@ThunderCat, tell me something, why do raiders need an incentive to do anything? Why don't you do it, you know, for the challenge and fun?
The fact is ZOS provided three content updates almost entirely aimed at the hardcore end-gamers and they're never satisfied, while the non-raiders have had no new PVE content since release and won't see any till Q3 at the very earliest.@ThunderCat, tell me something, why do raiders need an incentive to do anything? Why don't you do it, you know, for the challenge and fun?
Do you think it's still fun and challenging after you've done it 100 times? Yet, there's nothing else to do, so there needs to be at least reward incentive otherwise this games PVE will be as dead as a dead thing. Which will probably also hurt everyone who isn't a raider because once you want to do the content there is no one left to do it with.
The fact is ZOS provided three content updates almost entirely aimed at the hardcore end-gamers and they're never satisfied, while the non-raiders have had no new PVE content since release and won't see any till Q3 at the very earliest.@ThunderCat, tell me something, why do raiders need an incentive to do anything? Why don't you do it, you know, for the challenge and fun?
Do you think it's still fun and challenging after you've done it 100 times? Yet, there's nothing else to do, so there needs to be at least reward incentive otherwise this games PVE will be as dead as a dead thing. Which will probably also hurt everyone who isn't a raider because once you want to do the content there is no one left to do it with.
Umm, no. Even though I enjoy both pvp and pve, people that predominately pvp would be so far behind people running trials that they'd get facerolled in just a few months. Even without the bonuses that the CS allows you to invest in, just the stat increases alone would up their damage and health far beyond what a dedicated PVPer would have.
An equivalent would need to be added to PVP, and I agree with the above poster that it needs to be a once a week type of thing.
The fact is ZOS provided three content updates almost entirely aimed at the hardcore end-gamers and they're never satisfied, while the non-raiders have had no new PVE content since release and won't see any till Q3 at the very earliest.@ThunderCat, tell me something, why do raiders need an incentive to do anything? Why don't you do it, you know, for the challenge and fun?
Do you think it's still fun and challenging after you've done it 100 times? Yet, there's nothing else to do, so there needs to be at least reward incentive otherwise this games PVE will be as dead as a dead thing. Which will probably also hurt everyone who isn't a raider because once you want to do the content there is no one left to do it with.
Rook_Master wrote: »There are people that can grind out AA int 10 minutes, that's 3 CP an hour.
There are absolutely people that will do this 12 hours a day and get 36 CP a day until they hit max.
@ThunderCat, tell me something, why do raiders need an incentive to do anything? Why don't you do it, you know, for the challenge and fun?