Well I more or less am just looking for ideas. I've played the game since beta and I'm just trying new things. I know what all the classes can do and I've seen them in action in the oddest of ways. I'm just looking for anything and turn this into a discussion of sorts. I like hearing the opinions of others, I'm just looking to do something different from my DK. I would like to level a Templar or Sorcerer considering I dont have one of them at VR.They are all totally different.... with different playstyles.
DK's are more tanky
Templars good all rounders
NB's make the best gankers
Sorc's are mobile and great at range
What kind of playstyle do you enjoy the most?
Everybody could give you their opinion on what they think is the best class for PvP... but you may play it & hate it.
Of course you already have 2 classes at V14... so why not look for a common PvP build for those... give them a try for a week each & see what you enjoy if you aren't sure?
Yeah, I've seen sorcs and Temps have a lot more capability in PvP to do damage and (Sorc's somewhat) take damage at the same time. My DK is more for surviving while doing moderate amounts of damage but definitely is not going to win a dps race.Well in that case for PvP Sorcs & Templars are both very strong.
If you are looking for something totally different to your DK then try a Sorc.
Despite the problems of the class in some areas of PvE... they are very good in PvP & a lot of fun.
Mobile... fun to play (Especially if you like electrocuting things!), very sustainable & hard to kill in PvP once you know how to play them.
That being said... I love my Templar in PvP too... very good magicka caster with a tanky/surivivable build at the same time... and also gives lots more group utility than my Sorc does.
DoctorSwampy wrote: »What type of builds do you have on your Sorc and Templar?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I kind of want to make a sorc too but mine is on DC. I guess I could always be your healer on AD, Panda. ;PTemplar or Sorcerer.
Why?
Because Jesus Beam Convinced Me To Do So.
No seriously, I'll be making a Templar or Sorcerer soon Swampy, I dunno when, but soon, so whatever you wanna make I'll level with you. Kind of leaning more towards Altmer Sorcerer, but Imperial Templar sounds nice to, dunno if I'd want to heal or DPS though...
DoctorSwampy wrote: »What type of builds do you have on your Sorc and Templar?
At the mo on my Sorc its the same as most... but I'm keeping bound Aegis up for the extra 8% magicka. The armor/spell resist buff is fairly minor... but more magicka = bigger shields.
The rest is pretty standard:
Bar1
Crystal Frags
BoL
Force pulse (Would be crushing shock if I PvP'ed all the time)
Hardened ward
Bound Aegis
Shooting star (Ulti)
Bar2
Curse
BoL
Mages wrath
Surge / impulse / liquid lightning / destructive clench (Depending on my mood & what I'm doing)
Bound Aegis
5 light, 1 medium, 1 heavy all geared around spell power/magicka stacking.
Tonight though I'm going to try a slightly different setup involving swapping the 5 light out for 5 heavy seducer... theoretically better protection, and the seducer set should keep the sustain up, but slightly less spell power. Will see how it goes. May be pointless as I keep shields up most of the time
i start loving my hybrid DK more and more the last few days, beating the peep out of sorcs is just to easy. the only down side are multiple templars spamming their jesus beams at me but no one is supposed to survive multiple attackers for a longer time.
I wouldn't say templars wrecking people with sun shield anymore. It hits like 3k at best and 6k shield with average health.DoctorSwampy wrote: »Sounds pretty solid, actually! Sorc is a fun class and I love BE a ton, but Templars are just hilariously easy to wreck people with just spamming Sun Shield.
See, I see templars still do crazy stuff when it comes to living and damaging, but I'm also a fan of supporting my teams when I play games like that. I can support in any way in all honesty, but I love templar skills and capabilities in general. It would also be a refreshing change from DK with more healing and such.I wouldn't say templars wrecking people with sun shield anymore. It hits like 3k at best and 6k shield with average health.DoctorSwampy wrote: »Sounds pretty solid, actually! Sorc is a fun class and I love BE a ton, but Templars are just hilariously easy to wreck people with just spamming Sun Shield.
I tell you my thoughts on templars as it's my only character since release but it's not whining or crying all around. Just how I feel when I do pvp lately.
Magicka templars are good for group play with all the "buffs", heals and jesus beam. Mostly beam actually..
Anyway if they are melee, then they rely on jabs mostly to do some dmg. I personally not a big fan of that skill. Sure it has good damage but it also leaves you vulnerable to everything due to its channeled nature just like beam execute. If you cancel it for example to block a CC, you loose full cost magicka unlike cast timed skills. And the last changes on it, just make it free CC immunity for your opponent.
Sun mage style is not viable at all. Too much cast time and channeled skills to use in that efficiently. Any decent player with working eyes can stun/interrupt you each time you try to attack. Actually, I personally don't thrust any magicka templar build atm for 1v1 and 1vX. You get less stamina to block and break stuns before all these negativities of class skills. But they are good for zerging and zapping people with beam. They are only good at that business. Yet whole class got just downgraded for that beam execute tbh and it's so sad.
Stamina templars with 2h weapon are somewhat good with their high burst, only with weapon skills. (Notice that only with weapon skills. Any class can use them.) But their tankiness and sustainability is terrible right now. They were god in 1.5 just because they had good defence and sustain. (This applies for magicka builds also.) This is not working anymore in 1.6. Because of the radiant aura, mending passive and blazing shield nerfs plus the changes to the health and magicka pools left templars with little active defence and sustain. Blazing shield, which is our good old tanking skill's strength, damage and cost are triple nerfed directly and indirectly through resource pools. And on top of that 15% less shield strength in Cyrodiil...
Oh man we are so screwed haha