If they sold exp potions in the store.
I would leave the game.
Not worth playing.
[Moderator Note: Edited per our rules on Misinformation and Conspiracy Theories]
10% XP potion is not worth leaving the game in my opinion. If was larger I could understand, but 10% that is not that sizeable of an advantage to give up on all my toons and the time I have invested.
The only thing that would make me leave the game is if they sold something in the store as advertised and nerfed it to death without offering the crowns returned. Then I would give them the middle finger lol...
They are 50% xy boosts in reality not 10%
If they are indeed an actual 50% boost by themselves, then it will only take 3 members of this community to scream nerf and they will do so. This staff has conditioned the gamers to whine about anything and they will change it (Legit XP grinding spots, CS Pots, Classes, Light Armor, etc, etc...).
none of those get them money.
Crown Store pots
If they sold exp potions in the store.
I would leave the game.
Not worth playing.
[Moderator Note: Edited per our rules on Misinformation and Conspiracy Theories]
10% XP potion is not worth leaving the game in my opinion. If was larger I could understand, but 10% that is not that sizeable of an advantage to give up on all my toons and the time I have invested.
The only thing that would make me leave the game is if they sold something in the store as advertised and nerfed it to death without offering the crowns returned. Then I would give them the middle finger lol...
They are 50% xy boosts in reality not 10%
If they are indeed an actual 50% boost by themselves, then it will only take 3 members of this community to scream nerf and they will do so. This staff has conditioned the gamers to whine about anything and they will change it (Legit XP grinding spots, CS Pots, Classes, Light Armor, etc, etc...).
none of those get them money.
Crown Store pots
That cap of 3600 is still there though, and because of the Champion System's diminishing returns, the closer you get to it, the less each increment is worth. I personally would only really consider something as P2W if it gave a permanent advantage, and this doesn't.
If you noticed the xp changes last week, as in they lowered them across the board, i am guessing that this is the reason, with the 10 percent bonus for subs and then throw in xp potions you should be almost close to where we were xp wise 2 weeks ago, the ones i saw were 2hr/50 percent with a 7200 second cool down on them and they are supposed to stack with rings of mara/sub bonus
Also, is an XP potion really P2W? Just because someone is getting XP faster than you, doesn't mean they will be more powerful than you, they just cap out faster.
[Moderator Note: Edited quote to match moderated version]
@Enodoc
XP->CP->Power.
There is no cap in the champ system and xp bonuses apply additively pre and post lv50. Well, there is a cap (3600 points) but it's pretty far off in the distance and a lot of the passives are imbalanced in regards to DR. That cap is also adjustable to allow future progression. The xp pots are showing 50% bonus xp for 2 hours in the in-game tooltip that is floating around. Granted, that's subject to change unless we don't say anything. The original statement made by ZOS was altered to not guarantee that these will be obtainable by in-game means as opposed to their original guarantee.
My guess is this will be their money maker. It's a bummer that power is already planned to be sold on the cash shop. I guess there's an exception to the rule and xp pots are that exception. I'm sure people will disagree with me in some form but paying to get extra crit or what not is definitely p2w and a lot of those champion passives are VERY strong.
Watched a stream yesterday that exhibited it and here's the tooltip for the "XP Booster". AKA P2W in a glass.
Saying that... 50%?! I'm sure ZOS stated more than once that XP boosters would be 10%...
Understand your pov, but my time is worth far more than anything they would charge for exp/ap boosts. It would be a small price to pay to have an enjoyable character to play.
As a PvP player, I gather that suggestion from your signature and previous post, you would understand that power in PvP is relative to those you are fighting. The people that play 12-14 hours a day with this xp boost at a 100% up time will still roll over anyone that this "convenience" item is supposedly aimed at.
To a certain extent I agree with you, yet the champion point system is a system of diminishing returns so I don't think the gap in attributes/characters skills would be as wide as you think. Of course experienced PvP players and long time players will always hold an advantage, but allowing more casual players a way to remain competitive, at least in terms of their character, would be beneficial to the game both in PvE and PvP in my opinion.
If they sold exp potions in the store.
I would leave the game.
Not worth playing.
[Moderator Note: Edited per our rules on Misinformation and Conspiracy Theories]
10% XP potion is not worth leaving the game in my opinion. If was larger I could understand, but 10% that is not that sizeable of an advantage to give up on all my toons and the time I have invested.
The only thing that would make me leave the game is if they sold something in the store as advertised and nerfed it to death without offering the crowns returned. Then I would give them the middle finger lol...
