rogue_gamer32b14_ESO wrote: »...
#2 My second suggestion is also very simple. If possible increase the amount of experience gained and alliance points gained within Cyrodiil. I think it would be great for players saving for pvp gear. It would also be great for players who like pvp more. They could level up some what within Cyrodiil without it being broken. I just know it's frustrating for myself personally. It seems like it takes forever to gain alliance points and the rewards seem so small.
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I'm okay with option two, but not option one. It punishes people who got to the top of the leaderboards legitimately, if they're still #1 in the campaign and they lose Emperor, then get it again, they should keep it. Emperor isn't god-tier, it never was, it's demi-god tier. If they make it god-tier then I'd agree with option one, but I can't because Emperor is hard to get but not hard to lose, they should be able to get it over and over given they're #1 in the campaign.
As for keeps and resources being harder to take, keeps definitely, resources... Resources are silly, there's no way to make them harder to take, if you have 20 people and zerg rush it, every guard will melt... You can put low walls around the resource, that aren't attackable and prevent flanking from the enemy, but that's about it. At least that's all I can think off, keeps definitely need a defense buff though, they're so weak. 50/50 one and take it with 10 people in 5-10 minutes. Actually that's not true...
Fastest dethroning of an Emperor was something like 15 minutes, so basically all six keeps were taken in that time or under it... So yeah, keeps need defense boosts. And higher walls.
rogue_gamer32b14_ESO wrote: »I'm okay with option two, but not option one. It punishes people who got to the top of the leaderboards legitimately, if they're still #1 in the campaign and they lose Emperor, then get it again, they should keep it. Emperor isn't god-tier, it never was, it's demi-god tier. If they make it god-tier then I'd agree with option one, but I can't because Emperor is hard to get but not hard to lose, they should be able to get it over and over given they're #1 in the campaign.
As for keeps and resources being harder to take, keeps definitely, resources... Resources are silly, there's no way to make them harder to take, if you have 20 people and zerg rush it, every guard will melt... You can put low walls around the resource, that aren't attackable and prevent flanking from the enemy, but that's about it. At least that's all I can think off, keeps definitely need a defense buff though, they're so weak. 50/50 one and take it with 10 people in 5-10 minutes. Actually that's not true...
Fastest dethroning of an Emperor was something like 15 minutes, so basically all six keeps were taken in that time or under it... So yeah, keeps need defense boosts. And higher walls.
I have to disagree with you on the Emperor issues. I'm all for leader boards. I'm not for one person or a small guild being Emperors all campaign. They got their rewards already. The people being punished are the players below them, not able to catch up, because Emperor provides the ability to gain a mass amount of points.
Once per campaign per character is completely fair. If they want to be Emperor more often, they can join shorter campaigns.
rogue_gamer32b14_ESO wrote: »I'm okay with option two, but not option one. It punishes people who got to the top of the leaderboards legitimately, if they're still #1 in the campaign and they lose Emperor, then get it again, they should keep it. Emperor isn't god-tier, it never was, it's demi-god tier. If they make it god-tier then I'd agree with option one, but I can't because Emperor is hard to get but not hard to lose, they should be able to get it over and over given they're #1 in the campaign.
As for keeps and resources being harder to take, keeps definitely, resources... Resources are silly, there's no way to make them harder to take, if you have 20 people and zerg rush it, every guard will melt... You can put low walls around the resource, that aren't attackable and prevent flanking from the enemy, but that's about it. At least that's all I can think off, keeps definitely need a defense buff though, they're so weak. 50/50 one and take it with 10 people in 5-10 minutes. Actually that's not true...
Fastest dethroning of an Emperor was something like 15 minutes, so basically all six keeps were taken in that time or under it... So yeah, keeps need defense boosts. And higher walls.
I have to disagree with you on the Emperor issues. I'm all for leader boards. I'm not for one person or a small guild being Emperors all campaign. They got their rewards already. The people being punished are the players below them, not able to catch up, because Emperor provides the ability to gain a mass amount of points.
Once per campaign per character is completely fair. If they want to be Emperor more often, they can join shorter campaigns.
No, seriously, that's a terrible idea. It will make emp farming easier and punish players for being on the top.
You don't need a "fair shot" at emperor, it's frigging emperor, it's supposed to be something special and if they change anything about it that should lead to make it more special again (because currently, it isn't).
rogue_gamer32b14_ESO wrote: »rogue_gamer32b14_ESO wrote: »I'm okay with option two, but not option one. It punishes people who got to the top of the leaderboards legitimately, if they're still #1 in the campaign and they lose Emperor, then get it again, they should keep it. Emperor isn't god-tier, it never was, it's demi-god tier. If they make it god-tier then I'd agree with option one, but I can't because Emperor is hard to get but not hard to lose, they should be able to get it over and over given they're #1 in the campaign.
As for keeps and resources being harder to take, keeps definitely, resources... Resources are silly, there's no way to make them harder to take, if you have 20 people and zerg rush it, every guard will melt... You can put low walls around the resource, that aren't attackable and prevent flanking from the enemy, but that's about it. At least that's all I can think off, keeps definitely need a defense buff though, they're so weak. 50/50 one and take it with 10 people in 5-10 minutes. Actually that's not true...
Fastest dethroning of an Emperor was something like 15 minutes, so basically all six keeps were taken in that time or under it... So yeah, keeps need defense boosts. And higher walls.
I have to disagree with you on the Emperor issues. I'm all for leader boards. I'm not for one person or a small guild being Emperors all campaign. They got their rewards already. The people being punished are the players below them, not able to catch up, because Emperor provides the ability to gain a mass amount of points.
Once per campaign per character is completely fair. If they want to be Emperor more often, they can join shorter campaigns.
No, seriously, that's a terrible idea. It will make emp farming easier and punish players for being on the top.
You don't need a "fair shot" at emperor, it's frigging emperor, it's supposed to be something special and if they change anything about it that should lead to make it more special again (because currently, it isn't).
Once again I disagree. It's changing nothing about Emperor besides that fact that it is currently farmed. It prevents it from ever happening.
So to you, "dedication" = "number of hours physically in PvP"?ezareth_ESO wrote: »The Emperorship is not something the majority of PvPers should experience without the dedication required to earn it.
<snip>
Being Emperor for weeks on end requires playing day and night. Out of the 5 times I lost my Emperorship Iost it because eventually I had to go to sleep.
So to you, "dedication" = "number of hours physically in PvP"?ezareth_ESO wrote: »The Emperorship is not something the majority of PvPers should experience without the dedication required to earn it.
<snip>
Being Emperor for weeks on end requires playing day and night. Out of the 5 times I lost my Emperorship Iost it because eventually I had to go to sleep.
I suppose some healthy adults can choose to spend a week doing nothing but ESO, but people who have demanding jobs, small children, or disabilities which cause fatigue cannot.
In real life, you can't become leader of a country without either the support of fellow politicians (in a democracy) or your army (in a military dictatorship). What I'd like to see in Cyrodiil is a system whereby candidates for Emperor need to have the support of their army. I know I'm never going to be Emperor because I literally cannot put in enough time, which means that right now PvP is pointless unless I happen to need Alliance Points for an armour set.
So I'd like to be able to support a particular candidate and have my Alliance Points count towards their total.
Would this bias Emperor towards people in large PvP Guilds? Possibly, but that bias is already present.
It would certainly remove the need for Emperor candidates to go without sleep, because they'd know that their "team" continued to fight on their behalf.
This might be the stupidest idea ever, I don't know. I wonder how much difference it would make?