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Newbies and thieving.

Ysne58
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@ZOS_GinaBruno
It is really important to have some kind of warning message for new people either during or as they leave the tutorial that gives them notice about the consequences of attacking people in town, getting caught stealing, healing people with bounties or any other activity in the justice system.

I went through it again last night and was asked to group while doing so. One of the characters was on his very first play through. The first thing he did was attack an NPC. People just do not have enough gold to pay a bounty when immediately leaving the starter dungeon. I did mail him the money so he could pay it off. It was only 57 gold, but for a brand new person who knows nothing...it was quite a shock to him.

  • Nestor
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    Yes, the realities of the JS can be quite jarring to the uninitiated. Heck, it's worse for those who have played the game before because we could get away with so much. But some kind of warning or pop up as we are dropped into the world would be nice.

    Or even a Get of Jail Free Card (or rather Reduce Your Bounty for Fee Card) could be given out to players just out of the Wailing Prison. Of course limit the free bounty cleanse to something like 200 or whatever so that it does not get abused. But someone makes a simple mistake, they can clean their record and know better the next time. Maybe even have it so the Guard gives you a break on the first arrest for a low level bounty, if you don't try to flee or attack them.

    If you rack up a high bounty right out of the gate, well, that's too bad, deal with it. The game does a good job of telling you that your committing a crime, ignore that at your own peril.
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  • Chuggernaut
    Chuggernaut
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    Who person doesn't know you're not supposed to kill peasants? Next time if someone messes up, just let them die, its not like it matters in ESO. Heck, the patch notes tell you to put your gold in the bank since it wont get touched.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_TristanK on 11 March 2015 22:53
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  • Egonieser
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    I say let them learn the hard way. If they cannot be bothered to read the in-game help/website/forums for basic gameplay info, let them learn not to hit attack button at everything that moves. The whole point of a justice system in the first place.
    The skillbar becoming active and lighting up while pointing at a NPC is a dead giveaway that it is attackable.

    Sorry, but i don't support lazy people in MMO's who "can't be bothered, because it's a game". The game guide and information is even in-game... If they don't/can't read it... well, then a first death will teach them the hard way.

    And i really don't care if you say otherwise.
    Edited by Egonieser on 11 March 2015 20:03
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  • Govalon
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    Managed to pull jailbreak of all times by escaping coldharbour prison only to get locked up in the real prison 5 minutes later. Good job Vestige.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    We actually do have a number of tutorial pop-ups when performing Justice-related activities for the first time. For example, there will be a pop-up before you break into a home or pickpocket your fellow citizen that explains what you're about to do, and there's a pop-up that appears after you kill an NPC that gives you bounty. If you guys are finding that these aren't happening, though, please let us know!
    Gina Bruno
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    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Niminion
    Niminion
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    New players like to spam abilities in town when they get new weapons or skills. I accidentally got the murderer achievement my first day back since release!

    Killing innocents should be OFF by default!
  • awkwarrd
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    Ysne58 wrote: »
    @ZOS_GinaBruno
    It is really important to have some kind of warning message for new people either during or as they leave the tutorial that gives them notice about the consequences of attacking people in town, getting caught stealing, healing people with bounties or any other activity in the justice system.

    I went through it again last night and was asked to group while doing so. One of the characters was on his very first play through. The first thing he did was attack an NPC. People just do not have enough gold to pay a bounty when immediately leaving the starter dungeon. I did mail him the money so he could pay it off. It was only 57 gold, but for a brand new person who knows nothing...it was quite a shock to him.

    While i like the idea of an introduction to the justice system for beginners with an option to skip..

    I do believe you just helped a criminal..
    And you should now be flagged as an Accessory..
  • Nebthet78
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    We actually do have a number of tutorial pop-ups when performing Justice-related activities for the first time. For example, there will be a pop-up before you break into a home or pickpocket your fellow citizen that explains what you're about to do, and there's a pop-up that appears after you kill an NPC that gives you bounty. If you guys are finding that these aren't happening, though, please let us know!

    This may not be working correctly then, as I have never had this come up when I went to break in to a home during the one quest where I was forced to do it, or not do the quest.
    Far too many characters to list any more.
  • Kragorn
    Kragorn
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    For example, there will be a pop-up before you break into a home
    @ZOS_GinaBruno Not in my experience.

    I personally want nothing whatsoever to do with Justice, ever, so I have never tried to 'cold' break into a house but there's a normal, long-standing quest in Alik'r (or possibly Bangkorai I forget which now as they have similar architecture at times) that at one point sends to to an abandoned house (or maybe it's a house in which the NPC has been murdered).

