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https://forums.elderscrollsonline.com/en/discussion/668861

PvP temp healer stats

mb14_ESO
mb14_ESO
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I have not been in PvP since 1.6 due to being confussed why my templar seems to be so much weaker than before. I primarily PvP heal but have a second build good enough to gather mats in Craglorn and handle the mobs guarding most of the resource nodes with out any problems. I quickly discovered though that my old build was now pathedic against even wasps. Actually the jackels are like butter and the scorpions are not too bad. Its mainly the wasps. Can barely kill 3 at a time. The wasps stings hits me for 6,298. So I wanted to throw out my stats to see if I should even try going into Cyrodiil with out making some major changes or not. So tell me what I should change or keep or focus on with my status before I make a total fool out of myself in PvP. This is with food. 5 light and 2 heavy armor. With Mage Radiance active. My armor concerns me alot. I was using some armor glyphs on my rings, but they only give 640 extra armor each. they were purple glyphs too. That does not seem right, so I replaced them with spell cost reduction glyphs.
Max Magicka 20,726
Max Health 20,720
Max Stamina 8930
Spell Damage 1625
Spell Critical
Spell Resist 11,695
Magicka Recovery 945
Health Recovery 309
Stamina Recovery 514
Weapon Damage 1174
Weapon Critical 15%
Armor 8658
Thanks!!!
  • Panda244
    Panda244
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    Your Max Magicka and Magicka Recovery seem oddly low compared to other builds, but it could just be me... As for the wasps in Craglorn, never base your build off the wasps, the wasps are so horribly overpowered it's a joke, and it's been that way since Craglorn was released. Spell damage looks alright for a healer, could be better, Health is fine, Stamina looks alright, armor and spell resistance is as good as it gets for light armor, definitely don't use armor glyphs as a healer, spell damage or cost reduction is the way to go... Then again my analysis could be wrong, @PenguinInACan might be able to give you some pointers for a Templar build for PvP, I'm sure others will come along and find this thread eventually and try to help out. Best of luck to you man! :wink:
    Aldmeri Dominion For Life!
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  • PenguinInACan
    PenguinInACan
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    Panda244 wrote: »
    Your Max Magicka and Magicka Recovery seem oddly low compared to other builds, but it could just be me... As for the wasps in Craglorn, never base your build off the wasps, the wasps are so horribly overpowered it's a joke, and it's been that way since Craglorn was released. Spell damage looks alright for a healer, could be better, Health is fine, Stamina looks alright, armor and spell resistance is as good as it gets for light armor, definitely don't use armor glyphs as a healer, spell damage or cost reduction is the way to go... Then again my analysis could be wrong, @PenguinInACan might be able to give you some pointers for a Templar build for PvP, I'm sure others will come along and find this thread eventually and try to help out. Best of luck to you man! :wink:

    Not currently spec'd for healing, but here's what I PvP with atm.
    Running 5 heavy 2 light with s&b/resto.

    26k hp 24k magicka 12k stam.
    1100 mag recovery 250 hp recovery 800 stam recovery. (vamp passives/2 three piece PvP sets for more recovery and ult reduction)
    Spell damage and weapon damage at 1100 each
    Armor 19k spell resistance 20k

    Cost reduction on jewelry. Seducer(might swap for something else)/hist bark until I finish my engine guardian set.
    Dps isn't fantastic but with everyone super squishy atm that really doesn't matter yet.
    Just make sure to keep shields up and you should be pretty survivable. I can keep up around 4k dps (low in 1.6) and survive around 80-120k total incoming damage before I drop. (all dependant on ultimate gen for bats)

    There are plenty of other people on here that know a lot more about heal builds than I do. I'm sure they will chime iin eventually.

