwater swimming are added to ESO, the various underwater environments around Tamriel could be added over time. Not every single swimmable body of water needs to have a fully realized underwater environment as soon as the system is released.
Obviously, every race but the Argonians should have a breath meter when underwater. Special potions, enchantments and skills could increase the length of the breath meter.
Underwater environments should offer Material Farming, Treasure Chests, Entrances and Enemies.
New materials should be added for
- Chitin and Morag Tong Motifs
- Water based Enchantments (including water breathing)
- Water based potions (including water breathing)
- Water based provisioning (Slaughterfish stew)
Treasure Chests should be a prominent part of underwater exploration. Both visible and buried treasures with maps should be included. They could be found in shipwrecks, hidden in reefs, or just out in the open. This doesn’t mean that treasure chests should be the only means of item discovery. There could also be wardrobes, desks, dressers, boxes, and barrels from shipwrecks along the ocean floor.
Entrances to underwater caves and delves could lead players to waterlogged dungeons and pirate hideouts, leading to new quests and storylines.
Just as on land, there should be water-based enemies for the player to battle. Slaughterfish schools should approach and attack the player, just as they do now, but they should be a visible swarm that the player can attack. Of course, the battle would be futile and the swarm would be a never-ending onslaught, but it would be fun for a player to see how long they can survive! There could even be a leaderboard for the number of Slaughterfish killed.
A few enemies should be able to follow the player into and out of the water, such as Land Dreughs and Crocodiles.
Pets shouldn’t swim underwater with the player but should act the same way they currently do when a player goes swimming.
Each zone should have a water based Area Boss with an achievement for killing all water-bosses. In fact, the underwater achievements should treat the underwater areas as their own “zone” so the player must travel the breadth of Tamriel to complete all tasks and retrieve achievements.
Bookwyrm - The Thread KillerDon't talk to me! I'm a shrub. - Frozen Man
Not unless they are going to have a prompt when a player tries to dive underwater "Underwater Environments are available in the Aquaborn DLC pack. Buy now!"
Bookwyrm - The Thread KillerDon't talk to me! I'm a shrub. - Frozen Man
Most of you played at least one The Elder Scrolls game before ESO and you certainly sometimes went underwater. It doesn't matter if it was for exploring, hiding, sneaking or for some quest, you probably liked it. In TES games I didn't think it was important, but now in ESO I really miss this feature.
I don't know what else to say about this, and I simply wanted to give you all something to think about. Here are some pictures from previous TES games:
TES III : Morrowind
TES IV : Oblivion
TES V : Skyrim
What do you guys think?
-.-nononono! ZOE will not focus on mah preciousz spellcraftingz if they add underwater content!
Sadly this would require a rebuild on the games core to add it. Or at least an addition to the core that would take months. Though it seems nice we all know argonianas would be OP due to water breathing lol.
+1The game needs a core rebuild. Not having underwater scenarios takes away so many interesting possibilities in a MMO world, like going through a dangerous water filled cavern to get to a dungeon entrance. PvP would be awesome if some keeps had underwater entrances so you could stage sneak attacks. And Argonians being deadly underwater fighters would be awesome!!