    In either case the house is now locked as part of Justice and when you try to open it you get the lock-picking UI.

    Yes, there's something in red that's the warning you're about to do something Justice-related but there was no pop-up like you seem to be describing at all.

    I know other old quests now force you to engage in Justice in this way, I've seen one player report they were spotted and ended up with a bounty, no idea if that one gives a pop-up.

    IMO it's VERY USER UNFRIENDLY to force us to engage in something some of us have no desire to and can seriously negatively affect our game experience, in our view, simply in order to progress quests that have been in the game since day 1.

    ZOS may be very proud of Justice, it's not universally viewed in that way, believe me!
    Edited by Kragorn on 11 March 2015 20:40
  • UrQuan
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    Govalon wrote: »
    Managed to pull jailbreak of all times by escaping coldharbour prison only to get locked up in the real prison 5 minutes later. Good job Vestige.
    Where the heck is the lol button when you need it?
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  • Nebthet78
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    Kragorn wrote: »
    For example, there will be a pop-up before you break into a home
    @ZOS_GinaBruno Not in my experience.

    I personally want nothing whatsoever to do with Justice, ever, so I have never tried to 'cold' break into a house but there's a normal, long-standing quest in Alik'r (or possibly Bangkorai I forget which now as they have similar architecture at times) that at one point sends to to an abandoned house (or maybe it's a house in which the NPC has been murdered).

    In either case the house is now locked as part of Justice and when you try to open it you get the lock-picking UI.

    Yes, there's something in red that's the warning you're about to do something Justice-related but there was no pop-up like you seem to be describing at all.

    I know other old quests now force you to engage in Justice in this way, I've seen one player report they were spotted and ended up with a bounty, no idea if that one gives a pop-up.

    IMO it's VERY USER UNFRIENDLY to force us to engage in something some of us have no desire to and can seriously negatively affect our game experience, in our view, simply in order to progress quests that have been in the game since day 1.

    ZOS may be very proud of Justice, it's not universally viewed in that way, believe me!

    I completely agree with you here and said the same thing in another thread. No quests, not related to Dark Brotherhood or Thieves Guild should force a player to take part in the Justice System if they want nothing to do with it.
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  • Turelus
    Turelus
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    Nebthet78 wrote: »
    We actually do have a number of tutorial pop-ups when performing Justice-related activities for the first time. For example, there will be a pop-up before you break into a home or pickpocket your fellow citizen that explains what you're about to do, and there's a pop-up that appears after you kill an NPC that gives you bounty. If you guys are finding that these aren't happening, though, please let us know!

    This may not be working correctly then, as I have never had this come up when I went to break in to a home during the one quest where I was forced to do it, or not do the quest.

    Do you have tutorials turned off?
    @Turelus - EU PC Megaserver
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  • Samadhi
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    We actually do have a number of tutorial pop-ups when performing Justice-related activities for the first time. For example, there will be a pop-up before you break into a home or pickpocket your fellow citizen that explains what you're about to do, and there's a pop-up that appears after you kill an NPC that gives you bounty. If you guys are finding that these aren't happening, though, please let us know!

    These all have worked correctly for me on multiple characters.

    Perhaps these do not pop up for people who have disabled on-screen tutorials?

    It is reasonable to think that most new players will not have disabled them though.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
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  • starkerealm
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    Turelus wrote: »
    Nebthet78 wrote: »
    We actually do have a number of tutorial pop-ups when performing Justice-related activities for the first time. For example, there will be a pop-up before you break into a home or pickpocket your fellow citizen that explains what you're about to do, and there's a pop-up that appears after you kill an NPC that gives you bounty. If you guys are finding that these aren't happening, though, please let us know!

    This may not be working correctly then, as I have never had this come up when I went to break in to a home during the one quest where I was forced to do it, or not do the quest.

    Do you have tutorials turned off?

    Yeah, I left tutorials on, and did get those messages. Or at least, I get one when I trespass for the first time on a character, and the first time I end up with a stolen item in their inventory.
  • UrQuan
    UrQuan
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    Samadhi wrote: »
    We actually do have a number of tutorial pop-ups when performing Justice-related activities for the first time. For example, there will be a pop-up before you break into a home or pickpocket your fellow citizen that explains what you're about to do, and there's a pop-up that appears after you kill an NPC that gives you bounty. If you guys are finding that these aren't happening, though, please let us know!

    These all have worked correctly for me on multiple characters.

    Perhaps these do not pop up for people who have disabled on-screen tutorials?