    Note: I know one of our healers has a crazy high magicka pool. @Munavar if you would like to comment on how you keep us all alive :)
    Edited by PenguinInACan on 9 March 2015 12:02
    Marek
  • Francescolg
    Francescolg
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    Armor on glyphs isn't bad if he wants more def vs. snipers. Beside that, just use puncturing sweep (+vampire's bane 10% crit and the new mage guild skill which pushes spell dmg) and everything is fine in PvE. Try to get away from Blazing Shield cause a shield far under 1k value isn't really worth it.. (just my opinion)

    Values got nurfed and templars probably got hit stronger than all classes by these reductions in terms of Blazing Shield / Bone Armor (and other healer specs), while other classes still got their get-away-skills. For single targets you have the new Radiant Destruction skill morphs, which you have to test for max dmg (spell dmg raise vs total magicka).

    Many have left 5-armor bonuses for pure +spell or +magicka or even +HP armor combinations. I'm testing Willow's Path armor for example, others bet on the armor bonus with 4% AE-chance up on DoT ticks.

    The sitiuation for templars is too complicated to answer you in under 5 minutes, I am sorry. Take a look at the tamrielfoundry and some blogs. Too many builds are beeing tested atm, sorry :(
  • Skiserony
    Skiserony
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    To be a main healer in a PvP group I use some different stats, it's not the easiest option but it sure does work great if you have a good group. Can get some dps out of it too. It's on a VR1 toon, with not best gear yet (all blue).

    5L/2H
    Max Magicka 27.5k
    Max Health 17.5k
    Max Stamina 8930
    Spell Damage 1300 (higher with entropy, planning on increasing this much more)
    Spell Critical 38% (46 with PvP buffs)
    Spell Resist 13,695 (Breton Temp light armour)
    Magicka Recovery 945
    Health Recovery 309
    Stamina Recovery 514
    Weapon Damage 1174
    Weapon Critical 12%?
    Armor 5500

    My dps is high enough to win a duel, and support my group with heals and dps. If it's the best setup? Probably not, it's a bit harder and a lot of focusing on your health and your oppenents strategy but that only makes it fun. Your magicka really isn't high. Health should be fine at 20k, mine is a bit too low actually. Magicka should be at least 25k (use Inner Light!!!). I also have put 2 mag red glyphs on jewelry and use elemental drain with crushing shock. Since the most important a healer has to do is maintain his resources. Don't put too much effort in magicka regeneration, red spell cost and high magicka pool should do it. Throw in a lot of heavy attacks for mag return (the more magicka the more mag return).
  • Sotha_Sil
    Sotha_Sil
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    20K magicka is really ok you can spam as you want without caring about potions (with magnus set of course) (-if you add warlock it is even better imo for stressful situations but not required). I feel really comfortable with that setup as a pure healer build.

    However 20K HP is way too low and you should aim for 25K at least.

    Concerning the heavy/light armor setup it depends how you play in cyrodiil (small group or raid) as you are less likely to need big armor in a raid (where barrier and blazing shield will do the job for you). But heavy really makes a difference these days so 5 heavy seems ok.

    To boost your regens I'd recommend using radiant aura even though it was nerfed it is still a nice passive and awesome skill.

    For spell crit it depends your role in the group... if you are in a small group it will matter a lot and you should take magic light. In a raid, again, it will be less needed and you get free spots for group utility skills (rapid manoeuver, purge, siege bubble,...)

    Edited by Sotha_Sil on 9 March 2015 12:38
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Skiserony
    Skiserony
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    Well that's more like 1.5. Since softcaps are gone, you should be focusing for spelldamage first, then magicka and then spell crit (for a healer) to get the best heals out of it. Or at least heal improved skills, but I like to go for more spelldamage since in PvP you still need dps. So big spelldamage, a lot more dps and bigger heals, the more magicka, a lot more dps nd bigger heals and more skills to use.

    Therefore, Seducer or Magnus arent the best anymore. They were an awesome set because in 1.5 all magicka stats should have been at softcap so you could use more skills. But now with that mana pool, red spell cost glyph and a lot of spell damage is a bit stronger. Health pool is a personal choice though, I feel fine with 20k but 25k might be a bit better, but at cost of your mana pool.

    5H/2L is pretty viable now, even for healer, but I still like the magicka buff and thus go for 5L/2H.

    But after all, it's your own choice ofcourse. What you enjoy the most.

