Teargrants wrote: »Focus on a fire balista build. Or you could spec into firepot treb if you want the highest burst dps, sustained not as good though.
Pretty much this.Francescolg wrote: »Atm, and I am very sorry because of this and in general for the future of the game, there is nothing you can do!
The devs decided to lower HP significantly while removing the caps at the same time. Players tested it on PTS but no one complained hard enough and the new-CP-system seems to make people blind: they are just attracted by it and don't see what is happening behind them.
Hybrid/Healer-Builds that rely 200% on HP-based shields and which don't have the damage a sorc has, the versatility an NB has, the number of intersting skills a DK has, were severely nurfed in this patch.
The Templar was very nice, as long they removed Radiant Aura, which was one of our best skills, giving 80% stamina regen... good old times. What we got for the removal of Radiant Aura and some other skills (see Dawn's Wrath, etc.) was a just a nurf (no one really needs jesus beam). The nurf of light armor hurts us even more, while our class skills (or immovable) offer just +5000 magic resistances, which isn't enough in pvp, now that everything has been changed.
The devs nether though like this: "If we change too much in a certain period of time, players may be left disoriented." Try another class, have fun!
Francescolg wrote: »The devs decided to lower HP significantly while removing the caps at the same time. Players tested it on PTS but no one complained hard enough and the new-CP-system seems to make people blind: they are just attracted by it and don't see what is happening behind them.
I'll agree that hybrid builds (be it stamina/magicka or healer/damage) feel significantly less viable with 1.6 - it feels like you have to be 100% burst damage, 100% healer, or 100% pure tank and viably nothing in between.
*Unless you're using certain Sorc/DK builds then you can effectively be damage/tank at the same time.
Teargrants wrote: »Focus on a fire balista build. Or you could spec into firepot treb if you want the highest burst dps, sustained not as good though.
I'll agree that hybrid builds (be it stamina/magicka or healer/damage) feel significantly less viable with 1.6 - it feels like you have to be 100% burst damage, 100% healer, or 100% pure tank and viably nothing in between*.
*Unless you're using certain Sorc/DK builds then you can effectively be damage/tank at the same time.
What i use for as a PvP healer (what keeps me alive unless i get ganked by multiple people) is 7/7 heavy armor and SnB.I'll agree that hybrid builds (be it stamina/magicka or healer/damage) feel significantly less viable with 1.6 - it feels like you have to be 100% burst damage, 100% healer, or 100% pure tank and viably nothing in between*.
*Unless you're using certain Sorc/DK builds then you can effectively be damage/tank at the same time.
In endgame PvE for sure. Mostly due to CP distribution.
In PvP, it's different. Or I use the be able to run a bursty heal build with a bit of dps on the side. Now I have to spec 50/50 healer&tank just to stay alive long enough to actually heal people.
I have to spec into block reduction, cc-and dodge roll reduction, wear heavy pieces, S&B, spam armor buff, sacrifice magicka for health and stamina, spam shields, spam Defensive Posture...as a healer. There's just no way a templar can run a pure magicka burst build in PvP right now, be it dps or healing, you don't have the survivability or utility. WTB Bolt Escape and a shield that scales of magicka please.