    It is reasonable to think that most new players will not have disabled them though.
    Ah, that's probably why I don't recall seeing those pop ups. I'll test later.
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  • Rosveen
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    IMO they aren't necessary, I don't have much sympathy for players who starts murdering townsfolk the first thing out of Coldharbor. They'll learn the hard way. I mean, if you can't figure out that opening containers labeled "Steal" in red might have negative consequences... But for the sake of baby templars trying out Breath of Life in a city and people who don't have a lot of experience with TES games or video games in general, I'd be in favor of some kind of warning. At least about murder, stealing is kinda obvious 'cause that red text.
    Edited by Rosveen on 11 March 2015 21:06
  • Nebthet78
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    Turelus wrote: »
    Nebthet78 wrote: »
    We actually do have a number of tutorial pop-ups when performing Justice-related activities for the first time. For example, there will be a pop-up before you break into a home or pickpocket your fellow citizen that explains what you're about to do, and there's a pop-up that appears after you kill an NPC that gives you bounty. If you guys are finding that these aren't happening, though, please let us know!

    This may not be working correctly then, as I have never had this come up when I went to break in to a home during the one quest where I was forced to do it, or not do the quest.

    Do you have tutorials turned off?

    No.. I don't.
    Far too many characters to list any more.
  • Zershar_Vemod
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    Niminion wrote: »
    New players like to spam abilities in town when they get new weapons or skills. I accidentally got the murderer achievement my first day back since release!

    Killing innocents should be OFF by default!

    This is something that puzzled me as well.
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  • Ysne58
    Ysne58
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    Kragorn wrote: »
    For example, there will be a pop-up before you break into a home
    @ZOS_GinaBruno Not in my experience.

    I personally want nothing whatsoever to do with Justice, ever, so I have never tried to 'cold' break into a house but there's a normal, long-standing quest in Alik'r (or possibly Bangkorai I forget which now as they have similar architecture at times) that at one point sends to to an abandoned house (or maybe it's a house in which the NPC has been murdered).

    In either case the house is now locked as part of Justice and when you try to open it you get the lock-picking UI.

    Yes, there's something in red that's the warning you're about to do something Justice-related but there was no pop-up like you seem to be describing at all.

    I know other old quests now force you to engage in Justice in this way, I've seen one player report they were spotted and ended up with a bounty, no idea if that one gives a pop-up.

    IMO it's VERY USER UNFRIENDLY to force us to engage in something some of us have no desire to and can seriously negatively affect our game experience, in our view, simply in order to progress quests that have been in the game since day 1.

    ZOS may be very proud of Justice, it's not universally viewed in that way, believe me!

    I also agree that those quests need have methods added on to them that would allow non justice system players to do them.
  • Gilvoth
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    awkwarrd wrote: »
    Ysne58 wrote: »
    @ZOS_GinaBruno
    It is really important to have some kind of warning message for new people either during or as they leave the tutorial that gives them notice about the consequences of attacking people in town, getting caught stealing, healing people with bounties or any other activity in the justice system.

    I went through it again last night and was asked to group while doing so. One of the characters was on his very first play through. The first thing he did was attack an NPC. People just do not have enough gold to pay a bounty when immediately leaving the starter dungeon. I did mail him the money so he could pay it off. It was only 57 gold, but for a brand new person who knows nothing...it was quite a shock to him.

    While i like the idea of an introduction to the justice system for beginners with an option to skip..

    I do believe you just helped a criminal..
    And you should now be flagged as an Accessory..

  • Junipus
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    We actually do have a number of tutorial pop-ups when performing Justice-related activities for the first time. For example, there will be a pop-up before you break into a home or pickpocket your fellow citizen that explains what you're about to do, and there's a pop-up that appears after you kill an NPC that gives you bounty. If you guys are finding that these aren't happening, though, please let us know!

    That's all well and good, but most bounties come from attacking NPCs where you state the pop-up appears after attacking. Switching it around so that you receive some sort of warning BEFORE attacking would make a huge difference.

    Even putting in a mini-quest tutorial such as the main tutorial, where there's no ramifications for players actions, in the main cities which includes having to pickpocket, loot, trespass and murder would be extremely handy. Players can then complete those specific actions within the quest without receiving a bounty (or receive one with instructions to find the nearest refuge) and learn the justice system properly before being let loose on Tamriel's citizens.

    It would make a HUGE difference to new players, especially those coming next Tuesday and who attack NPCs (first law of gaming, if you can attack it you do and then learn not to) only to find themselves constantly killed by way OP guards.

