Snipe is fine for burst but IMO is very limited to sneak attacks and not ideal for keeping pressure with it being a 1 second cast and all. Sets you wide open for interrupts and lag makes it not get off half the time in long fights in PvP, pretty much only useful for a gank.
Alphashado wrote: »I think by now after several weeks of testing, we have all come to the conclusion that Bow DPS on long, sustained fights is considerably less than optimal. Burst damage in PvP is still very good, ie Snipe sneak attack, but in regards to PvE endgame, there isn't any indication that the Bow is even on par with multiple ranged casting builds that have been tested. The Bow is an integral part of the game/lore and it's a shame that it will be kicked to the curb unless something changes.
Here is a suggestion on a way to increase Bow DPS on long, sustained fights w/o effecting burst damage in PvP.
"Focused Archer" - Passive skill - "All damage caused by a Bow or any of it's damaging attacks will increase in damage by 1% for each consecutive second for the first 15 seconds of combat, for a total of 15% after 15 seconds. Bonus damage resets when ending combat or switching targets."
Or some variation of the concept. Do you guys think this would be a viable solution?
Umm you are probably wearing medium armor. Why do you expect to be on par with light armor users? Your a armor is way higher.
And can my heavy armor sword and shield build please also deal as much damage as your bow build?
Apples and oranges.
Alphashado wrote: »Umm you are probably wearing medium armor. Why do you expect to be on par with light armor users? Your a armor is way higher.
And can my heavy armor sword and shield build please also deal as much damage as your bow build?
Apples and oranges.
This is just.. wrong. In so many ways. This is the first time since they were removed that I wished I still had a LOL button. You realize that there are medium armor/stamina builds with 2H and DW that are doing 40% more damage than the Bow right? Armor means next to nothing in PvE unless you are a tank. Sorry, but we already went through the phase where staff wielders wearing dresses were the only viable DPS in the game. ZoS is making serious adjustments to make stamina builds viable. They have done wonders with stamina melee builds, but the Bow is being left in the dust.
It is not apples and oranges. We have 3 rolls here. Tank/DPS/Healer. DPS does not mean Wizards and staffs. The Bow is a DPS weapon, not a tank weapon. The small amount of armor that a medium set gives compared to cloth means absolutely nothing in a dungeon. Medium armor isn't designed to take a direct hit from a Boss. A NB wearing medium armor will get one shotted just as fast as a mage wearing a robe if you are dumb enough to stand in front of a boss.
Alphashado wrote: »Umm you are probably wearing medium armor. Why do you expect to be on par with light armor users? Your a armor is way higher.
And can my heavy armor sword and shield build please also deal as much damage as your bow build?
Apples and oranges.
This is just.. wrong. In so many ways. This is the first time since they were removed that I wished I still had a LOL button. You realize that there are medium armor/stamina builds with 2H and DW that are doing 40% more damage than the Bow right? Armor means next to nothing in PvE unless you are a tank. Sorry, but we already went through the phase where staff wielders wearing dresses were the only viable DPS in the game. ZoS is making serious adjustments to make stamina builds viable. They have done wonders with stamina melee builds, but the Bow is being left in the dust.
It is not apples and oranges. We have 3 rolls here. Tank/DPS/Healer. DPS does not mean Wizards and staffs. The Bow is a DPS weapon, not a tank weapon. The small amount of armor that a medium set gives compared to cloth means absolutely nothing in a dungeon. Medium armor isn't designed to take a direct hit from a Boss. A NB wearing medium armor will get one shotted just as fast as a mage wearing a robe if you are dumb enough to stand in front of a boss.
I would give that lol right back. Of course meele should do more DPS than ranged. One can only argue about the gap.
With the changes in armor light armor users will have a more considerable disadvantage.
Your argument was stale before, and now is even more stale. You can't have it all. Get over it.
cschwingeb14_ESO wrote: »You are missing the point. In PvE, being at range is also a significant advantage due to uptime on bosses and ability to avoid mechanics. It's also just plain easier.
Bow dps should be comparable to ranged magicka dps, yes. But melee dps should be higher. And assuming magicka melee is still a thing, ditto for that.
How much higher is a good question.
cschwingeb14_ESO wrote: »You are missing the point. In PvE, being at range is also a significant advantage due to uptime on bosses and ability to avoid mechanics. It's also just plain easier.
Bow dps should be comparable to ranged magicka dps, yes. But melee dps should be higher. And assuming magicka melee is still a thing, ditto for that.
How much higher is a good question.