I don't think Inner Beast costing stamina benefits stamina builds. Since its primary purpose is taunting, not damage, it doesn't matter what it scales off. However, now we don't have the flexibility of using the resource of our choice depending on the situation. I already have enough drains on stamina and I'd prefer to keep Inner Beast as a magicka emergency taunt. It's pretty costly either way...likewow777 wrote: »One last thing, in 1.6, Inner Beast costs stamina rather than magicka and scales off of weapon damage. For me, I had to swap to Inner Rage, since I'm magicka based, but now you get more options if you're a stamina build .
I don't think Inner Beast costing stamina benefits stamina builds. Since its primary purpose is taunting, not damage, it doesn't matter what it scales off. However, now we don't have the flexibility of using the resource of our choice depending on the situation. I already have enough drains on stamina and I'd prefer to keep Inner Beast as a magicka emergency taunt. It's pretty costly either way...likewow777 wrote: »One last thing, in 1.6, Inner Beast costs stamina rather than magicka and scales off of weapon damage. For me, I had to swap to Inner Rage, since I'm magicka based, but now you get more options if you're a stamina build .
Yeah, it might be manageable with the right passives. I haven't tested this. But we won't have too many CP at first, so it'll take a while.likewow777 wrote: »I don't think Inner Beast costing stamina benefits stamina builds. Since its primary purpose is taunting, not damage, it doesn't matter what it scales off. However, now we don't have the flexibility of using the resource of our choice depending on the situation. I already have enough drains on stamina and I'd prefer to keep Inner Beast as a magicka emergency taunt. It's pretty costly either way...likewow777 wrote: »One last thing, in 1.6, Inner Beast costs stamina rather than magicka and scales off of weapon damage. For me, I had to swap to Inner Rage, since I'm magicka based, but now you get more options if you're a stamina build .
Agree, damage is secondary for a taunt. The point was mainly to detail the change in 1.6, but it's true, stamina builds might not want to waste a precious resource on a taunt. I'm in the process of converting my mainly magicka DK to stamina on live (mostly cause it's been more fun), so I haven't tested it as thoroughly on PTS. But thinking about it, I'm probably going to be more likely to put CPs into various stamina reduction slots versus my magicka tank, where blocking is my primary concern on the stamina front. That should help overall costs, but yeah, it's still expensive.