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Magic VS Physical damage..

Jprip88b16_ESO
So i just wana share what ive seen so far with the magic dmg VS physcial... i play a Vet 1 sorc. the highest damage ive seen my self do so far is about 3-3.5k my champion points from my Vet 12 DK is all spent of my Sorc, i have all my in Traumatage Inc my magic dmg with 8+% im in full light armor with spell damage traits.. and when i then see the death cap from say a lvl 17 with a bow ive been hit for 9k as standart.. so things are right now Magic and physcial dmg is not even on the same planet..
Edited by Jprip88b16_ESO on 8 March 2015 16:37
Name. Anish
Race. Orc
Class. Dragonknight
Faction. Daggerfall

EU Mega server
  • Lord_Bidr
    Lord_Bidr
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    I don't think the number 17 refers to the player's character level (as in level 46, VR1, VR13, etc). It refers to their PVP rank. The player that killed you was alliance rank 17 (captain).

    As far as physical damage goes, I'm with you, I wear 5 piece heavy and I have been sniped for over 9K damage 4 times in a row. He must've been the luckiest guy that day to crit on all 4 snipes. Oh, and did I tell you about the 10K heavy attack by a 2-hander?

    Sometimes I wonder why I even wear heavy armor.
    ~ The brightest lights often cast the darkest shadows. ~
  • Lava_Croft
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    Either way, physical damage is off the charts.
  • Soaren
    Soaren
    Why can't people just make a PvP game where it takes you like 15/20 hits to die?

    Balance would be so much easier, and game would be more interesting.

    Versus charging into battle and falling over dead at level vr1.

    PvP is friggin terrible.

    Whatever, ESO is a great PvE game anyways...
  • Farorin
    Farorin
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    Soaren wrote: »
    Why can't people just make a PvP game where it takes you like 15/20 hits to die?

    Balance would be so much easier, and game would be more interesting.

    Versus charging into battle and falling over dead at level vr1.

    PvP is friggin terrible.

    Whatever, ESO is a great PvE game anyways...

    I think PVP is awesome, just needs some more content and some more love from the devs as it is getting a bit stale and thus slowly losing it's charm.
  • Armitas
    Armitas
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    Now that light armor has been nerfed into oblivion all we have is shields. Shields are nerfed 15%* in Cyrodiil, and are often blown away in one hit. Shoot I can get hit for 4k through S/B block as well because there is no mitigation behind it. On top of that my flamewhip hits for less than 4k with 2 spell damage pieces, lots of focus and 31 cp in mage. Apparently I'm suppose to use a 2hander if I want to use spell damage.

    Light and Medium armor serve the same purpose...dps. If they are both supposed to have the same dps then why is one so bereft of protection while the other autododges and provides way more armor. What do I get for this sorry trade off?

    *should have nerfed shield stacking instead
    Edited by Armitas on 10 March 2015 20:07
    Retired.
    Nord mDK
  • Kuro1n
    Kuro1n
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    Give me the utility of a mage and I agree you can have the damage of a stamina.

    Game is tons more fun after 1.6 (if we don't count the *** bugs that ZOS don't care much about fixing or acknowledge).
    Edited by Kuro1n on 10 March 2015 14:21
  • Armitas
    Armitas
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    Kuro1n wrote: »
    Give me the utility of a mage and I agree you can have the damage of a stamina.

    I feel like that is what they have done by changing several class and guild skills over to stamina and the addition of new alliance skills like vigor, and the insertion of a new utility to the DW line. Numerically there are still more magicka skills in the class line but even so I still find myself requiring the utility of weapon skills in my magicka build.
    Edited by Armitas on 10 March 2015 15:21
    Retired.
    Nord mDK
  • Oughash
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    Armitas wrote: »
    Kuro1n wrote: »
    Give me the utility of a mage and I agree you can have the damage of a stamina.

    I feel like that is what they have done by changing several class and guild skills over to stamina and the addition of new alliance skills like vigor, and the insertion of a new utility to the DW line. Numerically there are still more magicka skills in the class line but even so I still find myself requiring the utility of weapon skills in my magicka build.