    Got to mention though, with my templar I can do duels or awesome heals in a group which I mostly rely on. But if I'm 1vX, I can't do much. While a heavy armour templar with 25k health will do much better in that case, but then will be a less of support for the group and do less dps. So kind of depends if you play solo, or with guild mates or zergs.
  • PenguinInACan
    PenguinInACan
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    As most people have said said, your group dynamics dictate how you should gear your build.

    If you're DK's are prone to diving head first into the fray you will need good burst heals which means a medium magicka pool (21-26k sustainable based on group size [2k-2500 magicka regen for small group, 1k-1500 for large group]) with decent cost reduction - including CP in cost reduction. (BoL, Blessing of Prot, Efficient Purge)

    You can supplement regen for spell power but as far as I am aware cost reduction enchants w/regen sets yield better results then spell power sets/spell power enchants. I haven't done enough testing to come to a definitive conclusion regarding spell power vs. cost reduction/regen.

    If your group has high dps and good shield stacking you can focus more on utility and HOT spells (Rapid Regen/Restoring Aura/Healing Springs, Purifying Ritual)

    If your group has a lot of templar's you can focus on DPS/sustainability (all personal preference).

    I always have at least 4 different build setups in my inventory at all times (small group burst heals, small group utility DPS, large group utility DPS, tanky utility DPS).

    Note: My group size characterizations are:
    Small : 4-8 people
    Large: 8-12 people
    Anything more than 12: Experimentation time :)

    Feel free to message me in-game and I will help you test whatever builds you like.
    Edited by PenguinInACan on 9 March 2015 14:38
    Marek
  • mb14_ESO
    mb14_ESO
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    Thanks all for the input.
    @PenguinInACan How in the world did you get "26k hp 24k magicka 12k stam." ??
    I only have 20K max magicka with all purple gear. 4 Eye of Mara and 4 Magnus and full purple Max Magicka glyphs. each one of your status is higher than each of mine. Like at totally of 13K. You just blew my mind.
    I think I will try to message you in game.
    Thanks so much.
  • Observant
    Observant
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    mb14_ESO wrote: »
    Thanks all for the input.
    @PenguinInACan How in the world did you get "26k hp 24k magicka 12k stam." ??
    I only have 20K max magicka with all purple gear. 4 Eye of Mara and 4 Magnus and full purple Max Magicka glyphs. each one of your status is higher than each of mine. Like at totally of 13K. You just blew my mind.
    I think I will try to message you in game.
    Thanks so much.

    I, too, would love to hear this!
    Vehemence
  • Tankqull
    Tankqull
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    mb14_ESO wrote: »
    Thanks all for the input.
    @PenguinInACan How in the world did you get "26k hp 24k magicka 12k stam." ??
    I only have 20K max magicka with all purple gear. 4 Eye of Mara and 4 Magnus and full purple Max Magicka glyphs. each one of your status is higher than each of mine. Like at totally of 13K. You just blew my mind.
    I think I will try to message you in game.
    Thanks so much.

    relics
    [edit] i mean scrolls, emperor buff etc + imperial race
    Edited by Tankqull on 9 March 2015 19:37
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • PenguinInACan
    PenguinInACan
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    Tankqull wrote: »
    mb14_ESO wrote: »
    Thanks all for the input.
    @PenguinInACan How in the world did you get "26k hp 24k magicka 12k stam." ??
    I only have 20K max magicka with all purple gear. 4 Eye of Mara and 4 Magnus and full purple Max Magicka glyphs. each one of your status is higher than each of mine. Like at totally of 13K. You just blew my mind.
    I think I will try to message you in game.
    Thanks so much.

    relics
    [edit] i mean scrolls, emperor buff etc + imperial race

    This ^

    All legendary enchants w/imperial passives/PvP buffs. It took a lot of testing on the PTS to iron out where to put the attribute points and enchants. Without the softcaps it is pretty easy (albeit expensive) to push some pretty high numbers.

