Hi there! Thanks for taking the time to read this.
I'm sort of messing around with different builds at the moment and right now I thought I had a pretty nice Templar mage-thing going on. But some things need clearing up and short of scouring the hatefueled ragepit that is Reddit (Seriously, it's like the youtube comment section's more obnoxious little brother these days.) I found no answers after a day of skimming through google searches.
If anyone knows a definitive answer, please, do share ^^
1. Burning DoT
A fire destruction staff has a chance to cause a burning DoT. But what happens when this procs twice in a row? Does the effect grow stronger, refresh the duration or add to the duration.
2. Burning and other Fire DoT's
Some spells cause a burning effect too, for instance several Dragon Knight abilities, or that Dawn's Wrath ability. Do these count as regular burning DoT's, like the one the Fire Staff can proc, or is it a completely different debuff?
3. Force Pulse
This morph makes the spell hit 2 other enemies nearby if they have an elemental status effect on them.
This ability seemed like a nice match-up with the Reflective Light spell of the Templar. Seeing as Reflective Light burns 100% of the time and they both hit 2 additional nearby enemies. But does the burning effect of Reflective Light count to make Force Pulse hit multiple enemies?
And how far does Force Pulse's splash effect reach? (If anyone at Zenimex reads this, please consider adding the splash range to the tooltip ^^')