    Agreed. For example: DK still has no reliable gap closer. Fiery Grip doesn't work properly and has too long of a delay. All our magicka skills are melee range so we need to have one. Hence we must take either Invasion or Crit Rush.
  • Pirhana7_ESO
    Pirhana7_ESO
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    So i just wana share what ive seen so far with the magic dmg VS physcial... i play a Vet 1 sorc. the highest damage ive seen my self do so far is about 3-3.5k my champion points from my Vet 12 DK is all spent of my Sorc, i have all my in Traumatage Inc my magic dmg with 8+% im in full light armor with spell damage traits.. and when i then see the death cap from say a lvl 17 with a bow ive been hit for 9k as standart.. so things are right now Magic and physcial dmg is not even on the same planet..

    The problem is you are wearing all LIGHT armor witch only absorbs about 1/4 the damage that heavy armor does against weapon damage attacks.

    Now medium armor much more vulnerable to magic damage, you should hit people wearing medium armor much harder than people wearing light or heavy.


    The level 17 is not a level 17 but an alliance rank 17 which means he probably is V14 and has alot of Champion points for more damage.

    As a medium armor Bow NB i can say that sometimes i can sneak attack for 10k -12k damage but certain spells are also hitting me fore the same. Radiuant destruction has down 18k damage to me and Shooting Star has done 15K
  • Pirhana7_ESO
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    Lava_Croft wrote: »
    Either way, physical damage is off the charts.

    Light Armor is vulnerable to weapon damage and medium armor is vulnerable to magic damage. they do about the same damage vs each other.

    If you dont want to be vulnerable to eigther wear heavy Amror
  • Kypho
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    Magic vs Physical

    Simple:

    Physical ----> Stamina. Big damage, Block, Roll, Sneak, Sprint
    Magic ----> Magicka. HUUUUUGE dmg, Block, Roll, Sneak, Sprint one word: SPAM DAMAGE and HOLLY shields and HEALS

    Edited by Kypho on 13 March 2015 14:06
  • Erock25
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    Kypho wrote: »
    Magic vs Physical

    Simple:

    Physical ----> Stamina. Big damage, Block, Roll, Sneak, Sprint
    Magic ----> Magicka. HUUUUUGE dmg, Block, Roll, Sneak, Sprint one word: SPAM DAMAGE and HOLLY shields and HEALS

    I think physical damage is larger than magicka damage. I've seen a ton of 15k wrecking blows and 15k snipes.
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  • Huntler
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    Lava_Croft wrote: »
    Either way, physical damage is off the charts.

    Light Armor is vulnerable to weapon damage and medium armor is vulnerable to magic damage. they do about the same damage vs each other.

    If you dont want to be vulnerable to eigther wear heavy Amror

    Thats not really true about medium armor vulnerable to magic damage, it gives almost as much as heavy its a pretty good all around armor set. I honestly think its crazy that medium is 3/4 heavy, just doesn't make sense to me but alas.
  • Draxys
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    Erock25 wrote: »
    Kypho wrote: »
    Magic vs Physical

    Simple:

    Physical ----> Stamina. Big damage, Block, Roll, Sneak, Sprint
    Magic ----> Magicka. HUUUUUGE dmg, Block, Roll, Sneak, Sprint one word: SPAM DAMAGE and HOLLY shields and HEALS

    I think physical damage is larger than magicka damage. I've seen a ton of 15k wrecking blows and 15k snipes.