    Without emp I sit at 24/24/12
    Edited by PenguinInACan on 10 March 2015 00:01
    Marek
  • Observant
    Observant
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    Oh you're including buffs.. my bad I guess

    Emp buffs or regular Cyrodiil buffs?
    Edited by Observant on 10 March 2015 18:18
    Vehemence
  • Joy_Division
    Joy_Division
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    Wasps in Craglorn are OP. No joke.

    Your stats look reasonable at a glance, though I do think your magicka is a bit low as is the regen.

    I think with the changes to jewelry, cost reduction is by far the best choice, at least from an efficiency standpoint (i.e. you don't get much value from other glyphs).

    If you are going to wear 5 pieces of light armor, your armor (and spell resistance) will be a joke and I don't know if there is any way around that. You will need to compensate for this by playing cautiously and using skills such as damage shields and self heals. I'd prefer to accept this in-game designed weakness and roll with excellent sets (for healers, I'd prioritize magicka sustain > high magicka pool > spell damage > critical > other stuff) rather than try to be tricky using something like Song of Lamae and still be squishy while having a set poorly suited for healing.

    Edit: just saw you are wearing 4 piece eye of mara and 4 magnus. Most 5 piece bonuses are worthless, yet these 2 are actually useful. I think it is a mistake to have 4 of each and thus have neither of these bonuses.
    Edited by Joy_Division on 10 March 2015 19:38
  • mb14_ESO
    mb14_ESO
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    thanks for the input.
    speaking of the wasps I have noticed that most wasps have about 21K or so HP, but some have like 48K HP. That's the ones that were owning me when they swarmed with like 6 or 7 wasps. Has anyone else seen the 48K HP wasps??
    On another note, I have noticed my puncturing sweep used to be my go to skill for groups of mobs. Now it just seems to be horrible. anyone else see the same thing with puncturing sweep?
    Thanks
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    mb14_ESO wrote: »
    thanks for the input.
    speaking of the wasps I have noticed that most wasps have about 21K or so HP, but some have like 48K HP. That's the ones that were owning me when they swarmed with like 6 or 7 wasps. Has anyone else seen the 48K HP wasps??
    On another note, I have noticed my puncturing sweep used to be my go to skill for groups of mobs. Now it just seems to be horrible. anyone else see the same thing with puncturing sweep?
    Thanks

    There are two different types of wasps. IIRC, the orange ones are stronger.

    One morph of the templar jabs skill s for stamina and one is for magicka now. If you picked the "wrong" morph, that would explain why the skill is performing poorly for you. The skill works fine for me (except for the dubious decision for ZoS to grant full CC immunity while not granting the skill a worthy CC).
  • Edhelas_Naven
    Edhelas_Naven
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    Wasp are OP yes but you can master them by moving around in the battle field dont let them surround you. Move around the swarm in a circle. Wards do not last long because they hit in rapid succesion.

    Damage Bar 1 specifically for swarms of mobs with Mace and Shield (Cleric Style) 5 Light/1 Heavy/1 Medium with Undaunted Passive
    1 BOL
    2 Reflective Light
    3 Blazing Spear
    4 Puncturing Sweep
    5 Inner Light (with Thief Mundus)

    Before fight you can drop Channeled focus and Lingering ritual + Mutagen if you want, but without it you can still win battle only with your damage bar as punturing sweep and BOL is enough heals if you dont run out of magicka. Keep a potion handy. Block sometimes but conserve stamina to escape from disable if any. One thing to note is that puncturing sweep can prematurely end if you hold down block before activating the skill and then also during its use.

    Now Legendary Gear but even with purple you can still do it in 1.6. 5 Seducer set, 4 Magnus with Mace and shield and 3 Magnus with Resto Staff. Cost reduction enchant on blue v12 rings with healthy from PVP vendor. I do not know where to buy V14 rings. All gear and shield enchanted with Health and all infused. All attribute in Magicka. Breton. Sits at about 25K Magicka and 22K Health with shield (or 19k with staff), 12k Stamina, all with V10 food buff.

    I am a crafter and I like to build my characters with gear that I can reach any time i want rather than grind 30+ times for a complete droped set or pay huge amounts of gold for one. It gives me a reasonable base to go with until i can get the set. It really gets boring fast when you play through DSA several times looking for the Healer set. but that place is sure fun with a good group.