They are 50% xy boosts in reality not 10%
If they are indeed an actual 50% boost by themselves, then it will only take 3 members of this community to scream nerf and they will do so. This staff has conditioned the gamers to whine about anything and they will change it (Legit XP grinding spots, CS Pots, Classes, Light Armor, etc, etc...).
none of those get them money.
Crown Store pots
Those were bugged to be stronger then they were supposed to be. They had said they were not going to be stronger then crafted pots, but they were. When called on this, they realized they would not get away with it and took it out to fix it.
If they sold exp potions in the store.
I would leave the game.
Not worth playing.
[Moderator Note: Edited per our rules on Misinformation and Conspiracy Theories]
10% XP potion is not worth leaving the game in my opinion. If was larger I could understand, but 10% that is not that sizeable of an advantage to give up on all my toons and the time I have invested.
The only thing that would make me leave the game is if they sold something in the store as advertised and nerfed it to death without offering the crowns returned. Then I would give them the middle finger lol...
They are 50% xy boosts in reality not 10%
If they are indeed an actual 50% boost by themselves, then it will only take 3 members of this community to scream nerf and they will do so. This staff has conditioned the gamers to whine about anything and they will change it (Legit XP grinding spots, CS Pots, Classes, Light Armor, etc, etc...).
none of those get them money.
Crown Store pots
Those were bugged to be stronger then they were supposed to be. They had said they were not going to be stronger then crafted pots, but they were. When called on this, they realized they would not get away with it and took it out to fix it.
There really aren't stronger... Tri-pots are much better. On top of that the community should have asked for VR10 and VR14 potion recipes instead of a Nerf. But again, they are conditioned to scream nerf instead ask for something more sensible like missing recipes.
Hortator Mopa wrote: »When you release the store can you please put cp exp potions in it.. Don't treat us like idiots.. it was the plan the whole time.. just hurry up and do it because no one is going to grind years to complete a account and we all know it will sure be a "convenience"...
If you noticed the xp changes last week, as in they lowered them across the board, i am guessing that this is the reason, with the 10 percent bonus for subs and then throw in xp potions you should be almost close to where we were xp wise 2 weeks ago, the ones i saw were 2hr/50 percent with a 7200 second cool down on them and they are supposed to stack with rings of mara/sub bonus
[Moderator Note: Edited quote to match moderated version]
If you noticed the xp changes last week, as in they lowered them across the board, i am guessing that this is the reason, with the 10 percent bonus for subs and then throw in xp potions you should be almost close to where we were xp wise 2 weeks ago, the ones i saw were 2hr/50 percent with a 7200 second cool down on them and they are supposed to stack with rings of mara/sub bonus
[Moderator Note: Edited quote to match moderated version]
Didn't they explicitly say they WEREN'T going to do that?
If you noticed the xp changes last week, as in they lowered them across the board, i am guessing that this is the reason, with the 10 percent bonus for subs and then throw in xp potions you should be almost close to where we were xp wise 2 weeks ago, the ones i saw were 2hr/50 percent with a 7200 second cool down on them and they are supposed to stack with rings of mara/sub bonus
[Moderator Note: Edited quote to match moderated version]
Didn't they explicitly say they WEREN'T going to do that?
as i have said before, they have said A of false promises. Remember when they said they would have Thieves Guild, DB, imperial city and Justice system soon after launch?
If you noticed the xp changes last week, as in they lowered them across the board, i am guessing that this is the reason, with the 10 percent bonus for subs and then throw in xp potions you should be almost close to where we were xp wise 2 weeks ago, the ones i saw were 2hr/50 percent with a 7200 second cool down on them and they are supposed to stack with rings of mara/sub bonus
[Moderator Note: Edited quote to match moderated version]
Didn't they explicitly say they WEREN'T going to do that?
as i have said before, they have said A of false promises. Remember when they said they would have Thieves Guild, DB, imperial city and Justice system soon after launch?
lol. yep. oh well... I'm actually emotionally and mentally exhausted by CARING about this sort of stuff.
They didn't, as far as I can tell. They just lowered a few mob XP gains that were inconsistently too high. Everything else appears to be the same as it was before. Or my XP logger is borked.
If you noticed the xp changes last week, as in they lowered them across the board, i am guessing that this is the reason, with the 10 percent bonus for subs and then throw in xp potions you should be almost close to where we were xp wise 2 weeks ago, the ones i saw were 2hr/50 percent with a 7200 second cool down on them and they are supposed to stack with rings of mara/sub bonus
[Moderator Note: Edited quote to match moderated version]
Didn't they explicitly say they WEREN'T going to do that?