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Combat is great.

imnotacop
imnotacop
SO, one of the few things Zenimax got entirely right on release was combat. They kept, for the most part, the skyrim style combat system and made it feel dynamic, less robotic, and all around good. But, I do have one thing that I think would make it better. The ability to get out of the way of attacks. I play DMG, and my go to is usually flurry. The system makes it so, who ever you're mostly aimed at, you're locked on to. So, even if I turn in the exact opposite direct of my target, I'll hit him with the flurry attack. This makes that aspect of the combat feel tacked on, and not very cared about to me. It doesn't feel like I'm capable of ***, as if I'm not the one who's good at the combat, the game's doing it for me. If I want to jump between two targets during this attack, the attack itself shouldn't stop me. I'd love to see the lock on system get switched to a "whoever I'm aiming at at that moment get's hurt" kind of system. Even if they want to stay hand holdy, which that is so hand holdy, that's fine. But at least having an option in the settings for "dynamic combat" would be incredibly good. Let me know what you think of this idea, maybe we can get them to do it if they enough people like it.
  • Sharee
    Sharee
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    Flurry is a single target channeled DOT attack, similar to soul strike or radiant destruction. Whoever you use it against is the target that will get hit, and noone else. It may seem like you are hitting the target with multiple individual strikes which should hit another target if you face elsewhere, but that's just graphical fluff, flurry is a single attack mechanic-wise.
  • imnotacop
    imnotacop
    I think you entirely missed the point of this post..
    I get how it works, I don't like how it works, I think the skyrim formula, even while keeping the attack, is better, and the ability to use it in that way would be appealing to some, if not many players.
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