    You might reap the monetary gain but the reputation of TU under the general gaming population will drop faster than we do through glitches.
    The Legendary Nothing
  • Dreamo84
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    I think not having prevent attacking innocents on by default is probably for the message it would send. Many new players would learn that you can't attack NPCs and think that is how they are supposed to play.

    Being allowed to attack innocents doesn't mean you have to, just means you're playing the default game.
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  • sput4ueb17_ESO
    sput4ueb17_ESO
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    The church is left the prison is right choose your path - pay the consequences .
    there are messages btw...
  • Helluin
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    We actually do have a number of tutorial pop-ups when performing Justice-related activities for the first time. For example, there will be a pop-up before you break into a home or pickpocket your fellow citizen that explains what you're about to do, and there's a pop-up that appears after you kill an NPC that gives you bounty. If you guys are finding that these aren't happening, though, please let us know!

    Gina, about "Petty Crimes" and tutorial pop-up for "Breaking and entering", I would add that a player risks to be forced to commit a "Major Crime".
    While pickpocketing or stealing not inside a building, a character can run away.
    Instead, when you are inside a building, even without a guard, if a NPC attacks there are just two options: let the NPC kill your character or kill the NPC.
    It's impossible to open again the door and run out.
    This is something that should be explained.


    On top of it I don't like at all this feature because, thinking to the usual ways of Thieves guild, bloodshed is something to avoid, you shouldn't kill anyone "on the job" neither steal from the poor.
    Ok, Thieves guild is still not in game and maybe in the Second Era their rules are different, but I prefer to play Legerdemain already with this approach.
    For TES fans this is quite strange.

    I hope that the kills done to defend ourselves won't prevent us to join the Thieves guild in future, otherwise you should let the doors open when inside a building, to avoid to kill who has an aggressive reaction, and reset previous murders.
    Edited by Helluin on 12 March 2015 00:25
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Valencer
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    I'm pretty sure attacking innocents in Oblivion or Skyrim got you a bounty too. Coming from those games, why would any potential newbie now expect it to be different in ESO?

    The lack of sandbox elements like the Justice System has been heavily criticised since launch and now they've finally added something. There comes a point when the community just needs to be happy with getting what they've asked for. ;)

    There's tutorial pop-ups. That combined with common sense should be enough for most people (especially coming from a TES background). No reason to hold everybody's hands.
  • SteveCampsOut
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    Who person doesn't know you're not supposed to kill peasants? Next time if someone messes up, just let them die, its not like it matters in ESO. Heck, the patch notes tell you to put your gold in the bank since it wont get touched.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]

    This is false! All the patch notes are referring to is the guards can not take the bounty from your bank, but If you have no money on you when the guards kill you they will keep on killing you til the bounty is paid or degraded and you'll incur huge repair bills in the process! I am damaged proof of this fact, unless something has changed in the last 24 hours....
    Edited by SteveCampsOut on 12 March 2015 01:25
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  • Turelus
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    I don't see why killing innocents shoudl be off by default. This is just going to hide some of the games content from players until they realise it's there.

    Killing/Stealing has been part of every recent TES game and anyone coming from the TES series should be aware of it, other MMO players should just learn fast from their mistakes and not repeat the issues. Sure you might lose one or two customers from it but if they're leaving over something minor like that chances are they would have left later any way.

    There are fr crueller MMO games out there.
    @Turelus - EU PC Megaserver
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  • Divad Zarn
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    We actually do have a number of tutorial pop-ups when performing Justice-related activities for the first time. For example, there will be a pop-up before you break into a home or pickpocket your fellow citizen that explains what you're about to do, and there's a pop-up that appears after you kill an NPC that gives you bounty. If you guys are finding that these aren't happening, though, please let us know!

    If there will be some tutorial before all those activities just like u do that in wailing prison it would be awesome, i specially maked new character to see those changes with 1.6 on wailing prison tutorial.. and they was really awesome, especially those camera slow staff and such things, very effective, something similar with thieving would help out new players who dont read much to understand how all those things work.
  • jpp
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    They can just get killed by guards - for newbies it is not a problem and the bounty goes away.
  • Knootewoot
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    It's a TES game. It has been like this in TES games for ages. How many times did i accidently used a shout in Skyrim, or shoot an arrow of effect in Balomora Morrowind.

    No need to turn it off, or warn people more often. It's part of the TES games. Deal with it. I think it has been done pretty good in this TES installment. Kudos to the DEVS. Many people make use of the system as i see more and more people sneaking in the town pickpocketing. Even new people.
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