I am filing this bug report here from the findings in
THIS thread and as a companion to the in game Bug report #150218-000293. Per the 1.6.3 Patch notes
Traits
- Increased the value of the Nirnhoned Trait so it is 50% stronger than the Reinforced Trait for armor.
Now onto the testing to show that Nirnhoned didn't get any increase.
Live values
- Nirnhoned - White: 2.5%
- Nirnhoned - Gold: 4.5%
- Reinforced - White: 12%
- Reinforced - Gold: 16%
- VR14 White Chest Reinforced: 325 Armor
- VR14 Gold Chest Reinforced: 385 Armor
- VR14 Gold Chest Infused: 332 Armor (for comp)
1.6.3 PTS values
- Nirnhoned - White: 2.5%
- Nirnhoned - Gold: 4.5%
- Reinforced - White: 12%
- Reinforced - Gold: 16%
- VR14 White Chest Reinforced: 2638 Armor
- VR14 Gold Chest Reinforced: 3141 Armor
- VR14 Gold Chest Infused PTS 1.6.2: 2708 Armor (for comp)
On PTS the hard cap for Armor and Spell Resistance is 32,500. That means each 1% is worth 650 points. The comp values are from MY personal Tank gear from Live right now to 1.6.2 PTS and reflect a 16% increase for Reinforced. So ZoS didn't nerf Armor value to make it seem like Nirnhoned got increased, they just didn't do anything at all yet said they did in the patch notes.
- 3141 Armor (Legendary Value) = 4.8%*
- 50% stronger Nirnhoned = 7.2% (Legendary value)
*Why does listing the full value of a Legendary Reinforced item matter instead of just the Reinforced value? Because in 1.6 you gain 1 point of Resistance for every 1 point of Armor. That means 3141 Armor on that Chest piece = 3141 Resistance. 4.5% Nirnhoned = 2925 Resistance, a net loss over the Reinforced Trait.
Edited by DeLindsay on 18 February 2015 13:43