    In many cases use the terrain to your advantage. Prioritize targets, ie Archers or casters. I can solo many Craglorn Group delves and I enjoy it. Love long prolonged battle with bosses. Even those crazy anomalys in craglorn. Crazy me.

    Damage Bar 1 for boss fights.
    1 Power of Light
    2 Reflective Light
    3 Puncturing Sweep (Not Blazing Spear here as your BOL is in second bar so you need this for some heals, and you know what you are doing not to get yourself killed before you switch to second bar.)
    4 Radiant Destruction
    5 Inner Light

    OR I prefere when I know a boss will bring too many adds
    1 BOL
    2 Reflective Light
    3 Puncturing Sweep
    4 Blazing Spear
    5 Radiant Destruction (removed inner light as spell crit is not so important but outlasting the enemy, but I do miss the 5% extra magicka)

    And again some good potions to drink if needed. I hardly do and they are just for oops moments. I am good at resource managment.

    Hope this helps.

    Edit: forgot Ultimates. Nova prefered. With 1.6 remember to weav in Light and Heavy attacks during battle to build up ultimate.
    Edited by Edhelas_Naven on 11 March 2015 18:21
  • mb14_ESO
    mb14_ESO
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    Sweet. Thanks for all the input.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Wasp are OP yes but you can master them by moving around in the battle field dont let them surround you. Move around the swarm in a circle. Wards do not last long because they hit in rapid succesion.

    Damage Bar 1 specifically for swarms of mobs with Mace and Shield (Cleric Style) 5 Light/1 Heavy/1 Medium with Undaunted Passive
    1 BOL
    2 Reflective Light
    3 Blazing Spear
    4 Puncturing Sweep
    5 Inner Light (with Thief Mundus)

    Before fight you can drop Channeled focus and Lingering ritual + Mutagen if you want, but without it you can still win battle only with your damage bar as punturing sweep and BOL is enough heals if you dont run out of magicka. Keep a potion handy. Block sometimes but conserve stamina to escape from disable if any. One thing to note is that puncturing sweep can prematurely end if you hold down block before activating the skill and then also during its use.

    Now Legendary Gear but even with purple you can still do it in 1.6. 5 Seducer set, 4 Magnus with Mace and shield and 3 Magnus with Resto Staff. Cost reduction enchant on blue v12 rings with healthy from PVP vendor. I do not know where to buy V14 rings. All gear and shield enchanted with Health and all infused. All attribute in Magicka. Breton. Sits at about 25K Magicka and 22K Health with shield (or 19k with staff), 12k Stamina, all with V10 food buff.

    I am a crafter and I like to build my characters with gear that I can reach any time i want rather than grind 30+ times for a complete droped set or pay huge amounts of gold for one. It gives me a reasonable base to go with until i can get the set. It really gets boring fast when you play through DSA several times looking for the Healer set. but that place is sure fun with a good group.

    In many cases use the terrain to your advantage. Prioritize targets, ie Archers or casters. I can solo many Craglorn Group delves and I enjoy it. Love long prolonged battle with bosses. Even those crazy anomalys in craglorn. Crazy me.

    Damage Bar 1 for boss fights.
    1 Power of Light
    2 Reflective Light
    3 Puncturing Sweep (Not Blazing Spear here as your BOL is in second bar so you need this for some heals, and you know what you are doing not to get yourself killed before you switch to second bar.)
    4 Radiant Destruction
    5 Inner Light

    OR I prefere when I know a boss will bring too many adds
    1 BOL
    2 Reflective Light
    3 Puncturing Sweep
    4 Blazing Spear
    5 Radiant Destruction (removed inner light as spell crit is not so important but outlasting the enemy, but I do miss the 5% extra magicka)

    And again some good potions to drink if needed. I hardly do and they are just for oops moments. I am good at resource managment.

    Hope this helps.

    Edit: forgot Ultimates. Nova prefered. With 1.6 remember to weav in Light and Heavy attacks during battle to build up ultimate.

    Reflective light gives same buff as inner light, they don't stack.
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