    Yup, it's kinda out of hand. They got overzealous in favor of stamina and in my opinion it should be toned down a bit. It's also a little ridiculous that wrecking blow is unbashable but other things are, especially considering the nerf to blocking.
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    rip decibel
  • Draehl
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    I play a tanky NB - and am finding since 1.6 Wrecking Blow DKs absolutely shred through me even in 5pc legendary reinforced heavy armor, keeping high uptime on the major armor buff, blocking when appropriate, with my shades beating on him, fearing, Funnel Health/Rapid Regen ticking, and healing ward when low. With 5pc seducer, breton, 2 light armor, and all reduced spell cost jewelry enchants I'm run out of magicka just trying to keep up with the damage they put out and can't even get them under 70-80%

    Something is immensely out of control. I don't know the exact build they're running but if the appearance of their gear points towards anything it's probably 5medium/2heavy. I don't necessarily expect to win- but my god he's doing immensely more damage than me while simultaneously mitigating/absorbing/healing more than I can. Where is the downside?
    Main: Breton Nightblade "Shadow Cleric" (Sustained Damage/offhealer) 5L/2H - Resto + S&B
    Alt: Argonian Dragonknight (Stam DoTs/Tank) 5H/2M - S&B + Bow
    Alt: Nord Templar Berserker (Rawr) 5M/2H - Dual Wield + Two Hander
    Alt: Altmer Sorceror (Pewpew) 7L - Destro + Resto
  • Varicite
    Varicite
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    Meh, delete.
    Edited by Varicite on 15 March 2015 05:58
  • trimsic_ESO
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    Draehl wrote: »
    I play a tanky NB - and am finding since 1.6 Wrecking Blow DKs absolutely shred through me even in 5pc legendary reinforced heavy armor, keeping high uptime on the major armor buff, blocking when appropriate, with my shades beating on him, fearing, Funnel Health/Rapid Regen ticking, and healing ward when low. With 5pc seducer, breton, 2 light armor, and all reduced spell cost jewelry enchants I'm run out of magicka just trying to keep up with the damage they put out and can't even get them under 70-80%

    Something is immensely out of control. I don't know the exact build they're running but if the appearance of their gear points towards anything it's probably 5medium/2heavy. I don't necessarily expect to win- but my god he's doing immensely more damage than me while simultaneously mitigating/absorbing/healing more than I can. Where is the downside?
    There is no downside. Heavy armor needs a huge buff in Cyrodiil.
  • Derra
    Derra
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    Huntler wrote: »
    Lava_Croft wrote: »
    Either way, physical damage is off the charts.

    Light Armor is vulnerable to weapon damage and medium armor is vulnerable to magic damage. they do about the same damage vs each other.

    If you dont want to be vulnerable to eigther wear heavy Amror

    Thats not really true about medium armor vulnerable to magic damage, it gives almost as much as heavy its a pretty good all around armor set. I honestly think its crazy that medium is 3/4 heavy, just doesn't make sense to me but alas.

    This is the first time i wholeheartedly agree with one of your statements ;)

    Magic dmg is just as bad as physcal though. I´m hitting 17k crit fragment proccs pretty regular in pvp.
    <Noricum>
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    Derrah - EP - Sorc - AvA 50

  • Wreuntzylla
    Wreuntzylla
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    Derra wrote: »
    Huntler wrote: »
    Lava_Croft wrote: »
    Either way, physical damage is off the charts.

    Light Armor is vulnerable to weapon damage and medium armor is vulnerable to magic damage. they do about the same damage vs each other.

    If you dont want to be vulnerable to eigther wear heavy Amror

    Thats not really true about medium armor vulnerable to magic damage, it gives almost as much as heavy its a pretty good all around armor set. I honestly think its crazy that medium is 3/4 heavy, just doesn't make sense to me but alas.

    This is the first time i wholeheartedly agree with one of your statements ;)

    Magic dmg is just as bad as physcal though. I´m hitting 17k crit fragment proccs pretty regular in pvp.

    With Nirnhoned. Which is eating a nerf tomorrow.

    I ran around testing both today, and running a pure DPS setup I was capped around 12k, with the average being 6k. Much less than what I do with 2H NB wrecking. Thorneblade, NA.

    With bugged Nirnhoned, you hit considerably harder.

    Was critting on one NB tank for 632. Would love to know his build. He had three guards, a 2Her and I on him, and his health never budged. I stopped after a couple 632 hits and just watched. Hit like a wet noodle but impossible to kill.
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